Bioshock is interesting to me, but only as a tech demo.

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A7Xfan

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#1 A7Xfan
Member since 2004 • 3962 Posts
I played through the demo of it and it was very cool, so far as the graphics and sound go and the interactivity with many things within the environment. It just feels like another scary game though and to be honest I wans't scared at all, just grossed out. Silent Hill games scare me a good amount, but there's a big problem in these games that totally ruins the suspense. There's seemingly no punishment for death.

You want to make a "survival/horror game" or in this case a pyschological thriller, you've gotta give some weight to the players life. nothing was terrifying because none of it meant the end of the game, instead it was just a quick and painless revival.


I don't get why they don't just let you save anywhere in the game but it's only meant for when you quit and are done playing, so it would take quite a while to load back up the world. (say 3 or 4 minutes) BUT once you died there was massive consequences. Like having either 4 revive points in the game or none even. Imagine things popping out at you at the end of the game, you're fighting for your virtual life for completion and there's a lot of meaning to it and similarly the player would actually see the game through completion as the in game character in every game does. I mean if they want make the game seperate in "stories" where you control a different adventure within that character's life or control some other character.

THIS IS EXACTLY why Bioshoick feels like a tech demo and carries nearly no emotion in that sense. Save the guys family like he says in the demo. Big deal, just keep retrying until you get it right... If you had one chance then that would say something.
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gokuofheaven

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#2 gokuofheaven
Member since 2004 • 3452 Posts

i think you're forgetting it's a game. Although i do have to say that the starting of the game is lame. The plane just happens to crash next to the entrance to the Rapture. Then we're listening to a random person on a radio and following his orders.

In the end, since it's a sci-fi game, i'm willing to look past the obviousness of the story and enjoy the gameplay part of it.

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Dr_Zeduto

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#3 Dr_Zeduto
Member since 2006 • 81 Posts

i think you're forgetting it's a game. Although i do have to say that the starting of the game is lame. The plane just happens to crash next to the entrance to the Rapture. Then we're listening to a random person on a radio and following his orders.

In the end, since it's a sci-fi game, i'm willing to look past the obviousness of the story and enjoy the gameplay part of it.

gokuofheaven

Dude, you can't judge the start of the game by a demo, I think that in the full game, the intro would be a little more drawn out, and I'm just guessing that as you play the game, you'll find out why the plane crashed where it did. Sort of like a "Lost" type scenario.

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Trickshot771

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#4 Trickshot771
Member since 2005 • 12686 Posts
How about you play the retail version of the game before you make an opinion?
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gokuofheaven

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#5 gokuofheaven
Member since 2004 • 3452 Posts
[QUOTE="gokuofheaven"]

i think you're forgetting it's a game. Although i do have to say that the starting of the game is lame. The plane just happens to crash next to the entrance to the Rapture. Then we're listening to a random person on a radio and following his orders.

In the end, since it's a sci-fi game, i'm willing to look past the obviousness of the story and enjoy the gameplay part of it.

Dr_Zeduto

Dude, you can't judge the start of the game by a demo, I think that in the full game, the intro would be a little more drawn out, and I'm just guessing that as you play the game, you'll find out why the plane crashed where it did. Sort of like a "Lost" type scenario.

This is true, but people who have the game already said the beginning starts the same except without the tommy-gun and plasma. And with the gameplay 'supposably' clocking in around 20 hours, i highly doubt it's a "Lost' type of storyline. I'm looking forward to finding out next week either way :)

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Bromz

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#6 Bromz
Member since 2005 • 1639 Posts

i think you're forgetting it's a game. Although i do have to say that the starting of the game is lame. The plane just happens to crash next to the entrance to the Rapture.

gokuofheaven
I don't think it'd be as fun game if you didn't land near Rapture tbh...
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tkemory

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#7 tkemory
Member since 2002 • 2191 Posts

I dont get your death penalty ideas at all.

You want a save system, but you want penalties if you die? Sounds like you are contradicting yourself. If you saved before you died, why wouldnt you just load the save up instead of taking the penalty.

