Cover Systems don't make a game

This topic is locked from further discussion.

Avatar image for VGLeo34
VGLeo34

135

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#1 VGLeo34
Member since 2007 • 135 Posts

I used to work at valve corp before going to insomniac. While there I worked on HL2, EP1, and a little of EP2. While beta testing these there was a farely large group of people that said: A cover system would make thi game amazing, but right now its pretty mediocre." I knew we wouldn't implement a coversystem in any Valve games because Cover Systems don't make the game, oh, and we didn't need to waste time on a coversystem, we had to make a story, you know, the plot for the game? Oh theres a plot to most games, some people rather just shoot stuff from cover than pay attention to the story.

Then of course, I went to insomniac, while there i participated for some Beta Testing for sony. I played Haze, I thought it was one of the most amazing consoloe games i had ever seen. PC like graphics, great controls and no stupid wayss to use sixaxaxis, the AI was also great and the scenes i saw implemented a great story. Then, after the test we were to go into a conference room to see what the game needed, I said a few less framerate jitters and everyone basically agreed. So i went home, and got on youtube to see if i could find some videos of haze. I found one and went to watch it. Then i saw the comments, alot of people were going:

"theres no cover system in there like R6 of GEARS, so its just a mediocre AT BEST FPS"

Then Haze got a dely so they could construct SOME sort of cover system, noting majot just little ways for cover. Then it got delayed again and again.

Basically the question is:

Do cover systems REALLY inhance the game experience? Does it inhance some games? all games? Do games need cover to be awsome? Are games without cover systems mediocre or bad? what do you think?

P.S. Just thought you should know what i do at insomniac, I am a Level designer and there is no cover in Resistance 2 and well never consider it.

Avatar image for Bogles
Bogles

52

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 Bogles
Member since 2008 • 52 Posts

I think cover systems add a new dimension to games. It's a step forward in progress. Games where I just run and shoot bore me. Adding cover gives you a sense of strategy and often gives you better lines of sight to analyze the battlefield.

Avatar image for cleotis_max
cleotis_max

979

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 cleotis_max
Member since 2007 • 979 Posts
Good cover systems like Gears IMO can give a brand new aspect to a game, however bad cover systems such as Mass Effect can simply reap away any good that game had to offer.
Avatar image for deactivated-5f033ecf40fed
deactivated-5f033ecf40fed

2665

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#4 deactivated-5f033ecf40fed
Member since 2004 • 2665 Posts

If you're going to put a cover system in, it better be fully implemented. If you're throwing a cover system in at the end of development, that's just a bad idea. Halo 3 has no cover system, and look at where it's at. CoD4 has no cover system, look at where it's at.

No, you don't need a cover system, so if you weren't planning on one from the beginning, just leave it out.

Avatar image for Gen_Warbuff
Gen_Warbuff

8976

Forum Posts

0

Wiki Points

0

Followers

Reviews: 26

User Lists: 0

#5 Gen_Warbuff
Member since 2005 • 8976 Posts
I think it all depends on the game. I LOVED the cover system in RB6 vegas, but did not really make a difference to me in GOW or the old Killswitch. I also often wonder what it would be like to have some type of cover system in COD4 and never once did I think one should have been added to HL2 or any of the expansions.
Avatar image for elmafia
elmafia

1490

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 elmafia
Member since 2003 • 1490 Posts

I think cover systems add a new dimension to games. It's a step forward in progress. Games where I just run and shoot bore me. Adding cover gives you a sense of strategy and often gives you better lines of sight to analyze the battlefield.

Bogles

If a game needs a cover system then I think they should implent it. Like you said, it gives you a sense of strategy. That is good for a game like GRAW or rainbow six, where you need to think before you do something. But a game like UT3 or any other fast paced FPS does not need it and would just slow it down. What im saying is that slow, tactical games could use it but its not necessary.

Avatar image for Scarface_tm431
Scarface_tm431

10063

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 Scarface_tm431
Member since 2004 • 10063 Posts
Cover Systems make the games so much more fun and strategic. They should be in every FPS that isn't run and gun IMO, While I was playing COD4 on veteran all I could think of was how much better the game would've been with a cover system. Then I said that it should have a cover system once online and the people said 'no cause then you're in cover and get a bullet in the head'...Well yeah if they wanna try to make a a game so realistic that you can shoot through thin material and that you die from 3 bullets then there should be a cover system. I can understand games like Halo and UT not having them though cause they're so fast paced
Avatar image for NOD_Grindking
NOD_Grindking

