Gameplay ideas for First-Person Shooters?

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123Dan123

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#1 123Dan123
Member since 2003 • 14078 Posts
Post some interesting gameplay ideas that may not have been seen before in a First-Person Shooter.
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SpartanAdmiral

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#2 SpartanAdmiral
Member since 2007 • 60 Posts

Build your own gun. that can be customized from the slide to the grip to even the trigger.And if that fell through how about a "Create a level" feature that allowed player created level to be submitted and played on x box live with co op features.

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halo3resident4

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#3 halo3resident4
Member since 2006 • 714 Posts

Build your own gun. that can be customized from the slide to the grip to even the trigger.And if that fell through how about a "Create a level" feature that allowed player created level to be submitted and played on x box live with co op features.

SpartanAdmiral
ya dude that would be awsome
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SpartanAdmiral

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#4 SpartanAdmiral
Member since 2007 • 60 Posts

Yep, and i'm only 14. Do i have a future in making good games or what?

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123Dan123

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#5 123Dan123
Member since 2003 • 14078 Posts

Yep, and i'm only 14. Do i have a future in making good games or what?

SpartanAdmiral
Just because you have good ideas doesn't mean you'll become a Game Designer, theres a lot more to it then ideas.
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SpartanAdmiral

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#6 SpartanAdmiral
Member since 2007 • 60 Posts
[QUOTE="SpartanAdmiral"]

Yep, and i'm only 14. Do i have a future in making good games or what?

123Dan123
Just because you have good ideas doesn't mean you'll become a Game Designer, theres a lot more to it then ideas.

Well if i suck at game design then ill sell my ideas. muwhahahaha
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Tom1243

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#7 Tom1243
Member since 2006 • 3034 Posts
[QUOTE="123Dan123"][QUOTE="SpartanAdmiral"]

Yep, and i'm only 14. Do i have a future in making good games or what?

SpartanAdmiral

Just because you have good ideas doesn't mean you'll become a Game Designer, theres a lot more to it then ideas.

Well if i suck at game design then ill sell my ideas. muwhahahaha

Good Come back. :D. I would like to see more FPS with RPG features in them.

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Metalnoid

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#8 Metalnoid
Member since 2006 • 1314 Posts

What if... you play with a space marine headed to mars and there you found hordes of demons? And they came through portals.
One of your weapons is a double barrel shotgun
 :)

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123Dan123

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#9 123Dan123
Member since 2003 • 14078 Posts
bump, lets see some more ideas.
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KniferHitandRun

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#10 KniferHitandRun
Member since 2007 • 211 Posts
[QUOTE="SpartanAdmiral"]

Build your own gun. that can be customized from the slide to the grip to even the trigger.And if that fell through how about a "Create a level" feature that allowed player created level to be submitted and played on x box live with co op features.

halo3resident4

ya dude that would be awsome

 

This should be done for every genre on 360. Imagine the replay value every game would have if player content could be distributed over live for FREE. Think of the replay value and advantages of a PC (Elder Scrolls) and have that on 360 would be perfect, but will never happen, tear. 

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cricketboy2238

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#11 cricketboy2238
Member since 2004 • 5717 Posts

What if... you play with a space marine headed to mars and there you found hordes of demons? And they came through portals.
One of your weapons is a double barrel shotgun
 :)

Metalnoid
It doesn't get much more original. Oh! I know! Alien Invasion!
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Shrapnel99

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#12 Shrapnel99
Member since 2006 • 7143 Posts
[QUOTE="halo3resident4"][QUOTE="SpartanAdmiral"]

Build your own gun. that can be customized from the slide to the grip to even the trigger.And if that fell through how about a "Create a level" feature that allowed player created level to be submitted and played on x box live with co op features.

KniferHitandRun

ya dude that would be awsome

 

This should be done for every genre on 360. Imagine the replay value every game would have if player content could be distributed over live for FREE. Think of the replay value and advantages of a PC (Elder Scrolls) and have that on 360 would be perfect, but will never happen, tear. 

Dang, you beat me to "free player created content".

