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Dont get me wrong todays games are amazing but to me it feels that games are losing there replay value so much quicker then they used to, I meen i have a fair few games for my xbox360 and pc yet quite often find myself with nothing to play. Maybe all these crazy graphics are being used to compensate for lack of gameplay and fresh idea's...maybe are they lacking that certain something or maybe i just expect more then i used to. whats your opinion?madgrezzI agree in some ways. But, next generation is still getting started... Who knows what we will see.
I can certainly name a few:
1) Longevity: What happened to the 80 hour epics? Even the standard JRPG is down to 40/50 hrs now.
2) Originality: Luckily, this is coming back thanks to the showing of games such as Mass Effect, Bioshock and Assassins Creed. Though I hoped to expect more from the Next-Gen controllers and stuff, rather than sticking to the standard configuration weve had for 2 gens now.
3) Soundtrack: "wtf is he on about?!" you're thinking. Well, I believe soundtracks in games have declined, games such as FF7 and 8 had some fantastic, energetic music for things like boss battles, as did suikoden 2. Music in games now tends to be more ambient than active.
I think that the main problem is that we all have Attention Deficit Disorder and cannot stay interested in a game for very long.Large_Soda
Thats one solution :p and its probably right, but, no doubt, nobody will stay interested enough to find out. Im not usually into blaming media for anything, but maybe TV adverts have some blame here, as soon as the adverts come on, what happens? You flick to something else. All I wanna do is watch my sodding program start to finish, you can have the adverts BETWEEN PROGRAMS not between parts! Maybe thats the reason we can't stay focussed on anything, adverts pee us off too much :D
[QUOTE="Large_Soda"]I think that the main problem is that we all have Attention Deficit Disorder and cannot stay interested in a game for very long.F4ll3n_1
Thats one solution :p and its probably right, but, no doubt, nobody will stay interested enough to find out. Im not usually into blaming media for anything, but maybe TV adverts have some blame here, as soon as the adverts come on, what happens? You flick to something else. All I wanna do is watch my sodding program start to finish, you can have the adverts BETWEEN PROGRAMS not between parts! Maybe thats the reason we can't stay focussed on anything, adverts pee us off too much :D
It's hard to say... when you think about games back in the NES days, they've got a lot of replay value (most of them anyway), but they were designed that way. Games were more arcade-centric and replaying them over and over ensured steady cash flow. Now, steady cash flow is insured by shelving a game and moving onto a new one. But really, part of what removes the replay value is that the games aren't simple anymore... simple gameplay lends itself well to multiple playthroughs.
But who knows? I mean, I've played through the original Legend Of Zelda about 100 times. I played through Wind Waker once. For all you people who played through Contra a million times, how many times did you play through one of it's more recent installments? It's not like the gameplay of these games has changed dramatically, so maybe the change is in us.
[QUOTE="F4ll3n_1"][QUOTE="Large_Soda"]I think that the main problem is that we all have Attention Deficit Disorder and cannot stay interested in a game for very long.wreak
Thats one solution :p and its probably right, but, no doubt, nobody will stay interested enough to find out. Im not usually into blaming media for anything, but maybe TV adverts have some blame here, as soon as the adverts come on, what happens? You flick to something else. All I wanna do is watch my sodding program start to finish, you can have the adverts BETWEEN PROGRAMS not between parts! Maybe thats the reason we can't stay focussed on anything, adverts pee us off too much :D
The BBC channels in the UK work like that as well, in fact, they hardly have any adverts at all, but theyre like the biggest TV company in Britain. Sky 1/2/3 are the worst I think, they play 5 minutes of program, have 5 minutes of adverts, then play 50 minutes of program, then have 10 minutes of commercials and then play the last measly five minutes of program....then more adverts till the next program.
You know what I really think it is? And this may be limited to NES and SNES "aged" players, but when I was a kid renting games didn't really exist and buying a game took a lot of strong arming on my part towards my parents, and I usually ended up getting a game for my birthday and Christmas. Now I can buy whatever game I want, whenever I want and based on the fact that we all have A.D.D I can stop playing and then go on the computer and surf the net, watch a movie, do whatever. We only really played the hell out of older games cause a lot of us had no choice.It's hard to say... when you think about games back in the NES days, they've got a lot of replay value (most of them anyway), but they were designed that way. Games were more arcade-centric and replaying them over and over ensured steady cash flow. Now, steady cash flow is insured by shelving a game and moving onto a new one. But really, part of what removes the replay value is that the games aren't simple anymore... simple gameplay lends itself well to multiple playthroughs.