Plus ITS A GAME, its supposed to be entertaining, not mind numbing. Personally I wouldnt play a game like you suggested because it wouldnt be FUN!I understand you think its suposed to be scarey, but penalizing me if I die isnt scarey just annoying.

Scarey is done with atmosphere, done with surprise, done with suspense. Not with some gimmick to try and make me afraid to die in a video game.

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Sauceomsauce

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#8 Sauceomsauce
Member since 2007 • 176 Posts
[QUOTE="gokuofheaven"]

i think you're forgetting it's a game. Although i do have to say that the starting of the game is lame. The plane just happens to crash next to the entrance to the Rapture.

Bromz

I don't think it'd be as fun game if you didn't land near Rapture tbh...

It'd be way more fun! They could call it, "Mid-Ocean Swimming Adventure". You would just swim around until you either ran out of stamina, died of dehydration or were killed by sharks you were powerless to defend yourself from. The replayability alone would make it GOTY.

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halo3-player

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#9 halo3-player
Member since 2006 • 6036 Posts

i think you're forgetting it's a game. Although i do have to say that the starting of the game is lame. The plane just happens to crash next to the entrance to the Rapture. Then we're listening to a random person on a radio and following his orders.

In the end, since it's a sci-fi game, i'm willing to look past the obviousness of the story and enjoy the gameplay part of it.

gokuofheaven
Thats exactly WHY THERS A GAME DAHthats why he said he was special THINK IF HE didnt land there thered be no game geez
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190586385885857957282413308806

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#10 190586385885857957282413308806
Member since 2002 • 13084 Posts

Irrational's Bioshock and System Shock II were never meant to be survival horror games or pshychological thrillers oranything like Silent Hill... so this amounts to saying "Hey I don't Like Grand Theft Auto because it doesn't capture the same feel Max Payne does."

What System Shock II and Bioshock do is immerse the player into a brilliant sci fi world while telling an engaging story about expierments gone wrong... Some games like Bioshock and Halo aren't meant to be games where you die... you lose and start over again... you are meant to go through the story and get what you want out of the game.

So really nothing is wrong with the game... it's your perception of what the game should be that is wrong.

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tkemory

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#11 tkemory
Member since 2002 • 2191 Posts
[QUOTE="Bromz"][QUOTE="gokuofheaven"]

i think you're forgetting it's a game. Although i do have to say that the starting of the game is lame. The plane just happens to crash next to the entrance to the Rapture.

Sauceomsauce

I don't think it'd be as fun game if you didn't land near Rapture tbh...

It'd be way more fun! They could call it, "Mid-Ocean Swimming Adventure". You would just swim around until you either ran out of stamina, died of dehydration or were killed by sharks you were powerless to defend yourself from. The replayability alone would make it GOTY.

I hope you are kidding, that would make the game hit more trashbins than anything else in history... Talk about boring and absurd.

Any sci-fi story is going to have something unbelievable or extreme coincidence take place, you have to get started somewhere. So making it crash near Rapture sets the ball rolling.

Furthermore, how do you know the crash was an accident?

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BioShockOwnz

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#12 BioShockOwnz
Member since 2006 • 52901 Posts
Huh? BioShock is a tech demo? :lol:
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Sauceomsauce

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#13 Sauceomsauce
Member since 2007 • 176 Posts
[QUOTE="Sauceomsauce"][QUOTE="Bromz"][QUOTE="gokuofheaven"]

i think you're forgetting it's a game. Although i do have to say that the starting of the game is lame. The plane just happens to crash next to the entrance to the Rapture.

tkemory

I don't think it'd be as fun game if you didn't land near Rapture tbh...

It'd be way more fun! They could call it, "Mid-Ocean Swimming Adventure". You would just swim around until you either ran out of stamina, died of dehydration or were killed by sharks you were powerless to defend yourself from. The replayability alone would make it GOTY.

I hope you are kidding, that would make the game hit more trashbins than anything else in history... Talk about boring and absurd.

Any sci-fi story is going to have something unbelievable or extreme coincidence take place, you have to get started somewhere. So making it crash near Rapture sets the ball rolling.

Furthermore, how do you know the crash was an accident?

It would be more of a simulator than anything. Like Tom Clancy games without the fun! Realism FTW!!!