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cricketboy2238

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#13 cricketboy2238
Member since 2004 • 5717 Posts
I just thought of a good one: a campaign longer than ten minutes (GEARS OF WAR).
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DTbikerider9

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#14 DTbikerider9
Member since 2006 • 1771 Posts
futuristic first person shooter where the seting is in the beggining and outbreak of WW3. Long ago nationalists wanted the rupublic of china to be a democracy but there was a communist uprising which made the nationalists flee to the island that is now Taiwan. Taiwan is still a provence of china but they still have the idea of taking back "their" homeland and have an army, A LOT bigger than you would think. Allthough of course the chinese government knows of this and threatens to break all-out war if there is a little hint of nationalists' uprising. And sense when all know the chinese army is probrably the biggest in the world, taiwan has a nationalist uprising and declares war on china. Shortly after that they launch an atomic bomb that is launched and destroys one fifth of the chinese military. Though they still have enough force and men to take taiwan. But we all know how eager some UNs would like to kick some communists' but so the UN joins forced with taiwan and china is bakced up by russia and north korea. So the nationalists' of taiwan FINALLY give it their all in taking back "their" homeland in the conflict that has been around for years now but kept quiet w/ the UN at their side. BUT the chinese will not go down without a fight and with the worlds largest army now crippled their bakced up with North Korea one of the most nuclear UNSTABLE places on earth and the fearless russians. THATS WORLD WAR 3 PEOPLE I GUARENTEE IT and would be a kick-@$$ game
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123Dan123

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#15 123Dan123
Member since 2003 • 14078 Posts
Gameplay Ideas, not story/setting ideas. But yours seems pretty good.
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DTbikerider9

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#16 DTbikerider9
Member since 2006 • 1771 Posts
oh...thanks
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123Dan123

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#17 123Dan123
Member since 2003 • 14078 Posts
oh...thanksDTbikerider9
No problem.
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HelpItPlease

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#18 HelpItPlease
Member since 2006 • 589 Posts
I'd like to see a game, maybe not a traditional FPS, but definatly in first person, where you're in a survival situation. I wanna say like the TV show Lost, but there's a game coming but we all know it's gonna suck. I want something where you have to find food, build tools, survive encounters with wild predators, and escape someday.
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HelpItPlease

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#19 HelpItPlease
Member since 2006 • 589 Posts

futuristic first person shooter where the seting is in the beggining and outbreak of WW3. Long ago nationalists wanted the rupublic of china to be a democracy but there was a communist uprising which made the nationalists flee to the island that is now Taiwan. Taiwan is still a provence of china but they still have the idea of taking back "their" homeland and have an army, A LOT bigger than you would think. Allthough of course the chinese government knows of this and threatens to break all-out war if there is a little hint of nationalists' uprising. And sense when all know the chinese army is probrably the biggest in the world, taiwan has a nationalist uprising and declares war on china. Shortly after that they launch an atomic bomb that is launched and destroys one fifth of the chinese military. Though they still have enough force and men to take taiwan. But we all know how eager some UNs would like to kick some communists' but so the UN joins forced with taiwan and china is bakced up by russia and north korea. So the nationalists' of taiwan FINALLY give it their all in taking back "their" homeland in the conflict that has been around for years now but kept quiet w/ the UN at their side. BUT the chinese will not go down without a fight and with the worlds largest army now crippled their bakced up with North Korea one of the most nuclear UNSTABLE places on earth and the fearless russians. THATS WORLD WAR 3 PEOPLE I GUARENTEE IT and would be a kick-@$$ gameDTbikerider9

So Frontline: Fuels of War???

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masori

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#20 masori
Member since 2005 • 1680 Posts

What if... you play with a space marine headed to mars and there you found hordes of demons? And they came through portals.
One of your weapons is a double barrel shotgun
:)

Metalnoid
hmmmm... DOOM
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DTbikerider9

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#21 DTbikerider9
Member since 2006 • 1771 Posts