2778

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#8 NOD_Grindking
Member since 2004 • 2778 Posts

the thing I hate the most......I swear, nothing makes me more angry....is when they do have a cover system and it is either POORLY IMPLEMENTED, or HALF DONE!!!!! I HATE GAMES, where im moving around, I start getting shot at, i go to hide behind something, say a dumpster and I can't and I end up getting shot.....

if your going to use a cover system, fully implement it......nothing is more frustrating then having some areas that use it, some that don't

Avatar image for JJpenguin
JJpenguin

955

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#9 JJpenguin
Member since 2006 • 955 Posts

a cover system tends to be a focus for a game's combat, it shifts its style to a slower approach, in cod it would be a liability seeing as you can just blast them though walls, and cod is petty fast paced so it's a different style, with vegas it was nothing short of brilliance, it worked so well with everything about the R6 series, no a cover system doesn't make a game, but then neither does co-op play or a ranking system, it's how well they are implemented, don't 1/2 ass it just to make people happy, if it's well done and properly executed, then it can indeed be "the game" by which i mean the key thing about the game:

good examples of the above:

R6: Vegas
GOW
COD4 (ranking system)
Halo 3(Co-op)
Graw 2 (Cover system (SP) Co-op (MP))

Bad examples of the above:

Halo 3 (ranking system)
K&L: Dead men (Cover system)

just a few examples to ponder

Avatar image for Cwagmire21
Cwagmire21

5896

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 Cwagmire21
Member since 2007 • 5896 Posts

I used to work at valve corp before going to insomniac. While there I worked on HL2, EP1, and a little of EP2. While beta testing these there was a farely large group of people that said: A cover system would make thi game amazing, but right now its pretty mediocre." I knew we wouldn't implement a coversystem in any Valve games because Cover Systems don't make the game, oh, and we didn't need to waste time on a coversystem, we had to make a story, you know, the plot for the game? Oh theres a plot to most games, some people rather just shoot stuff from cover than pay attention to the story.

Then of course, I went to insomniac, while there i participated for some Beta Testing for sony. I played Haze, I thought it was one of the most amazing consoloe games i had ever seen. PC like graphics, great controls and no stupid wayss to use sixaxaxis, the AI was also great and the scenes i saw implemented a great story. Then, after the test we were to go into a conference room to see what the game needed, I said a few less framerate jitters and everyone basically agreed. So i went home, and got on youtube to see if i could find some videos of haze. I found one and went to watch it. Then i saw the comments, alot of people were going:

"theres no cover system in there like R6 of GEARS, so its just a mediocre AT BEST FPS"

Then Haze got a dely so they could construct SOME sort of cover system, noting majot just little ways for cover. Then it got delayed again and again.

Basically the question is:

Do cover systems REALLY inhance the game experience? Does it inhance some games? all games? Do games need cover to be awsome? Are games without cover systems mediocre or bad? what do you think?

P.S. Just thought you should know what i do at insomniac, I am a Level designer and there is no cover in Resistance 2 and well never consider it.

VGLeo34

Wouldn't the company you work for not appreciate you talking about a games they haven't released yet.

Avatar image for Scarface_tm431
Scarface_tm431

10063

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 Scarface_tm431
Member since 2004 • 10063 Posts

a cover system tends to be a focus for a game's combat, it shifts its style to a slower approach, in cod it would be a liability seeing as you can just blast them though walls, and cod is petty fast paced so it's a different style, with vegas it was nothing short of brilliance, it worked so well with everything about the R6 series, no a cover system doesn't make a game, but then neither does co-op play or a ranking system, it's how well they are implemented, don't 1/2 ass it just to make people happy, if it's well done and properly executed, then it can indeed be "the game" by which i mean the key thing about the game:

good examples of the above:

R6: Vegas
GOW
COD4 (ranking system)
Halo 3(Co-op)
Graw 2 (Cover system (SP) Co-op (MP))

Bad examples of the above:

Halo 3 (ranking system)
K&L: Dead men (Cover system)

just a few examples to ponder

JJpenguin

I hated COD4's ranking system and preferred Halo3's because in Halo you generally play with people who are ranked the same as you, where as in COD4 if you're new to the game your playing against people who actually know all the maps, and have upgraded weapons which is a huge advantage

Avatar image for tommcruise
tommcruise

719

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 tommcruise
Member since 2007 • 719 Posts

Cover systems DO make the game... Gears of War was gonna be another crap FPS. It would have nowhere near gotten the recognition it got.

AND QUIT SAYING COVER SYSTEMS LIKE GEARS OF WAR... they didn't invent it, the developers even said they took it from Killswitch.

