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Build your own gun. that can be customized from the slide to the grip to even the trigger.And if that fell through how about a "Create a level" feature that allowed player created level to be submitted and played on x box live with co op features.
ya dude that would be awsomeBuild your own gun. that can be customized from the slide to the grip to even the trigger.And if that fell through how about a "Create a level" feature that allowed player created level to be submitted and played on x box live with co op features.
SpartanAdmiral
[QUOTE="SpartanAdmiral"]Just because you have good ideas doesn't mean you'll become a Game Designer, theres a lot more to it then ideas.Well if i suck at game design then ill sell my ideas. muwhahahahaYep, and i'm only 14. Do i have a future in making good games or what?
123Dan123
[QUOTE="123Dan123"][QUOTE="SpartanAdmiral"]Just because you have good ideas doesn't mean you'll become a Game Designer, theres a lot more to it then ideas.Well if i suck at game design then ill sell my ideas. muwhahahahaYep, and i'm only 14. Do i have a future in making good games or what?
SpartanAdmiral
Good Come back. :D. I would like to see more FPS with RPG features in them.
[QUOTE="SpartanAdmiral"]ya dude that would be awsomeBuild your own gun. that can be customized from the slide to the grip to even the trigger.And if that fell through how about a "Create a level" feature that allowed player created level to be submitted and played on x box live with co op features.
halo3resident4
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This should be done for every genre on 360. Imagine the replay value every game would have if player content could be distributed over live for FREE. Think of the replay value and advantages of a PC (Elder Scrolls) and have that on 360 would be perfect, but will never happen, tear.Â
It doesn't get much more original. Oh! I know! Alien Invasion!What if... you play with a space marine headed to mars and there you found hordes of demons? And they came through portals.
Metalnoid
One of your weapons is a double barrel shotgun
 :)
[QUOTE="halo3resident4"][QUOTE="SpartanAdmiral"]ya dude that would be awsomeBuild your own gun. that can be customized from the slide to the grip to even the trigger.And if that fell through how about a "Create a level" feature that allowed player created level to be submitted and played on x box live with co op features.
KniferHitandRun
Â
This should be done for every genre on 360. Imagine the replay value every game would have if player content could be distributed over live for FREE. Think of the replay value and advantages of a PC (Elder Scrolls) and have that on 360 would be perfect, but will never happen, tear.Â
Dang, you beat me to "free player created content".
futuristic first person shooter where the seting is in the beggining and outbreak of WW3. Long ago nationalists wanted the rupublic of china to be a democracy but there was a communist uprising which made the nationalists flee to the island that is now Taiwan. Taiwan is still a provence of china but they still have the idea of taking back "their" homeland and have an army, A LOT bigger than you would think. Allthough of course the chinese government knows of this and threatens to break all-out war if there is a little hint of nationalists' uprising. And sense when all know the chinese army is probrably the biggest in the world, taiwan has a nationalist uprising and declares war on china. Shortly after that they launch an atomic bomb that is launched and destroys one fifth of the chinese military. Though they still have enough force and men to take taiwan. But we all know how eager some UNs would like to kick some communists' but so the UN joins forced with taiwan and china is bakced up by russia and north korea. So the nationalists' of taiwan FINALLY give it their all in taking back "their" homeland in the conflict that has been around for years now but kept quiet w/ the UN at their side. BUT the chinese will not go down without a fight and with the worlds largest army now crippled their bakced up with North Korea one of the most nuclear UNSTABLE places on earth and the fearless russians. THATS WORLD WAR 3 PEOPLE I GUARENTEE IT and would be a kick-@$$ gameDTbikerider9
So Frontline: Fuels of War???
[QUOTE="DTbikerider9"]futuristic first person shooter where the seting is in the beggining and outbreak of WW3. Long ago nationalists wanted the rupublic of china to be a democracy but there was a communist uprising which made the nationalists flee to the island that is now Taiwan. Taiwan is still a provence of china but they still have the idea of taking back "their" homeland and have an army, A LOT bigger than you would think. Allthough of course the chinese government knows of this and threatens to break all-out war if there is a little hint of nationalists' uprising. And sense when all know the chinese army is probrably the biggest in the world, taiwan has a nationalist uprising and declares war on china. Shortly after that they launch an atomic bomb that is launched and destroys one fifth of the chinese military. Though they still have enough force and men to take taiwan. But we all know how eager some UNs would like to kick some communists' but so the UN joins forced with taiwan and china is bakced up by russia and north korea. So the nationalists' of taiwan FINALLY give it their all in taking back "their" homeland in the conflict that has been around for years now but kept quiet w/ the UN at their side. BUT the chinese will not go down without a fight and with the worlds largest army now crippled their bakced up with North Korea one of the most nuclear UNSTABLE places on earth and the fearless russians. THATS WORLD WAR 3 PEOPLE I GUARENTEE IT and would be a kick-@$$ gameHelpItPlease
So Frontline: Fuels of War???
wait are you saying its already a game?Â
Ideas are just the start... and a lot of that has already been done. Game Design is easy when you come up with an idea, but 90% of the time that idea falls outa your hands when you get to the point of making the game. Trust me.... i know :(Yep, and i'm only 14. Do i have a future in making good games or what?