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furtherfan

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#14 furtherfan
Member since 2007 • 3699 Posts
it feels like a very well thought out , extremely well executed game. it's an INSTANT classic.
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MxPxPunk

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#15 MxPxPunk
Member since 2002 • 343 Posts
The game's awesome. stop whining
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halo3-player

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#16 halo3-player
Member since 2006 • 6036 Posts
like thatd be awesome if like the splicers actually shot u down and they wanted you to test to make them normal thatd be badass
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#17 SirMonotone
Member since 2007 • 414 Posts

Irrational's Bioshock and System Shock II were never meant to be survival horror games or pshychological thrillers oranything like Silent Hill... so this amounts to saying "Hey I don't Like Grand Theft Auto because it doesn't capture the same feel Max Payne does."

What System Shock II and Bioshock do is immerse the player into a brilliant sci fi world while telling an engaging story about expierments gone wrong... Some games like Bioshock and Halo aren't meant to be games where you die... you lose and start over again... you are meant to go through the story and get what you want out of the game.

So really nothing is wrong with the game... it's your perception of what the game should be that is wrong.

smerlus

Very good point. Agreed. :D

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ss_49

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#18 ss_49
Member since 2007 • 1337 Posts

...
THIS IS EXACTLY why Bioshoick feels like a tech demo and carries nearly no emotion in that sense. Save the guys family like he says in the demo. Big deal, just keep retrying until you get it right... If you had one chance then that would say something.A7Xfan
So basically you're judging 20-30 hours of plot based on a 30 minute demo? Doesn't that seem a little...dumb?

Also, do you even PLAY videogames at all? "Keep retrying til you get it right" is whatgaming has always been about. :roll:

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Spyderfan1212

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#19 Spyderfan1212
Member since 2005 • 1588 Posts
[QUOTE="Bromz"][QUOTE="gokuofheaven"]

i think you're forgetting it's a game. Although i do have to say that the starting of the game is lame. The plane just happens to crash next to the entrance to the Rapture.

Sauceomsauce

I don't think it'd be as fun game if you didn't land near Rapture tbh...

It'd be way more fun! They could call it, "Mid-Ocean Swimming Adventure". You would just swim around until you either ran out of stamina, died of dehydration or were killed by sharks you were powerless to defend yourself from. The replayability alone would make it GOTY.

^ I think your on to something here.

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A7Xfan

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#20 A7Xfan
Member since 2004 • 3962 Posts

I dont get your death penalty ideas at all.

You want a save system, but you want penalties if you die? Sounds like you are contradicting yourself. If you saved before you died, why wouldnt you just load the save up instead of taking the penalty.

Plus ITS A GAME, its supposed to be entertaining, not mind numbing. Personally I wouldnt play a game like you suggested because it wouldnt be FUN!I understand you think its suposed to be scarey, but penalizing me if I die isnt scarey just annoying.

Scarey is done with atmosphere, done with surprise, done with suspense. Not with some gimmick to try and make me afraid to die in a video game.

tkemory

I don't see it as a gimmick, and i didn't contradict myself I said MAYBE as few save points as possible. The only time you could save anywhere is if you hadn't died and simply wanted to turn the game off.

If you balance it out right though maybe make it slightly harder for the player to die. Have a life regenerating system more in tune with Chronicles of riddick rather than halo but something like that. Again this creates suspense simply because there's more behind you dying. If you had a game structured around that kind of play ****I bet it would be fantastic.
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A7Xfan

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#21 A7Xfan
Member since 2004 • 3962 Posts

Irrational's Bioshock and System Shock II were never meant to be survival horror games or pshychological thrillers oranything like Silent Hill... so this amounts to saying "Hey I don't Like Grand Theft Auto because it doesn't capture the same feel Max Payne does."

What System Shock II and Bioshock do is immerse the player into a brilliant sci fi world while telling an engaging story about expierments gone wrong... Some games like Bioshock and Halo aren't meant to be games where you die... you lose and start over again... you are meant to go through the story and get what you want out of the game.

