http://bitmob.com/index.php/mobfeed/bioshock-2-devs-talk-multiplayer-pressure.html
I got to interview the Bioshock 2 devs earlier this week, and one of the things I really wanted to know was why they added multiplayer in the sequel to a single-player game. Their answers were surprisingly thoughtful. (Lame, PR-ish answer are common in this sort of setting. Thankfully, these folks were free to speak)
Anyway, if you're interested, check out the short audio clips in the link. I'm curious as to whether or not you fell on the "Yay, multiplayer!" or "Why are you putting multiplayer in Bioshock 2?" side of the coin.
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