[QUOTE="DTbikerider9"]futuristic first person shooter where the seting is in the beggining and outbreak of WW3. Long ago nationalists wanted the rupublic of china to be a democracy but there was a communist uprising which made the nationalists flee to the island that is now Taiwan. Taiwan is still a provence of china but they still have the idea of taking back "their" homeland and have an army, A LOT bigger than you would think. Allthough of course the chinese government knows of this and threatens to break all-out war if there is a little hint of nationalists' uprising. And sense when all know the chinese army is probrably the biggest in the world, taiwan has a nationalist uprising and declares war on china. Shortly after that they launch an atomic bomb that is launched and destroys one fifth of the chinese military. Though they still have enough force and men to take taiwan. But we all know how eager some UNs would like to kick some communists' but so the UN joins forced with taiwan and china is bakced up by russia and north korea. So the nationalists' of taiwan FINALLY give it their all in taking back "their" homeland in the conflict that has been around for years now but kept quiet w/ the UN at their side. BUT the chinese will not go down without a fight and with the worlds largest army now crippled their bakced up with North Korea one of the most nuclear UNSTABLE places on earth and the fearless russians. THATS WORLD WAR 3 PEOPLE I GUARENTEE IT and would be a kick-@$$ gameHelpItPlease

So Frontline: Fuels of War???

wait are you saying its already a game? 

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HelpItPlease

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#22 HelpItPlease
Member since 2006 • 589 Posts
It's basicially based on WW3, so yeah I guess.
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GameArtGuy

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#23 GameArtGuy
Member since 2006 • 845 Posts
Why are players guns glued to their eye sight? Ive written a game story based around the idea of NOT having that anymore. Heres what i mean. When you play Halo, it doesn't matter where you look, your gun will always be in front of you... of course that is how it needs to be to able to shoot and something while moving. However, if you have ever played a game of Rainbow Six with a small defensive team, you have to constantly take your eyes AND gun off of an area of entrance in order to check another area. So this brought be to the idea of being able to hit the L or R bumper a 'detach' your players eye sight and gun. So now, instead of constantly looking back and forth between 1 spot and another, you are able to keep your gun locked and loaded facing a...lets say....staircase, while you move your head slightly to the right to watch a window with a rappel rope. Now you have 2 major advantages, if the fight breaks out on the stairs you can start firing without looking back right away (accuracy drop of course). Also, during said fight you will now be able to keep covering fire on the stairwell as you occasionally turn your head to check the window. Now its not all pro tho. Lets say your the person in the stairwell right? How will this help you at all? Simple, that guy at the top of the steps throwing led at you's bullets start to spray a bit more than usual... guess what? he looked away. This gives you the oppurtunity to take that one sweet shot to knock him outa the game.. Its almost like when you hear "Ah sh**" in gears, you know its time to attack. Not only would you have a new way of setting up tactical positions, but less players can now do more. Keeping your long metalic gun around the corner while you check with your head gives you excellent cover and makes you unnoticeable. Now take that idea, apply it to halo. You can control each hand (assuming you are duel wielding) and set the "kill zone" for each gun... So if you know two guys are standing 4 feet apart before you enter a room, you set your kill zone of each gun 2 inches apart... shoot once kill twice...

Yep, and i'm only 14. Do i have a future in making good games or what?

SpartanAdmiral
Ideas are just the start... and a lot of that has already been done. Game Design is easy when you come up with an idea, but 90% of the time that idea falls outa your hands when you get to the point of making the game. Trust me.... i know :(
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123Dan123

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#24 123Dan123
Member since 2003 • 14078 Posts
[QUOTE="GameArtGuy"]Why are players guns glued to their eye sight? Ive written a game story based around the idea of NOT having that anymore. Heres what i mean. When you play Halo, it doesn't matter where you look, your gun will always be in front of you... of course that is how it needs to be to able to shoot and something while moving. However, if you have ever played a game of Rainbow Six with a small defensive team, you have to constantly take your eyes AND gun off of an area of entrance in order to check another area. So this brought be to the idea of being able to hit the L or R bumper a 'detach' your players eye sight and gun. So now, instead of constantly looking back and forth between 1 spot and another, you are able to keep your gun locked and loaded facing a...lets say....staircase, while you move your head slightly to the right to watch a window with a rappel rope. Now you have 2 major advantages, if the fight breaks out on the stairs you can start firing without looking back right away (accuracy drop of course). Also, during said fight you will now be able to keep covering fire on the stairwell as you occasionally turn your head to check the window. Now its not all pro tho. Lets say your the person in the stairwell right? How will this help you at all? Simple, that guy at the top of the steps throwing led at you's bullets start to spray a bit more than usual... guess what? he looked away. This gives you the oppurtunity to take that one sweet shot to knock him outa the game.. Its almost like when you hear "Ah sh**" in gears, you know its time to attack. Not only would you have a new way of setting up tactical positions, but less players can now do more. Keeping your long metalic gun around the corner while you check with your head gives you excellent cover and makes you unnoticeable. Now take that idea, apply it to halo. You can control each hand (assuming you are duel wielding) and set the "kill zone" for each gun... So if you know two guys are standing 4 feet apart before you enter a room, you set your kill zone of each gun 2 inches apart... shoot once kill twice...