So really nothing is wrong with the game... it's your perception of what the game should be that is wrong.

smerlus
He said the horror was in the vein of The Shining and he only hoped it could be half as scary (that coming from one of the lead designers in gamespot's Q & A
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A7Xfan

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#22 A7Xfan
Member since 2004 • 3962 Posts
it feels like a very well thought out , extremely well executed game. it's an INSTANT classic.furtherfan
It is well balanced and has some cool mechanics but at the end of the demo when Andrew Ryan said those people were coming to kill me or wateve I wasn't scared at all, I was actaully bored and waiting for the demo to end. This being after the scenario where there's a bunch of people around and a turret in the bathroom, after a few seconds i just realized I could run around and die freely and just take a couple out at a time.
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#23 gamerfreak13
Member since 2005 • 1796 Posts
That kind of save system would make the game too hard. I wouldn't play it. People didn't like the inconvenience of Dead Rising's save system, what makes you think they would enjoy this one?
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#24 Zcrimson07
Member since 2004 • 3493 Posts
i think you're forgetting its actually supposed to be a fps which typically dont like to make it annoying for the player to die. one of the devs actually said its primarily a fps in a video interview
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#25 capthavic
Member since 2003 • 6478 Posts

i think you're forgetting it's a game. Although i do have to say that the starting of the game is lame. The plane just happens to crash next to the entrance to the Rapture. Then we're listening to a random person on a radio and following his orders.

gokuofheaven

Sounds like your the one forgetting it's just a game. Of course you are going to crash near the entrance, it would be kinda boring if you had to swim for longer than that. And the guy you are listening to is Atlas, he helps provide background, support, and guides you through the game.

I think you're being overtly critical about stuff that is necessary for game and plot development.

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cool_baller

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#26 cool_baller
Member since 2003 • 12493 Posts
[QUOTE="gokuofheaven"]

i think you're forgetting it's a game. Although i do have to say that the starting of the game is lame. The plane just happens to crash next to the entrance to the Rapture.

Bromz
I don't think it'd be as fun game if you didn't land near Rapture tbh...

lol
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Tree06

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#28 Tree06
Member since 2006 • 3552 Posts
If you want a challengin game that has no save feature or lack of it...try some older games like Contra. If you died so many times would you have to start over. Robotron is the same way. Maybe your stuck in retro gaming a lil too much.
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Futien

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#29 Futien
Member since 2006 • 422 Posts

I played through the demo of it and it was very cool, so far as the graphics and sound go and the interactivity with many things within the environment. It just feels like another scary game though and to be honest I wans't scared at all, just grossed out. Silent Hill games scare me a good amount, but there's a big problem in these games that totally ruins the suspense. There's seemingly no punishment for death.

You want to make a "survival/horror game" or in this case a pyschological thriller, you've gotta give some weight to the players life. nothing was terrifying because none of it meant the end of the game, instead it was just a quick and painless revival.


I don't get why they don't just let you save anywhere in the game but it's only meant for when you quit and are done playing, so it would take quite a while to load back up the world. (say 3 or 4 minutes) BUT once you died there was massive consequences. Like having either 4 revive points in the game or none even. Imagine things popping out at you at the end of the game, you're fighting for your virtual life for completion and there's a lot of meaning to it and similarly the player would actually see the game through completion as the in game character in every game does. I mean if they want make the game seperate in "stories" where you control a different adventure within that character's life or control some other character.

THIS IS EXACTLY why Bioshoick feels like a tech demo and carries nearly no emotion in that sense. Save the guys family like he says in the demo. Big deal, just keep retrying until you get it right... If you had one chance then that would say something.A7Xfan

ya this life system did make games more interesting... when they were 20 minutes long!! im not gonna go thru 19 hours of gameplay in a 20 hour game and die and go back to the beginning... in fact id probly take the disc out and find the nearest chainsaw...

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#30 kdt55
Member since 2004 • 2525 Posts
I agree with the TC. In fact, it would be nice if the BioShock disc exploded once you died. Put the pressure on the gamer.
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#31 ragincoley86
Member since 2006 • 1357 Posts

I feel its more then a tech demo but its not out to be a horror/survival game. Your making into somethings its not and you will be disappointed just off of the conception of wanting it to be something. I do agree that i want system for death that makes me stuggle, die, and start back far enough to make me approach things differently.