That's the problem with this site's odd approach to rating numbers. Rounding up a few points looks good for the game and for the site, but it's not possible now to give what could potentially more accurate number.
After completing it, and playing online a few times, I don't think it's THE best game around, but I think I understand why the 10s came about. It has to be remembered firstly that 10 DOES NOT equal perfection. No scale with such a small range could ever encompass perfection. But I do remember that amongst the people that didn't like the previous GTA's, the cartoony over the top feel is what these people complained about, they considered the games "mindless". And given that "realism" is currently the In thing, the change in direction is quite noticable to people who played the others a lot. It is quite different to Vice City and SA, this game, when you get past the initial similarities. And it seems that lots of people actually preferred the "mindless" violence and freedom over this more narrative driven, realistic approach.
Even though the type of story they are going for meant they needed the main story missions to go a certain way, I don't think it would have been too much to stick in some more variety in the side missions. Personally, I loved the remote control cars and planes and helicopters from SA. :D And for the love of Christ, remove the bike chase missions if you are going to use more realistic driving!
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