Avatar image for MonkeManFoSho
MonkeManFoSho

223

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#13 MonkeManFoSho
Member since 2007 • 223 Posts
if a game has a cover system, just make sure you put a cover system in single player AND multiplayer, unlike Ghost Recon
Avatar image for Kobewars87
Kobewars87

321

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 Kobewars87
Member since 2007 • 321 Posts
it brings a sense of reality to the game. in real life i'm not going to stand there jumping around shooting people while i take shots. im going to grab cover and shoot from around it.
Avatar image for VGLeo34
VGLeo34

135

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#15 VGLeo34
Member since 2007 • 135 Posts

Good cover systems like Gears IMO can give a brand new aspect to a game, however bad cover systems such as Mass Effect can simply reap away any good that game had to offer.cleotis_max

Actually the cover sytem in Mass Effect is very simple, thats good, because the fact that i could kill every enemy from behind cover in gears made me think the game was easy

Avatar image for VGLeo34
VGLeo34

135

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#16 VGLeo34
Member since 2007 • 135 Posts

it brings a sense of reality to the game. in real life i'm not going to stand there jumping around shooting people while i take shots. im going to grab cover and shoot from around it.Kobewars87

The point of videogames is TOO have fun and certaiin games rather have fun than have a Cover System that makes some enemies hard to hit

Avatar image for VGLeo34
VGLeo34

135

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#17 VGLeo34
Member since 2007 • 135 Posts

Cover systems DO make the game... Gears of War was gonna be another crap FPS. It would have nowhere near gotten the recognition it got.

AND QUIT SAYING COVER SYSTEMS LIKE GEARS OF WAR... they didn't invent it, the developers even said they took it from Killswitch.

tommcruise

yeah, they didn't invent it, people just say they perfected it, also, FPS game dont need cover, but in TPS game sTHEY NEED IT

Avatar image for VGLeo34
VGLeo34

135

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#18 VGLeo34
Member since 2007 • 135 Posts
[QUOTE="VGLeo34"]

I used to work at valve corp before going to insomniac. While there I worked on HL2, EP1, and a little of EP2. While beta testing these there was a farely large group of people that said: A cover system would make thi game amazing, but right now its pretty mediocre." I knew we wouldn't implement a coversystem in any Valve games because Cover Systems don't make the game, oh, and we didn't need to waste time on a coversystem, we had to make a story, you know, the plot for the game? Oh theres a plot to most games, some people rather just shoot stuff from cover than pay attention to the story.

Then of course, I went to insomniac, while there i participated for some Beta Testing for sony. I played Haze, I thought it was one of the most amazing consoloe games i had ever seen. PC like graphics, great controls and no stupid wayss to use sixaxaxis, the AI was also great and the scenes i saw implemented a great story. Then, after the test we were to go into a conference room to see what the game needed, I said a few less framerate jitters and everyone basically agreed. So i went home, and got on youtube to see if i could find some videos of haze. I found one and went to watch it. Then i saw the comments, alot of people were going:

"theres no cover system in there like R6 of GEARS, so its just a mediocre AT BEST FPS"

Then Haze got a dely so they could construct SOME sort of cover system, noting majot just little ways for cover. Then it got delayed again and again.

Basically the question is:

Do cover systems REALLY inhance the game experience? Does it inhance some games? all games? Do games need cover to be awsome? Are games without cover systems mediocre or bad? what do you think?

P.S. Just thought you should know what i do at insomniac, I am a Level designer and there is no cover in Resistance 2 and well never consider it.

Cwagmire21

Wouldn't the company you work for not appreciate you talking about a games they haven't released yet.

The NDA on Haze was lifted when it got delayed and I didn't reveal anyhting about Resistance 2 except for that piece of not having some crap cover sytem put in so i still get paid(=

Avatar image for VGLeo34
VGLeo34

135

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#19 VGLeo34
Member since 2007 • 135 Posts

the thing I hate the most......I swear, nothing makes me more angry....is when they do have a cover system and it is either POORLY IMPLEMENTED, or HALF DONE!!!!! I HATE GAMES, where im moving around, I start getting shot at, i go to hide behind something, say a dumpster and I can't and I end up getting shot.....

if your going to use a cover system, fully implement it......nothing is more frustrating then having some areas that use it, some that don't

NOD_Grindking

I hate cover systems when I start getting shot at and when running awayh i get stuck to a wall and i get shot up

Avatar image for klusps
klusps

10386

Forum Posts

0

Wiki Points

0

Followers

Reviews: 53

User Lists: 0

#20 klusps
Member since 2005 • 10386 Posts
I would have to say that if the game is good as it is without a cover system then it doesn't need to have a cover system. It also depends on what type of game it is. A perfect example is Mass Effect. A game that would be perfect without a cover system. It kinda feels like a type of gimmick now these day because it is a new type of gameplay that has grown popular which can lead many developers saying "hey look, we have this cool cover system, this will make the game better!!!" which is sometimes not true.
Avatar image for djrobst
djrobst

2404

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 djrobst
Member since 2007 • 2404 Posts

was good in rainbow six and definetally added to the game, was alright in gears of war but id of prefered the game if i cud of switched between first and 3rd person view. more games need to offer that as well i think. choice between first and third person view in shooters is a good thing.

rainbow six thought is the only game i think it added to the combat and made it better.

