[QUOTE="DamianAlexander"][QUOTE="sourcerah"] You just listed 4 more aspects to the game. Didn't u just answer your questions to the TC?? I never said anything about how much or little improvement was made in AC2. I just couldn't understand how you could ask the TC those questions as if the game needed no improvement. Like the game was completely satisfying with out anything else wanted. You could've of used any gaming genre for your "examples". You just seemed to attack him for his opinion. Maybe I played a different game, but I could swore all you did in the first one was "go sneakly kill some guy, collect flags, save citizen...etc" over and over again. Which is why I got half way thru and just couldn't take it anymore. IMO that game was too repetitive. sourcerah
Okay, all the examples I listed were aspects of the game that I really did not care for. And while yes they did answer his questions, he seemed to believe that the game was instantly boring after simply two hours of game-play. He also seems to think that the second game will have a huge improvement on the firsts "Repetitive problem". First of all, if you found to be the first installment of a game boring why would you ever look into the second?
Secondly, the game is a game about Assassinating. It's all about the "sneaky kill". They advertised it as a "Sneaky kill" game. There was no need for any other gameplay improvements.
You could climb any wall, any building, anything. On that basic alone the game broke some serious ground. No other game had ever given you so much freedom to go your own way, to make your own path, to handle situations the way you wanted from any different number of platforms.
And not only did it add breathtaking architecture that you could manipulate any which way you wanted, but it added the feel of a city. Citizens, reacting to your every move, to your every crime and lunacy that you committed. It didn't simply just run on a murder, but it was baffled by it if you "Sneaky killed" someone. Mobs of people all running away, bumping, pushing, crowding away from you.
For someone who seems to put this game down simply on it's "Repetitiveness" issue you fail to recognize it's magnificent gameplay elements which have changed the industry forever.
And finally, you didn't have to go collecting the hidden items... I've yet to run into a single game which forced me to collect it's hidden item. They're there for those who want to go around looking for them, the rest of us (Like myself) simply ignore them and don't waste our time.
Edit: Grammar.
How did I fail to recognize the "magnificent gameplay elements"? I recognize and know all about the abilities to climb buildings and other architecture. But those "magnificent gameplay elements" were not enough to compensate for the "repetitiveness" IMO. He thought the game was boring after 2 hours, which is his opinion, and I can completely understand why. Where in his posts did it suggest that he "seems to think that the second game will have a huge improvement on the firsts "Repetitive problem""? From what i've read, he was just asking IF improvement was made in that area. And you asked why one would look into the second installment if they found the first boring? Well, for one, maybe the second installment corrected the issues one had with the first. Maybe if the the second installment wasn't as repetitive as the first, maybe just maybe, they would actually like it. That seemed to be his main issue and he was inquiring about it. I thought that was one of the reasons why forums exist. Side note: I do not care about grammar as long as I can read and make sense of what you typed. ;) Grammar police can be very irritating IMO. I never understood why one would come to a thread and not make a post about the topic but rather post to correct someones grammar.Wow, really? First of all, and let's just get this out of the way, "Edit: Grammar" means I edited my grammar, within my own post. Seriously, way to go.
Secondly, why would the formula change? Why would they simply take away the whole "Sneak and kill your target" aspect of the game? It's Assassin's Creed, not let's Assassinate this guy, multiplayer this guy, figure out the puzzle, finding the missing word, etc, etc, etc. Gears of War became Gears of War 2, Modern Warfare became Modern Warfare 2, Left 4 Dead became Left 4 Dead 2. These sequels didn't redefine the games, they simply tried to add new features, fix bugs and glitches, and get rid of the things that most fans disliked. But that doesn't mean that Gears of War 2 was in any way shape or form any different from the first. Sure there were new missions, new characters, new weapons, but the gameplay remained the same, the over all feel to the game remained the same.
And what I can't understand is why you seem to side with this guy's right to an opinion and not mine. The game was repetitive, yes, but that doesn't mean it was in any way bad. Trust me, I've played bad games and I've done so because of the fact that it had a lot to offer other than whatever it was that I disliked. Just because I find his opinion to put down one of my favorite games to be wrong doesn't make it wrong for me to criticize him for it. And while I'm in no way offending him I don't see why you have to be the one who has to defend him.
Log in to comment