I beat Crackdown 2 yesterday. Wow. What a disappointing game. Within the first few minutes you learn that you need to activate 3 absorption units that absorb sunlight energy, after which you activate a beacon that destroys freaks in the area. Sounds good right? WRONG. After activating the beacon, you find out that you need to repeat the same process. 8 more times. 6 hours and 8 beacons later, there's finally a change-of-pace mission I won't talk about so that the spoilers remain minor. Then, the final mission, which takes about as long as a beacon mission, and the game is over and in sandbox mode.
Crackdown 2 is just a DLC game. The story is the same half-hour mission duplicated 9 times with slightly harder enemies each time, with maybe an hour of extra content at the end. The plot is just stupid, not mentioning anything about Crackdown 1, even though it continues 10 years after where Crackdown 1 left off.
Sandbox mode is alright. Fun to play, fun to skill up, fun to kill Freaks, but it doesn't make the game worth it. What looked like a good game on the surface turned out to be a glorified sandbox that reused EXACTLY the same islands as Crackdown 1 with a thin plot and greedy developers looking to profit from DLC that should have already been included in the game.
Thoughts?
Log in to comment