I'm forced to play the bad guy here. There was nothing particularly earth shaking in GTA IV, save, for the nauseating amount of pulse and detail of Liberty.
It feels like interactive propaganda for one-this kind of bias is off-putting and childish.
Niko moves with all the grace of a drunken one-legged bovine-seriously it's a pain to move in a straight line in this game. (That and we're forced to hold a button to move at a reasonable pace, Liberty is a beauty and all that but staying in awe-struck tourist auto-pilot is a real hassle.)
I've been driving now for seven years and I can confirm that hitting a curb at roughly 7 mph will not pinball your car or force you into some marathon roll. (Odd how "Rolled Over" was still such a pain given these exaggerated physics)
Mission variety is non-existent. Each follows a tired formula of Drive here (with or without a timer) , Kill bad people here, or more often chase this guy to this point and kill him at that point. It's all very cinematic---that part of cinema that is very predictable, boring, rehash from summers past.
The story is a by the book, cut and paste rendering of a rags to slightly better rags tale that is all too commonplace given Rockstar's track record and obvious ethical sympathies. (Funny how my Niko by game's end had over 900k-not bad for an immigrant, he's making more than me and 98% of Americans-tragic, I know)
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