Yep, and i'm only 14. Do i have a future in making good games or what?

SpartanAdmiral
Ideas are just the start... and a lot of that has already been done. Game Design is easy when you come up with an idea, but 90% of the time that idea falls outa your hands when you get to the point of making the game. Trust me.... i know :(

Cool idea! And yeah, I have experience with making Game Design Documents. Ideas are easy, but making a GDD isn't.
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GameArtGuy

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#25 GameArtGuy
Member since 2006 • 845 Posts
[QUOTE="123Dan123"][QUOTE="GameArtGuy"]Why are players guns glued to their eye sight? Ive written a game story based around the idea of NOT having that anymore. Heres what i mean. When you play Halo, it doesn't matter where you look, your gun will always be in front of you... of course that is how it needs to be to able to shoot and something while moving. However, if you have ever played a game of Rainbow Six with a small defensive team, you have to constantly take your eyes AND gun off of an area of entrance in order to check another area. So this brought be to the idea of being able to hit the L or R bumper a 'detach' your players eye sight and gun. So now, instead of constantly looking back and forth between 1 spot and another, you are able to keep your gun locked and loaded facing a...lets say....staircase, while you move your head slightly to the right to watch a window with a rappel rope. Now you have 2 major advantages, if the fight breaks out on the stairs you can start firing without looking back right away (accuracy drop of course). Also, during said fight you will now be able to keep covering fire on the stairwell as you occasionally turn your head to check the window. Now its not all pro tho. Lets say your the person in the stairwell right? How will this help you at all? Simple, that guy at the top of the steps throwing led at you's bullets start to spray a bit more than usual... guess what? he looked away. This gives you the oppurtunity to take that one sweet shot to knock him outa the game.. Its almost like when you hear "Ah sh**" in gears, you know its time to attack. Not only would you have a new way of setting up tactical positions, but less players can now do more. Keeping your long metalic gun around the corner while you check with your head gives you excellent cover and makes you unnoticeable. Now take that idea, apply it to halo. You can control each hand (assuming you are duel wielding) and set the "kill zone" for each gun... So if you know two guys are standing 4 feet apart before you enter a room, you set your kill zone of each gun 2 inches apart... shoot once kill twice...

Yep, and i'm only 14. Do i have a future in making good games or what?

SpartanAdmiral
Ideas are just the start... and a lot of that has already been done. Game Design is easy when you come up with an idea, but 90% of the time that idea falls outa your hands when you get to the point of making the game. Trust me.... i know :(

Cool idea! And yeah, I have experience with making Game Design Documents. Ideas are easy, but making a GDD isn't.

I have a very long document started on my computer... but when i always get to this point where i think "would i play this" and then i just stop... which is why im now making 2d games and stories for other games.
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mmrsoxnation5

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#26 mmrsoxnation5
Member since 2005 • 796 Posts

Yep, and i'm only 14. Do i have a future in making good games or what?

SpartanAdmiral
no it means you have a good imagination bc youre 14. sorry to burst your bubble
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mmrsoxnation5

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#27 mmrsoxnation5
Member since 2005 • 796 Posts
[QUOTE="SpartanAdmiral"][QUOTE="123Dan123"][QUOTE="SpartanAdmiral"]

Yep, and i'm only 14. Do i have a future in making good games or what?

Tom1243

Just because you have good ideas doesn't mean you'll become a Game Designer, theres a lot more to it then ideas.

Well if i suck at game design then ill sell my ideas. muwhahahaha

Good Come back. :D. I would like to see more FPS with RPG features in them.