SpartanAdmiral
Ideas are just the start... and a lot of that has already been done. Game Design is easy when you come up with an idea, but 90% of the time that idea falls outa your hands when you get to the point of making the game. Trust me.... i know :( Cool idea! And yeah, I have experience with making Game Design Documents. Ideas are easy, but making a GDD isn't.Yep, and i'm only 14. Do i have a future in making good games or what?
SpartanAdmiral
Ideas are just the start... and a lot of that has already been done. Game Design is easy when you come up with an idea, but 90% of the time that idea falls outa your hands when you get to the point of making the game. Trust me.... i know :( Cool idea! And yeah, I have experience with making Game Design Documents. Ideas are easy, but making a GDD isn't. I have a very long document started on my computer... but when i always get to this point where i think "would i play this" and then i just stop... which is why im now making 2d games and stories for other games.Yep, and i'm only 14. Do i have a future in making good games or what?
SpartanAdmiral
no it means you have a good imagination bc youre 14. sorry to burst your bubbleYep, and i'm only 14. Do i have a future in making good games or what?
SpartanAdmiral
[QUOTE="SpartanAdmiral"][QUOTE="123Dan123"][QUOTE="SpartanAdmiral"]Just because you have good ideas doesn't mean you'll become a Game Designer, theres a lot more to it then ideas.Well if i suck at game design then ill sell my ideas. muwhahahahaYep, and i'm only 14. Do i have a future in making good games or what?
Tom1243
Good Come back. :D. I would like to see more FPS with RPG features in them.
RPG's suck[QUOTE="Tom1243"][QUOTE="SpartanAdmiral"][QUOTE="123Dan123"][QUOTE="SpartanAdmiral"]Just because you have good ideas doesn't mean you'll become a Game Designer, theres a lot more to it then ideas.Well if i suck at game design then ill sell my ideas. muwhahahahaYep, and i'm only 14. Do i have a future in making good games or what?
mmrsoxnation5
Good Come back. :D. I would like to see more FPS with RPG features in them.
RPG's suck Nah, RPGs are good :)At this point in time I'd rather not see any new, especially half-baked, gameplay ideas in FPS games. I'd rather see a total refinement of what's already in most games.
 First, start with the AI. In most FPS games, the AI is basically non-existant as enemies just stand there and get shot. We really need more in this department.
 Second, the guns need to feel like the visceral killing machines they are. Ever played Prey? Most boring shooting action I've seen in a while. Ever played FEAR? Stupid name, but few games deliver better on the quality of the guns. I know when I shoot a virtual gun that I want it to feel like much more than that.
 Third, better incorporation of stories into games. If you are going to try to have a legit story in a game, make it work. Otherwise take it way back and let it be like Gears where the story is there, but is incredibly unintrusive. In Gears the action WAS the story and that worked fine. (No Gears wasn't an FPS, but it makes my point regardless).
 Fourth, if you are going to put squad mechanics in the game, make sure they work and that your teammates aren't as brain dead as the enemies. Like in R6V, you direct your squad to cover and its about 50/50 whether they will use it or not, or just get shot in the back. Smart and adaptive AI is key.
 Fifth, online play. Attention FPS developers, please blatantly copy Halo 2 for its matchmaking and game customization.Â
 Sixth, balance the weapons. In PDZ the only gun really worth getting if it was around was the Superdragon, it dominated every other gun easily, that kinda stuff ruins the game.
 Seventh, online coop. This is so obvious that it barely needs explanation. Any FPS worth its salt should have online coop now.
There's still plenty more than needs to be refined, but these 7 are definitely a start.Â
hey thats going to be my job im thinking about going to full sail but anyway yeah that is some good ideas but down to the grip and trip and everything might seem complex but sounds good i know i have always wanted a good fps on consoles where you can make your own map like i want them to make a new timesplitters cause me and my friends thought the one with zombies in multiplay for a gamemode was extremely fun i think it was future perfect if that is backwards compatible i may pick that upYep, and i'm only 14. Do i have a future in making good games or what?
SpartanAdmiral
they had that on timesplitters future perfectBuild your own gun. that can be customized from the slide to the grip to even the trigger.And if that fell through how about a "Create a level" feature that allowed player created level to be submitted and played on x box live with co op features.