Avatar image for Ilikemyname420
Ilikemyname420

5147

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 Ilikemyname420
Member since 2007 • 5147 Posts

It's a game mechanic, and as you say they don't make a game but at the same time you can say graphics or sound doesn't, or the plot...the thing is where would games be without them. As was said in the first response, it's a dimention and to some people who have already experienced it, lacking it would be like going back to 2D sidescrollers.

It's kinda like where you get games where you'll expect the character to be able jump, but they can't, so you occassionally find yourself looking for the jump button even though you already know there isn't one...You just become used to it and it becomes normal.

Avatar image for therapyhiccup
therapyhiccup

1800

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 therapyhiccup
Member since 2005 • 1800 Posts
cover systems are neat
Avatar image for Bucharifique
Bucharifique

178

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 Bucharifique
Member since 2006 • 178 Posts
serious!
Avatar image for ch2423
ch2423

1978

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#25 ch2423
Member since 2004 • 1978 Posts

I am a Level designer and there is no cover in Resistance 2 and well never consider it.

VGLeo34

Well, that sucks. When I was playing through Resistance 1, it just felt like a mediocre FPS with nothing new. A game where a cover system would've helped. I guess part 2 will be more of the same.

Oh well, Rainbow Six: Vegas 2 will be eating up much of my FPS playing time this year so I won't have to worry about Resistance 2.

Avatar image for im-a-roustabout
im-a-roustabout

1408

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#26 im-a-roustabout
Member since 2007 • 1408 Posts
[QUOTE="Bogles"]

I think cover systems add a new dimension to games. It's a step forward in progress. Games where I just run and shoot bore me. Adding cover gives you a sense of strategy and often gives you better lines of sight to analyze the battlefield.

elmafia

If a game needs a cover system then I think they should implent it. Like you said, it gives you a sense of strategy. That is good for a game like GRAW or rainbow six, where you need to think before you do something. But a game like UT3 or any other fast paced FPS does not need it and would just slow it down. What im saying is that slow, tactical games could use it but its not necessary.

I agree with these fine fellows right here. Depends on the game. Resistance would NEVER need a cover system and neither should any fast paced FPS be. Sure there is some added realism to the game cuz in real life we could cover but it's all about pacing. Gears needed it (or that's at least the way they designed it) b/c if you poked your head out for longer than a few secs it got shot off. The cover system is a very tactical thing, when used correctly, it makes the games feel alot less arcade-y. The people who are going on about cover systems are probably just the same people who sit around Starbucks all day and try and sound deep like they know what they're talking about you know? Just good water-cooler talk so they can sound like they're "in teh know". Hope this helps. Cod4 and Halo3 are some of the two biggest names in FPS right now and there are NO cover systems so tell those people to suck on those apples.

Avatar image for SHReK987
SHReK987

28

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#27 SHReK987
Member since 2007 • 28 Posts
cover systems make a lot of games better. but not every game can have it like half life it just doesnt suit it
Avatar image for SHReK987
SHReK987

28

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#28 SHReK987
Member since 2007 • 28 Posts
oh and it makes it more realistic of a game, do the marines just run around shooting people? nope they rake cover
Avatar image for Tristam14
Tristam14

96

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: -2

#29 Tristam14
Member since 2007 • 96 Posts

I think a cover mechanic/system in combat video games add a complete new level of tactics and strategy to the game and overall realism of the combat games. I find run & gun are just that run & gun. I loved games like R6V & GOW because of the game play cover system. The cover system isn't everything in a game, but it needs to implemented right in the first place. I think game developers need to develop better and more cover systems in combat games, especially when FPS have similar game play. I played many FPS and they do nothing for me anymore that is why I love games like Killswitch (when I had a ps2), R6V and GOW. So that is why I giong to get R6V2, Army of Two & BIA - Hell's Highway.