RPG's suck
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123Dan123

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#28 123Dan123
Member since 2003 • 14078 Posts
[QUOTE="Tom1243"][QUOTE="SpartanAdmiral"][QUOTE="123Dan123"][QUOTE="SpartanAdmiral"]

Yep, and i'm only 14. Do i have a future in making good games or what?

mmrsoxnation5

Just because you have good ideas doesn't mean you'll become a Game Designer, theres a lot more to it then ideas.

Well if i suck at game design then ill sell my ideas. muwhahahaha

Good Come back. :D. I would like to see more FPS with RPG features in them.

RPG's suck

Nah, RPGs are good :)
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jmartinez1983

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#29 jmartinez1983
Member since 2006 • 3949 Posts

At this point in time I'd rather not see any new, especially half-baked, gameplay ideas in FPS games.  I'd rather see a total refinement of what's already in most games.

 First, start with the AI.  In most FPS games, the AI is basically non-existant as enemies just stand there and get shot.  We really need more in this department.

 Second, the guns need to feel like the visceral killing machines they are. Ever played Prey?  Most boring shooting action I've seen in a while.  Ever played FEAR?  Stupid name, but few games deliver better on the quality of the guns.  I know when I shoot a virtual gun that I want it to feel like much more than that.

 Third, better incorporation of stories into games.  If you are going to try to have a legit story in a game, make it work.  Otherwise take it way back and let it be like Gears where the story is there, but is incredibly unintrusive.  In Gears the action WAS the story and that worked fine.  (No Gears wasn't an FPS, but it makes my point regardless).

 Fourth, if you are going to put squad mechanics in the game, make sure they work and that your teammates aren't as brain dead as the enemies.  Like in R6V, you direct your squad to cover and its about 50/50 whether they will use it or not, or just get shot in the back.  Smart and adaptive AI is key.

 Fifth, online play.  Attention FPS developers, please blatantly copy Halo 2 for its matchmaking and game customization. 

 Sixth, balance the weapons.  In PDZ the only gun really worth getting if it was around was the Superdragon, it dominated every other gun easily, that kinda stuff ruins the game.

 Seventh, online coop.  This is so obvious that it barely needs explanation.  Any FPS worth its salt should have online coop now.

There's still plenty more than needs to be refined, but these 7 are definitely a start. 

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PacBoy23

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#30 PacBoy23
Member since 2004 • 9505 Posts

Yep, and i'm only 14. Do i have a future in making good games or what?

SpartanAdmiral
hey thats going to be my job im thinking about going to full sail but anyway yeah that is some good ideas but down to the grip and trip and everything might seem complex but sounds good i know i have always wanted a good fps on consoles where you can make your own map like i want them to make a new timesplitters cause me and my friends thought the one with zombies in multiplay for a gamemode was extremely fun i think it was future perfect if that is backwards compatible i may pick that up
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Infernoply

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#31 Infernoply
Member since 2006 • 3012 Posts

Build your own gun. that can be customized from the slide to the grip to even the trigger.And if that fell through how about a "Create a level" feature that allowed player created level to be submitted and played on x box live with co op features.

SpartanAdmiral
they had that on timesplitters future perfect
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nocoolnamejim

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#32 nocoolnamejim
Member since 2003 • 15136 Posts
A storyline?
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#33 weggles
Member since 2005 • 281 Posts
Seventh, online coop.  This is so obvious that it barely needs explanation.jmartinez1983
YES! I Love Co-Op so much :). I hate going against friends 'cause if they are new, and I kill them a bunch, or vice versa one person isn't having fun, but if we work together, its that much more fun (Bad Grammar )
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#34 STiRacer01
Member since 2006 • 137 Posts
Post some interesting gameplay ideas that may not have been seen before in a First-Person Shooter. 123Dan123
I would say for multiplayer purposes, you should be able to shoot a weapons out of someones hand.. It would be pretty tough to do, but if your good enough it could be a real asset... I would also say shooting peoples lims with a realistic reaction would be cool too
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#35 Rvdecwthug1976
Member since 2005 • 4593 Posts
[QUOTE="SpartanAdmiral"][QUOTE="123Dan123"][QUOTE="SpartanAdmiral"]

Yep, and i'm only 14. Do i have a future in making good games or what?

Tom1243

Just because you have good ideas doesn't mean you'll become a Game Designer, theres a lot more to it then ideas.