SpartanAdmiral
Seventh, online coop. This is so obvious that it barely needs explanation.jmartinez1983YES! I Love Co-Op so much :). I hate going against friends 'cause if they are new, and I kill them a bunch, or vice versa one person isn't having fun, but if we work together, its that much more fun (Bad Grammar )
Post some interesting gameplay ideas that may not have been seen before in a First-Person Shooter. 123Dan123I would say for multiplayer purposes, you should be able to shoot a weapons out of someones hand.. It would be pretty tough to do, but if your good enough it could be a real asset... I would also say shooting peoples lims with a realistic reaction would be cool too
[QUOTE="SpartanAdmiral"][QUOTE="123Dan123"][QUOTE="SpartanAdmiral"]Just because you have good ideas doesn't mean you'll become a Game Designer, theres a lot more to it then ideas.Well if i suck at game design then ill sell my ideas. muwhahahahaYep, and i'm only 14. Do i have a future in making good games or what?
Tom1243
Good Come back. :D. I would like to see more FPS with RPG features in them.
Well Bioshock should help fix that need, because it is FPS with an RPG element to it
I want squad AI that plays just as smartly as the player, though not cheaply so. They should actually take cover, and should view the landscape as it physically is, not what the hitzone and boxes say it is. So if a railing is between them and the badguy I just told them to shoot, they will shoot him, and stop telling me they can't get a line of sight. Im talking to you GRAW2. And my razors-edge elite troopers should actually be able to hit th ebroadside of a barn occasionally.
I like the idea, at the same time of enemy AI squads. The last two MGS game shad some good examples when you set off the alarms, you get the sweeper teams, that used hand signals, and and coordination, and bigger guns to deal with your hiding-in-a-locker ass. If that idea could be expanded so your actually githing units of baddies, who are like "OMG he just killed PVT Kenny, lets take cover! Frank, toss a granade over that way, Carl and Palanski flank right after the frag."
Let me have more control over my armoury. Im a bit of a kit freak, and love the idea of being able to slap accesories onto my guns, ala stalker and MGS4. I also know that they'r enot nearly as much trad-off as they're coded in most games. Let me have a foreward grip, a grenade launcher, a scope, and a suppressor,if that's waht I want. And let me choose going into the mission, based on the mission briefing and intel.
Christ, GIVE ME mission briefings and intel. Pretend there's a story. Giv eme a reason to go from point A to B. Make me feel like its important that im shooting whom Im shooting, and give me a reason to feel frustrated that i get my butt kicked.
ABSOLUTELY POSITIVLY NO ESCORT MISSIONS
Don't just arbitrarily throw in some half-assed attempts at a stealth level, or random mission modifiers. DOn't make my character have to tip toes through land mines barb wire, search lights, and poison gas just to plant C4 on something that was just a decoy anyway. Especially when said character could have just calle dun a friggin air strike.
If we're still doing thi swhole story bit, could you at some point explain to me why this jerk IM trying to kill takes 3000 rounds of FMJ, plasma fire, and/or rockets up the urethra to kill? Especially if the cutscene is going to show him having succumbed to only one gunshot, or even worse, falling to his death, or EVEN MORe worser leaving undead!
stop with the ridicoulous reload animation.
Pretend, at least in single player or coop, that when you use a sniper rifle, that you actually know how to keep the damn thing steady?Â
 And finally I want more grenades.
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[QUOTE="SpartanAdmiral"]Just because you have good ideas doesn't mean you'll become a Game Designer, theres a lot more to it then ideas. yeah but their are positions in these developement teams that do nothing but come up with ideas like that.Yep, and i'm only 14. Do i have a future in making good games or what?
123Dan123
have 7.62 actually go through wooden boards and what not, real physical shrapnel from grenades. fully custimizable weapons, gear, character, invironments, visions, etc. being able to create new types of grenades from endless supplies of materials, a wider range of traps, like lets say a bambo pit, or lions den. land mines in multiplayer, anyone rememeber laser trip bombs from duke nukem. air strikes in mulitplayer not just battlefield. levels that acomidate the gear,
here is a good idea, take a game with no campaign just the physics and sh*t load of weapons. and the tools to create the levels, and upload them to live, for all to download and play the replay value would skyrocket. you know for a totally customizable and user usable multiplayer experience.
that would be awesome... but as for the maps... every time you went in someones custom level you would have to DL it, and it would prolly end up taking a lot of room on your xbox.Build your own gun. that can be customized from the slide to the grip to even the trigger.And if that fell through how about a "Create a level" feature that allowed player created level to be submitted and played on x box live with co op features.
SpartanAdmiral
I would like to see an FPS that has two factions (or more, if possible) that are locked in a civil war. You could be able to join one faction, and work against the other for the entire game, be a double agent, betray a faction midway through the game, plan out attacks on the faction with your own squad (which could hand pick), or just be a freelancer.
Each faction would have its own advantages and disadvantages, and each would have different characters, whose fates will differ dramatically depending on how you play the game. For example, you could meet a character in one faction, play through the entire game getting to know them and seeing them develop, or if you are playing as a different faction you may only see this character briefly in the entire game, and it may involve killing them.
It would all be very dynamic and the game would have tons of replay value.
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