for example.
I'll look up all the achievements in the game that's possible, narrow down how many of those I think I could actually unlock myself, and make it a rule to not buy another game, or sell a game, until I've unlocked those achievements.
Some achievements I won't count toward my "necessary" achievements, like GoW (frag 50,000), or Dead Rising (Saint acheivement-rescue everyone in the mall), but I do check off a decent amount and ones that are challenging but within my grasp as a casual gamer.
I find myself playing a game JUST TO GET the achievement, not actually having fun with it anymore (ahem Lost Planet). Achievement Points are a great way to measure how much you want to accomplish in the game, replayability, and challening the player to do some of these tasks that would otherwise be unrewarding without the achievement point system. AP's are good, don't get me wrong! (When I save every survivor in Dead Rising I want mofo's TO KNOW ABOUT IT!). But sometimes I only play the game to unlock the achievement, so I can feel that I got something out of it even though I don't really want to play it anymore.
Does anyone else have this "system"? And do you think it's a good thing?
Thoughts?
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