reasons why i think Gears actually deserved the 9.6.
1) the game fuses two types of shooting styles almost perfectly, which i think a lot of people dont give credit to. the covering mechanic in gears is usually compared to tactical shooters like GRAW and R6V, while the shooting mechanic and guns (along with the high health system) is similar to Halo and UT. the Tom Clancy shooters and Halo/UT are usually viewed as two different types of shooting genre's that never mix, but Gears was one of those games that was able to blend these two types into a fluid game mechanic. its awesome to be tactically taking cover and shooting from afar to take out the locust (GRAW and R6V), but then quickly switch to your shotty and just roll around killing the wretches right and left (Halo and UT)
2) its co-op is second to none. while Halo 2 had co-op as well, it did not nearly perfect the idea of co-op gaming like Gears did. Epic said all along that they developed the SP with co-op in mind, and it shows. picking up your friend from being down really makes it so that you two stick together and work well together. also, the times when you split into different routes still has you helping out your teammate from different vantage points.
3) there is a huge focus on teamwork. if your skills are good enough in games like halo and UT, you can easily take out multiple opponents on your own (e.g. those double kill and triple kill awards that you get in Halo while playing). unless they have the boomshot or hammer, any two decent players can take down a great Gears player with teamwork. the slow pace of the game (compared to halo and UT) allows for two players to easily coordinate an attack on a sole enemy and be successful.
- the fact that the SP only had 4-8 players on the screen at the same time only shows how smart the AI was. in Halo, what is the use of bragging about numerous enemies that you are going against if half of them are just grunts that fall down after a couple of shots. each enemy in Gears (aside from wretches) could kill you... easily if you were not behind cover.
- story was bad, very much agreed. but what about the halo 2 story... especially the ending? :roll: and while Gears SP took 6-8 hours to complete, halo 2's SP clocked in around 8-10 hours... not that much of a difference
- host advantage is annoying if you desparately need to win in order to have fun.
- the Gears community is only as bad as the halo 2 community. glitchers in gears = hackers in Halo 2. and both are filled with juvenile kids/adults.
c0mplex
reasons why i think Gears actually deserved the 9.6.
1) the game fuses two types of shooting styles almost perfectly, which i think a lot of people dont give credit to. the covering mechanic in gears is usually compared to tactical shooters like GRAW and R6V, while the shooting mechanic and guns (along with the high health system) is similar to Halo and UT. the Tom Clancy shooters and Halo/UT are usually viewed as two different types of shooting genre's that never mix, but Gears was one of those games that was able to blend these two types into a fluid game mechanic. its awesome to be tactically taking cover and shooting from afar to take out the locust (GRAW and R6V), but then quickly switch to your shotty and just roll around killing the wretches right and left (Halo and UT)
2) its co-op is second to none. while Halo 2 had co-op as well, it did not nearly perfect the idea of co-op gaming like Gears did. Epic said all along that they developed the SP with co-op in mind, and it shows. picking up your friend from being down really makes it so that you two stick together and work well together. also, the times when you split into different routes still has you helping out your teammate from different vantage points.
3) there is a huge focus on teamwork. if your skills are good enough in games like halo and UT, you can easily take out multiple opponents on your own (e.g. those double kill and triple kill awards that you get in Halo while playing). unless they have the boomshot or hammer, any two decent players can take down a great Gears player with teamwork. the slow pace of the game (compared to halo and UT) allows for two players to easily coordinate an attack on a sole enemy and be successful.
- the fact that the SP only had 4-8 players on the screen at the same time only shows how smart the AI was. in Halo, what is the use of bragging about numerous enemies that you are going against if half of them are just grunts that fall down after a couple of shots. each enemy in Gears (aside from wretches) could kill you... easily if you were not behind cover.
- story was bad, very much agreed. but what about the halo 2 story... especially the ending? :roll: and while Gears SP took 6-8 hours to complete, halo 2's SP clocked in around 8-10 hours... not that much of a difference
- host advantage is annoying if you desparately need to win in order to have fun.
- the Gears community is only as bad as the halo 2 community. glitchers in gears = hackers in Halo 2. and both are filled with juvenile kids/adults.
c0mplex
reasons why i think Gears actually deserved the 9.6.
1) the game fuses two types of shooting styles almost perfectly, which i think a lot of people dont give credit to. the covering mechanic in gears is usually compared to tactical shooters like GRAW and R6V, while the shooting mechanic and guns (along with the high health system) is similar to Halo and UT. the Tom Clancy shooters and Halo/UT are usually viewed as two different types of shooting genre's that never mix, but Gears was one of those games that was able to blend these two types into a fluid game mechanic. its awesome to be tactically taking cover and shooting from afar to take out the locust (GRAW and R6V), but then quickly switch to your shotty and just roll around killing the wretches right and left (Halo and UT)
2) its co-op is second to none. while Halo 2 had co-op as well, it did not nearly perfect the idea of co-op gaming like Gears did. Epic said all along that they developed the SP with co-op in mind, and it shows. picking up your friend from being down really makes it so that you two stick together and work well together. also, the times when you split into different routes still has you helping out your teammate from different vantage points.
3) there is a huge focus on teamwork. if your skills are good enough in games like halo and UT, you can easily take out multiple opponents on your own (e.g. those double kill and triple kill awards that you get in Halo while playing). unless they have the boomshot or hammer, any two decent players can take down a great Gears player with teamwork. the slow pace of the game (compared to halo and UT) allows for two players to easily coordinate an attack on a sole enemy and be successful.
- the fact that the SP only had 4-8 players on the screen at the same time only shows how smart the AI was. in Halo, what is the use of bragging about numerous enemies that you are going against if half of them are just grunts that fall down after a couple of shots. each enemy in Gears (aside from wretches) could kill you... easily if you were not behind cover.
- story was bad, very much agreed. but what about the halo 2 story... especially the ending? :roll: and while Gears SP took 6-8 hours to complete, halo 2's SP clocked in around 8-10 hours... not that much of a difference
- host advantage is annoying if you desparately need to win in order to have fun.
- the Gears community is only as bad as the halo 2 community. glitchers in gears = hackers in Halo 2. and both are filled with juvenile kids/adults.
c0mplex
true, but i have to disagree with your first point. the online multi is just a bunch of shotgun shootouts, you can't tell me it isn't. and seriously, besides insane, the AI was dang stupid, especially with your allies. certainly an improvement over battlefront 2 though.
also your first bullet does not make any sense. the elites were a lot tougher on legendary than the locusts ever were on insane. if you clock insane time vs. legendary time, gears of war campaign is really short. having a lot of enemies adds variety, instead of what gears did, just making them different based on the weapon they had.
the host advantage is annoying even if you're having fun, as you just get killed without being able to do anything.
if you go online right this second, i guarantee you the gears community is way worse than the halo 2 community.
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