Fallout ultimate build

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Tac22

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#1 Tac22
Member since 2009 • 25 Posts
Okay so with the release of Broken steel i am making a new character... i'm trying to role-play this as my first female... thats a perfectionist to make it seam like its okay to max my character out... anyways now with the Almost perfect perk its kinda easy to max everything... Look it over... give me your opinions... plus i need a little help with some perks... i'm trying to stay away from all perks that just add to your skills along with staying away from intense training to s:5 p:6 e:6 c:1 i:9 a:7 l:6 grabbing intelligence bobblehead right away level 2 swift learner or intense training (for strength) ( i could just grab intelligence bobblehead right away cuz almost perfect doesn't lower 10's to 9 i think) 3 black widow 4 comprehension 5 iron fist 6 toughness 7 bloody mess 8 commando 9 strong back 10 finesse 11 gunslinger 12 sniper 13 silent running 14 robotic expert 15 cyborg 16 action girl 17 better critical 18 concentrated fire 19 paralyzing palm 20 grim reaper sprint 21 ninja 22 quantum chemist 23 adamentium skeleton or other?? 24 iron fist 25 demolition expert 26 nerves of steel 27 iron fist 28 pyromaniac 29 Demo expert (3rd) entomologist, or other???? 30 almost perfect
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DoomZaW

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#2 DoomZaW
Member since 2007 • 6475 Posts

s:5 p:6 e:6 c:1 i:9 a:7 l:6 grabbing intelligence bobblehead right away level 2 swift learner or intense training (for strength) ( i could just grab intelligence bobblehead right away cuz almost perfect doesn't lower 10's to 9 i think) 3 black widow 4 comprehension 5 iron fist 6 toughness 7 bloody mess 8 commando 9 strong back 10 finesse 11 gunslinger 12 sniper 13 silent running 14 robotic expert 15 cyborg 16 action girl 17 better critical 18 concentrated fire 19 paralyzing palm 20 grim reaper sprint 21 ninja 22 quantum chemist 23 adamentium skeleton or other?? 24 iron fist 25 demolition expert 26 nerves of steel 27 iron fist 28 pyromaniac 29 Demo expert (3rd) entomologist, or other???? 30 almost perfectTac22

Ok let me sum up what i think is completely wrong with that build

A: Your intelligence should be 10 by the moment you leave the vault in order to get most skill points

B: Swift Learner is a complete waste, all it does is making you level faster, and is useless when you reach level 30, which you will anyway

C: Black Widow is practially near-useless as the 10% damage will only work on human males (which will rarely prove a challenge), meaning the tough deathclaws and sentry bots will be just as hard as always.

D: With the grim reapers sprint, nerves of steel is forgettable as just killing an eyebot or a radroach will refill your AP completely

E: Entomologist: The only real insect threat is the Albino Radscorpion and that is a very high level creature, and by the time you find it, you should be having some decent weaponry to take it down without breaking a sweat, or in anycase, you will probably have some bottlecap mines.

F: No Educated perk, meaning you will be missing 78 skill points to spend

Any of the above given perks should be replaced with either Tag! (15 points to a skill of your choice) or life giver

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BobSacamento

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#3 BobSacamento
Member since 2003 • 4340 Posts

i only read like 1 line but don't set any of your skills to 10 from the start

put your intelligence to 9 - then run to rivet city, go to the science lab and get the bobblehead (but don't talk to anyone)

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Tac22

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#4 Tac22
Member since 2009 • 25 Posts
well let me go at tell you whats wrong with what you said A. i'm grabbing the bobblehead right when i leave the vauilt so i miss 1 skill point woopdido i can get 2 for every skill book B. what else am i suppose to take... i said befor i don't want to take anything that will just increase skills cuz all i have to do is find like 68 skill books out of the 325 so if you want to advise what else i should take at level 3 go ahead but there isn't anything plus i heard leveling to 30 is slightly harder and 1 swift learner won't hurt when i don't have anything else i can pick C. Again nothing else usefull at level 4... if you think something is better go ahead and tell me what i should take instead... thats the kinda advice i need. D. Sometimes you can't kill a hard creature with 1 vats since i'm playign on very hard with the new creatures... plus again tell me what i should be taking then. E. Entomologist... again what should i take instead... F. I could take educated perk... or i could just go find my 68 ish skill books wich i decided was what i was going to do... and i don't want any skill perks such as tag And to sum it up... i understand what you are saying but most of what you said has changed with the level increase.. you have 10 more perk slots now and with only maybe 3 usefull new perks... it was hard for me to fill up the spots i had with perks that are a must have... so i picked others that i thought were at-least a little beneficial
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ROBBYBEAR1985

