Changes I would have made:
- Guard posts would take full 24 hours(in-game) to respawn, and they would only respawn if you were the requisite distance away. That way, you wouldn't have guys just suddenly appear in front of you or whatever.
- Made hit detection, number of hits to kill, and bullet penetration noises better. The guns were really awesome in the game, but shooting enemies felt a little akward sometimes. For one, the hit detection was off sometimes(especially in multiplayer). I could be dead aiming atsomebody's head from 5 feet away, and it'll still miss sometimes. Then you had the case where if you weren't shooting somebody in the upperchest/head area, it took a lot of hits to kill. This is a video game. Lets not make things feel like work. Also, the sounds when you shoot somebody sound kinda weird. They sound kinda 'squishy' sounding. I dont know what shooting somebody really sounds like, but I do know that other games have made it more 'cool' sounding.
- Have a higher speed limit for vehicles. Every single vehicle had the same low top speed, which made the differences between vehicles kinda pointless, other than having a gun on top or not. The actual driving wasn't bad at all, but it could have been much better if there was the ability to really GO in some of em.
- Either allow custom maps on Ranked matches online, or give us the ability to keep our level-ups in Player matches. It got really annoying to have to start from scratch(upgrade-wise) every new match in Player matches. In fact, this ruined much of the fun of multiplayer, which is a shame, cuz with custom maps, the potential was HUGE. That, combined with better hit detection and less shots to kill, would have made online multiplayer a real hit.
- Vary the missions more, and add a bit more depth to some of them. The ones where you had to take out a convoy that just drove in circles was just asinine. And most were pretty simple. There were a couple cool ones, like the one where you were on a barge and had grenade launchers on all sides. But most were just repetitive and got dull after a while.
And thats about it. People complain about the driving, but I think with guardposts that dont respawn immediately, more thrilling driving(with higher top speeds), and more motivation to get to a mission(with more variation and depth), it'd be much more welcome. I personally didn't have much problem with the actual traveling. I love open-world games, and I actually spent more time on foot than in a vehicle.
The game was really good, but it was hard to look past some of its flaws. I hope they do another one, and address these problems, cuz its got the potential to beone of those must-have games.
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