The crashes are impressive if you do them the way the right way. But try T-boning a car, and explain to me how the side of said vehicle only sustains a few minor dents and bruises while my cars engine is jammed up in to the steering column.
Also, what good are impressive crashes if there are no more big 25 car pileups? Maybe other parts of the city are busier, but the demo seemed permanently stuck in "Sunday driving" mode, with very sparse traffic that felt a little too purposely spread out to hide that the game cannot handle so many cars on screen at once without stuttering below the solid 60fps that the series is known for.
The crashes are impressive if you do them the way the right way. But try T-boning a car, and explain to me how the side of said vehicle only sustains a few minor dents and bruises while my cars engine is jammed up in to the steering column.
Also, what good are impressive crashes if there are no more big 25 car pileups? Maybe other parts of the city are busier, but the demo seemed permanently stuck in "Sunday driving" mode, with very sparse traffic that felt a little too purposely spread out to hide that the game cannot handle so many cars on screen at once without stuttering below the solid 60fps that the series is known for.
Corvin
"but the demo " key words there comrade, dont judge it just yet.
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