But who knows? I mean, I've played through the original Legend Of Zelda about 100 times. I played through Wind Waker once. For all you people who played through Contra a million times, how many times did you play through one of it's more recent installments? It's not like the gameplay of these games has changed dramatically, so maybe the change is in us.
Generic_Dude
Dont get me wrong todays games are amazing but to me it feels that games are losing there replay value so much quicker then they used to, I meen i have a fair few games for my xbox360 and pc yet quite often find myself with nothing to play. Maybe all these crazy graphics are being used to compensate for lack of gameplay and fresh idea's...maybe are they lacking that certain something or maybe i just expect more then i used to. whats your opinion?madgrezzwell that and most have a saving feature... i replayed super mario bros. 3 when i was younger like 1000 times because i had to replay it everytime to get back to where i stopped
I can certainly name a few:
1) Longevity: What happened to the 80 hour epics? Even the standard JRPG is down to 40/50 hrs now.
2) Originality: Luckily, this is coming back thanks to the showing of games such as Mass Effect, Bioshock and Assassins Creed. Though I hoped to expect more from the Next-Gen controllers and stuff, rather than sticking to the standard configuration weve had for 2 gens now.
3) Soundtrack: "wtf is he on about?!" you're thinking. Well, I believe soundtracks in games have declined, games such as FF7 and 8 had some fantastic, energetic music for things like boss battles, as did suikoden 2. Music in games now tends to be more ambient than active.
F4ll3n_1
Wait for blue dragon my friend :)
One thing you have to keep in mind is the fact that games today take a bit longer to beat than the games of old. I've seen people go through original Zelda speed runs in less than 1/2 an hour. Super Mario brothers can be beaten in less than 15 minutes. Even Gears of War, which has a relatively short single player campaign, takes 10 hours to beat. Sure, the old gen had games like Final Fantasy, but they can't compare with the length of an Oblivion game. Are games getting old quicker than they were...probably...but it's because back then all games were new and new genres were popping up all the time. When's the last genre you've seen pop up? You can only do so much with a shooter, RPG or platformer and since games are relatively similar, you get bored quicker. Innovation is much harder now than before, but there's still a lot of room for developers to go as long as they don't drag their collective feet.It's hard to say... when you think about games back in the NES days, they've got a lot of replay value (most of them anyway), but they were designed that way. Games were more arcade-centric and replaying them over and over ensured steady cash flow. Now, steady cash flow is insured by shelving a game and moving onto a new one. But really, part of what removes the replay value is that the games aren't simple anymore... simple gameplay lends itself well to multiple playthroughs.
But who knows? I mean, I've played through the original Legend Of Zelda about 100 times. I played through Wind Waker once. For all you people who played through Contra a million times, how many times did you play through one of it's more recent installments? It's not like the gameplay of these games has changed dramatically, so maybe the change is in us.
Generic_Dude
[QUOTE="Generic_Dude"]One thing you have to keep in mind is the fact that games today take a bit longer to beat than the games of old. I've seen people go through original Zelda speed runs in less than 1/2 an hour. Super Mario brothers can be beaten in less than 15 minutes. Even Gears of War, which has a relatively short single player campaign, takes 10 hours to beat. Sure, the old gen had games like Final Fantasy, but they can't compare with the length of an Oblivion game. Are games getting old quicker than they were...probably...but it's because back then all games were new and new genres were popping up all the time. When's the last genre you've seen pop up? You can only do so much with a shooter, RPG or platformer and since games are relatively similar, you get bored quicker. Innovation is much harder now than before, but there's still a lot of room for developers to go as long as they don't drag their collective feet. AMEN!!!!!!!!!It's hard to say... when you think about games back in the NES days, they've got a lot of replay value (most of them anyway), but they were designed that way. Games were more arcade-centric and replaying them over and over ensured steady cash flow. Now, steady cash flow is insured by shelving a game and moving onto a new one. But really, part of what removes the replay value is that the games aren't simple anymore... simple gameplay lends itself well to multiple playthroughs.
But who knows? I mean, I've played through the original Legend Of Zelda about 100 times. I played through Wind Waker once. For all you people who played through Contra a million times, how many times did you play through one of it's more recent installments? It's not like the gameplay of these games has changed dramatically, so maybe the change is in us.
sophospeare
There are three things you need to take note to...
1. You are getting older. Not everyone will play video games for to long in their lives...
2. There are too many games today, so instead of getting totally awsome games every few months (to enjoy for a long time), we get tons of games in half the time that are half effort and not as good as they can be...
