I want it back in the next Call of Duty. I felt the removal of it in Modern Warfare 2 made it a bit easier than the previous games. What do you think?
This topic is locked from further discussion.
I want it back in the next Call of Duty. I felt the removal of it in Modern Warfare 2 made it a bit easier than the previous games. What do you think?
No, too annoying
Respawning was good when AI was stupid as a door
Now that AI puts up a satisfactory challenge there's no need to make games harder by having an imaginary clown car keep on unloading AI over and over and over
Jaysonguy
2nd. Implementing respawns to create a "challenge" usually just makes a game annoying instead of fun.
Good points, Jaysonguy. So far everyone wants no part with enemy respawning. Why? No one wants harder games?
Good points, Jaysonguy. So far everyone wants no part with enemy respawning. Why? No one wants harder games?
RoslindaleOne
There's a difference between an actual difficulty and having cheap tactics. Never again do I want respawn in a CoD game. True, it made it fairly easy, but there were still portions that were a challenge that felt a lot more fair than in previous CoD games.
I'd rather have enemies that deal a lot of damageand don't respawn defending point B instead of having enemies that spam a certain cheap tactic and respawn defending point B.
Good points, Jaysonguy. So far everyone wants no part with enemy respawning. Why? No one wants harder games?
RoslindaleOne
You could write a game where every enemy has a homing rocket-launcher and there's no cover, and it'd be incredibly difficult, but it'd also be incredibly stupid.
Cheap =/= challenging.
[QUOTE="RoslindaleOne"]
Good points, Jaysonguy. So far everyone wants no part with enemy respawning. Why? No one wants harder games?
LittleEnid
You could write a game where every enemy has a homing rocket-launcher and there's no cover, and it'd be incredibly difficult, but it'd also be incredibly stupid.
Cheap =/= challenging.
I disagree. Cheap = challenging. It's what made the earlier CoD's more difficult in veteran and what makes Ninja Gaiden games so tough.[QUOTE="LittleEnid"][QUOTE="RoslindaleOne"]
Good points, Jaysonguy. So far everyone wants no part with enemy respawning. Why? No one wants harder games?
RoslindaleOne
You could write a game where every enemy has a homing rocket-launcher and there's no cover, and it'd be incredibly difficult, but it'd also be incredibly stupid.
Cheap =/= challenging.
I disagree. Cheap = challenging. It's what made the earlier CoD's more difficult in veteran and what makes Ninja Gaiden games so tough.Challenge implies it's difficult and fun. Cheap does not.
I disagree. Cheap = challenging. It's what made the earlier CoD's more difficult in veteran and what makes Ninja Gaiden games so tough.[QUOTE="RoslindaleOne"][QUOTE="LittleEnid"]
You could write a game where every enemy has a homing rocket-launcher and there's no cover, and it'd be incredibly difficult, but it'd also be incredibly stupid.
Cheap =/= challenging.
LittleEnid
Challenge implies it's difficult and fun. Cheap does not.
I'm just saying its more challenging. Fun or not is up to the person playing the game.[QUOTE="LittleEnid"][QUOTE="RoslindaleOne"] I disagree. Cheap = challenging. It's what made the earlier CoD's more difficult in veteran and what makes Ninja Gaiden games so tough. RoslindaleOne
Challenge implies it's difficult and fun. Cheap does not.
I'm just saying its more challenging. Fun or not is up to the person playing the game.Well I guess you could play something broken and consider that challenging...
Good points, Jaysonguy. So far everyone wants no part with enemy respawning. Why? No one wants harder games?
RoslindaleOne
It's not a harder game, it's just tedious
If I go in and clear out an enemy base then I expect it to stay empty while I plan my next objective. I don't expect to clear out a base and then have to babysit a broom closet on the second floor because another squad of soldiers keeps on pouring out of it.
To make truly harder games you need to have a better imagination. Give extra bad guys at specific points in the game that make me have to plan how I confront them, putting extra support at strategic points makes the user have to think about advancing or they get mowed down.
Heck, I'll take games where you need to shoot at vital area or they wont go down as easy. I don't mind a game that makes 1 shot at a bullet proof vest a kill on easy and then it takes 3 to break through the vest on hard.
The only thing I hate is when a dev just makes EVERYTHING need more shots, I'm sorry but a headshot is always a headshot and I expect a 1 hit kill no matter what level I'm playing on.
Please Log In to post.
Log in to comment