[Halo 3]Melee attack: what's your tactic?[Halo 3]

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rsenator

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#1 rsenator
Member since 2007 • 25 Posts

Theories abound but it seems, from a web search sampling, that the majority of Halo 3 players believe that melee kills are determined by shield level and not who strikes first. If this is the case, then how do you use this to your advantage?

*deploys flame shield*

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CrackerRiley023

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#2 CrackerRiley023
Member since 2003 • 1057 Posts
my strategy: melee WAY to soon and get killed by the other guy. That is what I usually do...
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sandroDX

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#3 sandroDX
Member since 2007 • 3661 Posts
i dont have a tactic.. i have luck.. wich is not much....
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Dub_c6969

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#4 Dub_c6969
Member since 2004 • 6014 Posts

This is how melees work in Halo 3. Who ever has the most health at close range will win the melee fight no matter what.

Example

I have no shields and the person I'm trying to kill has a 1/4542354235324532354 of shields left. He will win. Even if he Melee's 2 seconds later he will kill you. Your beatdown can not hurt him at close range if he melee's with in 2 seconds.

LINK with Video

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CrackerRiley023

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#5 CrackerRiley023
Member since 2003 • 1057 Posts
^^I like where you are trying to go with this, but that cannot be true. I understand you thinking but the 2 second timing window is HUGE. it would make more sense if it was something like 1/10 of a second or something.
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sandroDX

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#6 sandroDX
Member since 2007 • 3661 Posts
it would make more sense if it was a "i hit first-i kill you" system.. not a "i hit first - i end up dead" system...
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Angelos13

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#7 Angelos13
Member since 2007 • 28 Posts
It's quite obviously the worst aspect of Halo 3 Multiplayer. I have no idea why they did it. The thing is, you can even hear your melle land first, and a second after you're killed. I hope they fix it, although it's highly unlikely.
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rsenator

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#8 rsenator
Member since 2007 • 25 Posts

The system is what it is. For example, this scenario happensseveral times in a ranked match where both myself and my opponent go in with guns blazing but I know that I started first and we're both using assault rifles--the opponent wins the melee attack. Why...not because I hit last but because when he hit be my shield was lower.

Theoretically,thewinning tactic in a gun fightis actually to melee your opponent as late as you can and simply hope that his shield was lower than yours when you land your blow. I know that the obvious logical flaw is that his blow should kill you if your shield is low, e.g. 1/2 or less. For some reason, flaw in the AI perhaps, the timing doesn't seem to factor in and thus during the encounter it is more about who makes contact against the lowest shield.

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3eyedrazorback

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#9 3eyedrazorback
Member since 2005 • 16380 Posts
I shoot...hit X and Jump at the same time. Sometimes they miss. It usually works though. I pwn. D: and I'm modest.
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judas-savior

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#10 judas-savior
Member since 2005 • 417 Posts

Melee can work on so many levels and its not always who hits first as if im low on shield I will always throw a grenade before entering that sort of combat situation. I some times hit first jump back and shoot them or I get them with the assault rifle or the rather generic shotgun melee lol.. but I assure melee is not esecial to kick ass because if your that kind of player I will run backwards as I shoot and throw grendades so you cant melee or I will snipe or battle riffle it.. stickies etc.

Everyone thinks its a melee game or something like that but there is not one ****of play that cannot be countered by another, there is no way to constantly dominate, it used to be the noob combo im halo 2, now its melee for halo 3, but its easily beatable.. this kind of thing just differenciates the difference between run and gun and skilled player.

Just tactics and melee seems to be something people can learn easy, I admit I use it alot especially with the shotgun and maluers but I still get my ass kicked sometimes aswell lol..

just find a way to counter it or use it better than someone else =).. besides just a game right

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grayoldwolf

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#11 grayoldwolf
Member since 2005 • 2274 Posts

Bungie addressed this in their last weekly update. Here's how it works:

1.) In the event of any non-simultaneous strike, the person who melees first will win IF his opponent's health is low enough that he can be killed with one strike.

2.) In the event of a simultaneous strike, the person with the most health wins, assuming both players health levels are low enough that they can be killed with one strike.

Obviously if your shields are up you might survive a melee attack and then be able to beat down your opponent if his shields are lower than yours were.

Sometimes on movie playbacks it looks like the person to strike second wins. In truth, this is an animation glitch caused by server lag. The strikes are calculated in real time, but the animation takes half a second to catch up. Regardless, the correct person wins, however it looks in the movie. They are trying to fix this, but the easiest way to do so is have host advantage (a la Gears) which is not preferable.

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metallica_fan42

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#12 metallica_fan42
Member since 2006 • 21143 Posts
I don't really have a tactic. I hit them if they're close, if not, I'll shoot them.
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Tmills_basic

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#13 Tmills_basic
Member since 2002 • 483 Posts
The only thing I dont like is the whole "Melee Zoom" thing where someone will be firing at you, and then all of a sudden they melee and the melee carries them a good two feet towards you, even if you are backing up. Now I understand that you move forward faster than you move backward...but sometimes someone will melee you from seriously 2 or 3 feet away and fly towards you. Its a little rediculous.
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qbell

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#14 qbell
Member since 2006 • 1035 Posts
just make sure to be shooting at his head before meleeing him. you will win
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_en1gma_

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#15 _en1gma_
Member since 2004 • 14617 Posts

Avoid close encounters in all cases because the melee system is noobified and takes no skill or reflex or timing.

The melee system is garbage/10.

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CrzyOz300

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#16 CrzyOz300
Member since 2005 • 191 Posts
my tatic is to shot him first hit him first and get assassinated by his teammate that's usually how it works for me.
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AL13NK1LL3R

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#17 AL13NK1LL3R
Member since 2005 • 1394 Posts

it would make more sense if it was a "i hit first-i kill you" system.. not a "i hit first - i end up dead" system...sandroDX

thats in halo 3 ( i shoot u first, i ended up dead) , which is pisses me off so that why i quit playin halo 3, it just too different then halo 2, i rather play halo 2 over halo 3 any day...imo

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Packt

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#18 Packt
Member since 2004 • 3380 Posts
I just assumed it was the lag compensation. I mean obviously Halo 3 has lag, they're just very good at hiding it. Works good with bullets, but up close and personal melee twitchers can't understand when they don't get the kill even though it looks like they hit first.