Well if i suck at game design then ill sell my ideas. muwhahahaha

Good Come back. :D. I would like to see more FPS with RPG features in them.

Well Bioshock should help fix that need, because it is FPS with an RPG element to it

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#36 RebornInFlames
Member since 2006 • 1192 Posts
Completely non linear adventures with dynamic objectives and opponents as well as completely destructible environments
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#37 callen3
Member since 2005 • 1289 Posts
yea i want a WW3 game. I want the beginning to be futuristic with crazy plasma guns. But then later in the game we start using nuclear weapons. As a result, the planet is destroyed and we basically go back to the dark ages. So after the beginning you play as a decendent of the orginal WW3 soldier. The planet after WW3 has few modern technologies and most of the earth's landscape is covered with rubble from builiding/skyscrapers from the pre-nuclear war period. You will battle a subspecies of humans, which have evolved from the nuclear radiation. Your means of combat will be swords, some guns, and magic.
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mrnitropb

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#38 mrnitropb
Member since 2005 • 666 Posts

I want squad AI that plays just as smartly as the player, though not cheaply so. They should actually take cover, and should view the landscape as it physically is, not what the hitzone and boxes say it is. So if a railing is between them and the badguy I just told them to shoot, they will shoot him, and stop telling me they can't get a line of sight. Im talking to you GRAW2. And my razors-edge elite troopers should actually be able to hit th ebroadside of a barn occasionally.

I like the idea, at the same time of enemy AI squads. The last two MGS game shad some good examples when you set off the alarms, you get the sweeper teams, that used hand signals, and and coordination, and bigger guns to deal with your hiding-in-a-locker ass. If that idea could be expanded so your actually githing units of baddies, who are like "OMG he just killed PVT Kenny, lets take cover! Frank, toss a granade over that way, Carl and Palanski flank right after the frag."

Let me have more control over my armoury. Im a bit of a kit freak, and love the idea of being able to slap accesories onto my guns, ala stalker and MGS4. I also know that they'r enot nearly as much trad-off as they're coded in most games. Let me have a foreward grip, a grenade launcher, a scope, and a suppressor,if that's waht I want. And let me choose going into the mission, based on the mission briefing and intel.

Christ, GIVE ME mission briefings and intel. Pretend there's a story. Giv eme a reason to go from point A to B.  Make me feel like its important that im shooting whom Im shooting, and give me a reason to feel frustrated that i get my butt kicked.

ABSOLUTELY POSITIVLY NO ESCORT MISSIONS

Don't just arbitrarily throw in some half-assed attempts at a stealth level, or random mission modifiers. DOn't make my character have to tip toes through land mines barb wire, search lights, and poison gas just to plant C4 on something that was just a decoy anyway. Especially when said character could have just calle dun a friggin air strike.

If we're still doing thi swhole story bit, could you at some point explain to me why this jerk IM trying to kill takes 3000 rounds of FMJ, plasma fire, and/or rockets up the urethra to kill? Especially if the cutscene is going to show him having succumbed to only one gunshot, or even worse, falling to his death, or EVEN MORe worser leaving undead!

stop with the ridicoulous reload animation.

Pretend, at least in single player or coop, that when you use a sniper rifle, that you actually know how to keep the damn thing steady? 

 And finally I want more grenades.

 

 

 

 

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SicsStringFreak

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#39 SicsStringFreak
Member since 2003 • 1679 Posts
[QUOTE="SpartanAdmiral"]

Yep, and i'm only 14. Do i have a future in making good games or what?

123Dan123
Just because you have good ideas doesn't mean you'll become a Game Designer, theres a lot more to it then ideas.

yeah but their are positions in these developement teams that do nothing but come up with ideas like that.
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Screamin_EaGLes

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#40 Screamin_EaGLes
Member since 2006 • 2278 Posts
i want to become a game designer also. what i was thinking was taking a game like BIA and letting you start off with making your own character and putting him into the game(live vision camera) the cool thing is you start off as a private or corporal. the AI will be so intuitive that when your CO gives you an order, your fellow soldiers will yell at you if you start slowing them down, and them telling you to get down if there is a tank shell coming at you. the story goes through the WWII campaign but if you do great on the missions like in hitman where you get a grade for the mission performance, then you can rise through in the ranks to become captain or 1st lieutenant. the weapons will be fully customizable from butt to barrel. now only if i was working for game developer.
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SicsStringFreak