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#5 ROBBYBEAR1985
Member since 2008 • 564 Posts

Although this might be old to you I figured I'd give you the link just in case.

http://g4tv.com/xplay/videos/36608/Mr-Sark-Fallout-3-Leveling-Tips.html

Just trying to help.

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Avenger1324

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#6 Avenger1324
Member since 2007 • 16344 Posts
don't bother with any perk that gives you a bonus to a skill, since they can all be maxxed by L20 before Broken Steel raised the level cap. With an extra 10 levels you will be swimming in skill points, unless they made a change to how you get them. Int 9 at the start is ideal, as it is easy to get the bobblehead quickly, and means you don't waste the bobblehead when you do find it. Comprehension early on is a must, and just hold off reading any books until you get it. Focusing on skills like lockpick and science early on will help you pick more containers open, and access to more skill books if they are in locked rooms. And generally for picking perks, pick things that add things there is no other way of getting - better critical chance, more action points, reduced damage, health regeneration etc.
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Tac22

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#7 Tac22
Member since 2009 • 25 Posts
thanx everyone... i've got a lot of those tips and tricks down... but if you could look at my perk list and see if i'm missing anything that you think i should get... your if there is something you think i shouldn't get... but if you tell me that then please tell me what perk i should get instead...? that would be a ton of help...
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BobSacamento

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#8 BobSacamento
Member since 2003 • 4340 Posts

alright budster let me tell you which ones to get

intense training x4 (i think i did)

better criticals

commando

comprehension

cyborg

educated

finesse

grim reaper's sprint

silent running

sniper

strong back

toughness

^^ these are the must haves the others are up to you based on your type of character - just stay away from anything that grants experience, skill points, or resistances aiight

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i-rock-socks

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#9 i-rock-socks
Member since 2007 • 3826 Posts

with the ability to get to level 30 in the new dlc

you cant really **** up ur character

if you use common sense atleast

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Tac22

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#10 Tac22
Member since 2009 • 25 Posts
yea thanx... i have most of the ones that are must haves but um out of this list which ones would you pick 3rd demolition expert entomologist adamentium skeleton mysteriouse stranger life giver light step mister sandman child at heart quantum chemist i just can't decide about a few spots of perks Which ones are more useful at end game maybe give each perk a 1-10 rating Thanx
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BobSacamento

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#11 BobSacamento
Member since 2003 • 4340 Posts

scroll down a bit in this

http://www.gamefaqs.com/boards/genmessage.php?board=939933&topic=47162843

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BobSacamento

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#12 BobSacamento
Member since 2003 • 4340 Posts

and all of the ones you listed are useless

how far are you in? give me your S.P.E.C.I.A.L

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Tac22

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#13 Tac22
Member since 2009 • 25 Posts
still in the vault considering my options s:5 p:6 e:6 c:1 i:9 a:7 l:6 heres the perk list so far... i'm trying to make tweaks to it... i have most of the must have perks i don't need intense training or educated or perks that only add skill points so i'll star places that have perks that can be changed.. but i need to kno what i should put there then level 2 swift learner * ( nothing else to grab at level 2 and 3) 3 black widow 4 comprehension 5 iron fist 6 toughness 7 bloody mess 8 commando 9 strong back 10 finesse 11 gunslinger 12 sniper 13 silent running 14 robotic expert 15 cyborg 16 action girl 17 better critical 18 concentrated fire 19 paralyzing palm 20 grim reaper sprint 21 ninja 22 quantum chemist** 23 adamentium skeleton or other??** 24 iron fist 25 demolition expert 26 nerves of steel 27 iron fist 28 pyromaniac 29 Demo expert (3rd) entomologist, or other???? ** 30 almost perfect and heres the list of what i could add i think 3rd demolition expert entomologist adamentium skeleton mysteriouse stranger life giver light step mister sandman child at heart quantum chemist
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BobSacamento

