AFTER PLAYING DEAD SPACE OVER THE PAST FEW HOURS...
I've been keeping track of some of the elements of note in the game. Here are a few guidelines to help you stay alive and enhance your overall experience.
NOTE: (This was a blog, i thought for greater exposure and help i'd share it with you all.)
1. Your enemies are NOT dead.
So you just cut off two of their limbs and there's blood everywhere. That thing with the vestigial T-Rex arms is on the ground flailing, and as soon as the blood drains from the two severed limbs and the physiological damage reaches its peak, it'll be dead, right? You couldn't be more wrong, or, if you make this mistake, dead. These creatures, which are called necromorphs but will be referred to by many alternate names by most people, have an uncanny ability to stay alive even after receiving damage which would only be done during an autopsy. As far as I'm concerned, even when they stop moving and nothing but a torso remains, they're still not dead. They're just waiting. In the sequel they will all find you and rip out Isaac's testicles via his throat. I haven't decided how, maybe you missed a limb on one of them.
2. Credits can screw. Limbs are the real currency.
Scientists have shown that the best way to succeed in life is by getting more achievements and thus more achievement points. Colleges don't give a rat's ass about GPA's or SAT scores and a resume is just a front. I want someone in my company who's enough of a badass to spend hours wasting their time to attain obscure and virtually meaningless gratifications for completing menial tasks. After all, what is the business world about but that? This relates to Dead Space in the fact that the best achievement in that game, fittingly named "Butcher" requires the dismemberment of 1,000 limbs. In case you have narcolepsy and woke up to this part of the sentence, I'll say it again: 1,000 (One Thousand) ((log(10^1000)). That means after every enemy is not killed (see #1 for clarification on this logic) your utmost duty to society is to press RB until every single pixel resembling a limb-like structure is separated from the torso. It may be necessary to use an electron microscope for some of the smaller enemies, but no one said life was easy. After you get the achievement for this feat, you'll probably have aged significantly; do not look in a mirror until you've come to terms with what you may see.
3. The plasma cutter is never the orientation you want it.
If I had a penny for every time I went to fire at a leg and the laser was vertically aligned for an arm, I'd have about 8 or 9 cents. These numbers are well above 3 z-scores and therefore grounds for extrapolation, which is to say every time you go to shoot it'll be in the wrong position. Many a death will be caused by this crippling implementation of Murphy's Law.
4. Isaac has prosthetic legs.
It's the only explanation for how he can sever two limbs off of a humanoid creature in one meager stomp. The developer's should have just made a gun that shoots his foot into enemies.
5. Easy is more difficult than hard.
You'll encounter a moral dilemma early on in the campaign on easy when you find that the 225 plasma energies in your Suit 1 inventory are as hard to abandon as a dog that follows you home. You'll quickly acquire this crapload of ammo before you can even get to a store, so prepare for psychological trauma.
6. Accessing the store does NOT stop the game world.
I found this out the hard way. Yeah, laugh it up-I promise it'll be hilarious when you pee a little trying to sort through your safe.
And that's it for now. If I notice anything else as I progress I'll be sure to note it with my input.
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