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#41 SicsStringFreak
Member since 2003 • 1679 Posts

have 7.62 actually go through wooden boards and what not, real physical shrapnel from grenades.  fully custimizable weapons, gear, character, invironments, visions, etc.  being able to create new types of grenades from endless supplies of materials, a wider range of traps, like lets say a bambo pit, or lions den.  land mines in multiplayer, anyone rememeber laser trip bombs from duke nukem. air strikes in mulitplayer not just battlefield.  levels that acomidate the gear,

here is a good idea, take a game with no campaign just the physics and sh*t load of weapons. and the tools to create the levels, and upload them to live, for all to download and play the replay value would skyrocket. you know for a totally customizable and user usable multiplayer experience.

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SicsStringFreak

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#42 SicsStringFreak
Member since 2003 • 1679 Posts

Huxley MMOFPS/RPG

The Precursors FPS/RPG. both for 360 both suppose to be this year.

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Torous

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#43 Torous
Member since 2004 • 915 Posts

What if... you play with a space marine headed to mars and there you found hordes of demons? And they came through portals.
One of your weapons is a double barrel shotgun
 :)

Metalnoid
WOW never heard that before...I think there should also be a chainsaw...
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blue-fish

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#44 blue-fish
Member since 2003 • 1389 Posts
Less accurate weapons in games with rebounding health meters.  It would force you to get closer and flank, not just sit back and take pot shots, that is unless they have rebounding health as well.  Grenades, both smoke and detonation, used to force enemies into cover rather then just blow them up.  That would force you to use your brain to defeat enemies, but just good aim and patience.  Brothers In Arms is the smartest designed shooter out there if you ask me.  Halo 1 scores a lot of points from these reasons.
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kyle_toker

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#45 kyle_toker
Member since 2004 • 4950 Posts

Build your own gun. that can be customized from the slide to the grip to even the trigger.And if that fell through how about a "Create a level" feature that allowed player created level to be submitted and played on x box live with co op features.

SpartanAdmiral
that would be awesome... but as for the maps... every time you went in someones custom level you would have to DL it, and it would prolly end up taking a lot of room on your xbox.
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luvbeers

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#46 luvbeers
Member since 2004 • 438 Posts
I would like to see some realistic reloading option that forces you to use the whole clip or else you have to manually reload half empty clips with individual rounds. Also realistic laser designation for air support instead of "point, call air support, they come immediately, kabam"... you should have to wait a bit longer for air support to arrive, then paint the target with the laser and have to wait while the air support aquires a lock and the bomb or missle follows the path towards destruction. (similar to the hammer of dawn in geow but even more so)
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Heistenfaust

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#47 Heistenfaust
Member since 2006 • 344 Posts

I would like to see an FPS that has two factions (or more, if possible) that are locked in a civil war. You could be able to join one faction, and work against the other for the entire game, be a double agent, betray a faction midway through the game, plan out attacks on the faction with your own squad (which could hand pick), or just be a freelancer.

Each faction would have its own advantages and disadvantages, and each would have different characters, whose fates will differ dramatically depending on how you play the game. For example, you could meet a character in one faction, play through the entire game getting to know them and seeing them develop, or if you are playing as a different faction you may only see this character briefly in the entire game, and it may involve killing them.

It would all be very dynamic and the game would have tons of replay value.

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DTbikerider9

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#48 DTbikerider9
Member since 2006 • 1771 Posts
THE GAME MERCENARIES WORLD WAR 2 STYLE (that would be interesting)
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Hoobinator

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#49 Hoobinator
Member since 2006 • 6899 Posts
A FPS where you shoot the other guy but it ends up hurting you. The first to kill himself wins, but only by shooting the other guy, health packs replenish both your health stats i.e yours and your enemies making for strategic play. But if you damage his face you lose, because his face is actually your face :o Face Off style... you like that such a pretty face.
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Legacyoftain

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#50 Legacyoftain
Member since 2004 • 1190 Posts
I just thought of a good one: a campaign longer than ten minutes (GEARS OF WAR).cricketboy2238
hear hear..