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#14 BobSacamento
Member since 2003 • 4340 Posts

damn

that SPECIAL is like exactly what i would do

except MAYBE take one off strength and add it to perception

but thats just me, no diff really its a really easy game

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BobSacamento

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#15 BobSacamento
Member since 2003 • 4340 Posts

and don't underestimate intense training thats what i would do whenever there wasnt a good one

i think when i stopped playing i was level 17 and did training like 4 times

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Tac22

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#16 Tac22
Member since 2009 • 25 Posts
yea... i need strength at 5 to get some perks that have that requirement.. but i could get ant sight perk from the quest those to bump that up... But now that there is 30 levels instead of 20, and the last perk I'm taking will let my and game special be all 10, I'm not going to put intense training... i use to take it like 4 or more times.... but its unnecessary for me with this build
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BobSacamento

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#17 BobSacamento
Member since 2003 • 4340 Posts

you can get that strength bobblehead right in megaton i'd put your starting value at 4

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Tac22

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#18 Tac22
Member since 2009 • 25 Posts
true... all i have to do is make sure i have away to get all my special up to 10 after they are all raised to 9 by the almost perfect perk at level 30. aka take all the special bobbleheads after level 30 but i could grab the strength and do the those quest after level 30 too.... hmm whatever doesn't matter which one
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DoomZaW

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#19 DoomZaW
Member since 2007 • 6475 Posts

yea thanx... i have most of the ones that are must haves but um out of this list which ones would you pick 3rd demolition expert entomologist adamentium skeleton mysteriouse stranger life giver light step mister sandman child at heart quantum chemist i just can't decide about a few spots of perks Which ones are more useful at end game maybe give each perk a 1-10 rating ThanxTac22

Demolition expert, is definitly a go for, i would never turn down 60% more explosive damage. RATING: 9

Entomologist: As i said before, the only real threat is albino rad scorpions, and they can quickly be fixed via. some well placed shotgun shots or a bottlecap mine, but if you do feel the scorpions are giving you a hard time, then go for it. RATING: 3-4

Adamantium skeleton: While stimpaks are plentyful, every single missile launcher you encounter is bound to cripple either an arm or a leg, making you either move like a snail, or shoot like an old lady with parkinson. Even though stimpaks are rarely a problem, it is still a lifesaver to avoid getting your aim jacked up in combat. RATING: 8

mysterious stranger: although it at first might sound nice, think about it. You have to do all the hardwork first, you have to bring the enemies down around 20% hp, where at time most of their limbs will be crippled anyways, even so, there is only a 10% chance he will actually appear. RATING : 6-7

Life Giver: Its 30 more HP! Ain't it obvious? RATING: 10

Light Step: let me say it like this : Open your eyes, and you don't need that perk, all landmines have yellow light on the ground, and nearly everything else is easy to see. RATING : 2

Mister Sandman: Its an easy freebie kill on people who is sleeping, and nets some nice bonus exp, however the victims are mostly your friends, making it more a "Sacrifice for something" perk. RATING: 6-7

Quantum Chemist: If you plan on using Nuka-Grenades (which goes good along with demolition expert) then this perk is definetly a must have as quantums are pretty rare, and will be even more rare if you complete the Nuka-Cola Challenge. But then again, it gives you a relative unlimted amount of quantums, and finally puts the regular nuka cola to good use. Even if you don't use alot of nuka grenades they can still serve as a good addition to the rest of the line up of drugs as they increase AP. RATING: 10

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BobSacamento

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#20 BobSacamento
Member since 2003 • 4340 Posts

^^ dont listen to this man lol

but like you said theres 30 levels now so you can't go wrong