Also run and gun games like Halo3 and COD4 are for players who really don't care about tactics and strategy they just want to run a round and shoot at other players. Where as R6V2 and GOW appeal to players who want tactics and strategy in there game. Cheers

Avatar image for forgot_my_name
forgot_my_name

558

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#30 forgot_my_name
Member since 2007 • 558 Posts
You don't work at Insomniac, you have never worked at Valve, and Free Radical is making Haze. Just go away.
Avatar image for chaoscougar1
chaoscougar1

37603

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#31 chaoscougar1
Member since 2005 • 37603 Posts
no, but a bad one can break a game
Avatar image for Elann2008
Elann2008

33028

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#32 Elann2008
Member since 2007 • 33028 Posts

Good cover systems like Gears IMO can give a brand new aspect to a game, however bad cover systems such as Mass Effect can simply reap away any good that game had to offer.cleotis_max

Agreed. I didnt even bother to use the cover system in Mass Effect.

Avatar image for leonhead
leonhead

1524

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#33 leonhead
Member since 2007 • 1524 Posts
Depends on the game...i cant imagine halo 3 with a cover system...:\
Avatar image for mars44
mars44

201

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 mars44
Member since 2003 • 201 Posts
I like the cover system in Rainbow Six, but it sucks sometimes in multiplayer because you can run around a corner and not know a guy is behind the wall, and then he'll just magically pop out and kill you.
Avatar image for forgot_my_name
forgot_my_name

558

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#35 forgot_my_name
Member since 2007 • 558 Posts
[QUOTE="VGLeo34"]

I am a Level designer and there is no cover in Resistance 2 and well never consider it.

ch2423

Well, that sucks. When I was playing through Resistance 1, it just felt like a mediocre FPS with nothing new. A game where a cover system would've helped. I guess part 2 will be more of the same.

Oh well, Rainbow Six: Vegas 2 will be eating up much of my FPS playing time this year so I won't have to worry about Resistance 2.

He doesn't work at any game company. Just another child thinking its "cool" to say they work at a game company... at least its better than "My dad works at *insert game company here* and I played *insert unreleased game here* and *insert incredibly stupid sentence here*".

Avatar image for Elann2008
Elann2008

33028

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#36 Elann2008
Member since 2007 • 33028 Posts

Depends on the game...i cant imagine halo 3 with a cover system...:\leonhead

That would be disastrous. :o

Avatar image for canadiancheeba
canadiancheeba

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#37 canadiancheeba
Member since 2007 • 25 Posts

Orange box sucked, you wasted your time, and I wasted my $70.

I want my $70 back

Avatar image for VGLeo34
VGLeo34

135

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#38 VGLeo34
Member since 2007 • 135 Posts

it brings a sense of reality to the game. in real life i'm not going to stand there jumping around shooting people while i take shots. im going to grab cover and shoot from around it.Kobewars87

but i play games to escape reality

Avatar image for VGLeo34
VGLeo34

135

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#39 VGLeo34
Member since 2007 • 135 Posts
who is this man? how did orange box suck? why did you pay 70 bucks for a game(are you from canada?)
Avatar image for VGLeo34
VGLeo34

135

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#40 VGLeo34
Member since 2007 • 135 Posts
[QUOTE="ch2423"][QUOTE="VGLeo34"]

I am a Level designer and there is no cover in Resistance 2 and well never consider it.

forgot_my_name

Well, that sucks. When I was playing through Resistance 1, it just felt like a mediocre FPS with nothing new. A game where a cover system would've helped. I guess part 2 will be more of the same.

Oh well, Rainbow Six: Vegas 2 will be eating up much of my FPS playing time this year so I won't have to worry about Resistance 2.

He doesn't work at any game company. Just another child thinking its "cool" to say they work at a game company... at least its better than "My dad works at *insert game company here* and I played *insert unreleased game here* and *insert incredibly stupid sentence here*".

to the first guy he quoted: resistance (in my mind) brought alot of great weapons to the table, that was the main focus of the game, also, WE WERE A PLATFORMER COMPANY USING AN ENGINE THAT WAS NEVER MADE FOR GRAPHICS THAT LOOKED REAL JUST REALLY FUNNY. what did you expect? Half Life 3?

Avatar image for VGLeo34
VGLeo34

135

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#41 VGLeo34
Member since 2007 • 135 Posts

oh and to the guy who thinks i dont work here:

I have worked hard to get here, you have no right to insult me in any way you prick

Avatar image for abdelmessih101
abdelmessih101

5230

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 abdelmessih101
Member since 2007 • 5230 Posts
I agree with those said that well done cover systems enhance game experience in third person shooters, but any type of cover system would detract from first person shooters. I'm not sure if any game would do this, but a cover system would be imaginable in an FPS only if the game switched the viewpoint from first-person to third-person when you go into a cover. But again, I don't know if I would like a game that switched between first-person and third-person for the sake of implementing a cover system.