3. You spend too much time gathering information on video games. Info from places such as this place, magazines, and other sources. So, you will know too much about the game by the time its released, so you won't be as surprise or thrilled as you owuld be if you didn't gather all that info. I stopped reading so much info a while back because its ruinning my gaming experience.
PS: Heres one of the most important factors that I see that would help ruin an experience. That my friends is... HYPE!
Thats why I don't hype games and tell others to do the same, but I guess ownage is just as addicting as drugs for some people.
parasite eve had one of the best gamming soundtracks of all time, along with the C&C and red alert games, and diablo. quake2 and 3, duke nukem. should i go on. now its like its just there. not adding to the mood or the suspense of the games. like someone said oh hey i like this track and threw the crap in there. not adding to the emotion created by music, see music is the language of emotion. everyone understands it in some form. but no one can translate it rightfully. accept the composer. and as a musician some games are losing emotional music, but games like halo and halo2 had a great mood and setting for the game. the music i mean. but gears could of done better on the music, but it had some good points in it musically. but it did add to the mood of the game. hell one of the reasons im so hyped about C&C3 is the music in it.I can certainly name a few:
1) Longevity: What happened to the 80 hour epics? Even the standard JRPG is down to 40/50 hrs now.
2) Originality: Luckily, this is coming back thanks to the showing of games such as Mass Effect, Bioshock and Assassins Creed. Though I hoped to expect more from the Next-Gen controllers and stuff, rather than sticking to the standard configuration weve had for 2 gens now.
3) Soundtrack: "wtf is he on about?!" you're thinking. Well, I believe soundtracks in games have declined, games such as FF7 and 8 had some fantastic, energetic music for things like boss battles, as did suikoden 2. Music in games now tends to be more ambient than active.
F4ll3n_1
Dont get me wrong todays games are amazing but to me it feels that games are losing there replay value so much quicker then they used to, I meen i have a fair few games for my xbox360 and pc yet quite often find myself with nothing to play. Maybe all these crazy graphics are being used to compensate for lack of gameplay and fresh idea's...maybe are they lacking that certain something or maybe i just expect more then i used to. whats your opinion?madgrezzI think we have to look back in history to anwer this question. Remember when Mario Bros came out when we were kids (speaking to the oldre 20s crowd) and although to todays standards it would be considered a joke, it was amazing and you could play it over and over again. Same goes with the rest of the games thereafter. I think in our day in age that we have been so saturated with so many great games over a long period of time that it has lost that uniqeness and first time feelings that we got from games when we were kids. Exciment only goes so far. Look at the movie industry today. They don't make as much as they used to. People have come accustem to big explosion twisting story lines that it doesn't do the same thing it did for them bf. Like Terminatior 2. I was in awe of that movie now the speical effects are cheap in comparison to the effects today but the effects today don't have the same impact on you as it did when you first watched T2. I think gaming has come of age where it not going to blow your mind for long periods of time. I remeber when i first saw COD2 at gamestop i wsa blown away by its graphics, now it seems normal. I don't think anything can keep pace with our nature to want to be dazzled with something new.
you do make interesting points. and i can agree mostly with you on that. mine isnt getting ruined, its just actively changing, being morphed, but as am i. so really. could it just be all in the games, or could a lot of it have to to with me and my perceptions. ( i know the answers ) ( they keep whispering to me) ( its madness )There are three things you need to take note to...
1. You are getting older. Not everyone will play video games for to long in their lives...
2. There are too many games today, so instead of getting totally awsome games every few months (to enjoy for a long time), we get tons of games in half the time that are half effort and not as good as they can be...
3. You spend too much time gathering information on video games. Info from places such as this place, magazines, and other sources. So, you will know too much about the game by the time its released, so you won't be as surprise or thrilled as you owuld be if you didn't gather all that info. I stopped reading so much info a while back because its ruinning my gaming experience.
PS: Heres one of the most important factors that I see that would help ruin an experience. That my friends is... HYPE!
Thats why I don't hype games and tell others to do the same, but I guess ownage is just as addicting as drugs for some people.
Cedmln
Hey people its good to see such a response to my post and i agree with aot of the things said, me im from the days of snes and megadrive i cant remember how many times i played sonic the hedgehog and mario but i know its was alot.. a hell of alot actually, but i meen sonic games now suck in my opinion theve lost what they used to be there 16mb graphics and midi sound lol but serousily there was just something that used to keep me captivated in them.
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