The game isn't bad, but it's deeply disappointing. Ubisoft Montreal is 2/2 i guess as far as disappointments go.
The game looks like a great game, it sounds like a great game, it smells like a great game, and by God it WANTS to be a great game....but it isn't a great game.
The AI, while good at running flanking maneuvers, is hideous. Hit detection runs into problems. Screen tearing is all over the place. As people have mentioned, driving between missions or mission objectives is a huge pain, not only because it takes a while, but because the map system blows. You don't have freedom to zoom in and zoom out on the map, just presets. Also, you can't ping a location at will and even when the game pings locations for you, it doesn't give the path, only the dot. Considering the roughenss of the terrain, this gets nasty. Worse still, your path will be laden with jeep patrols and guard posts, all of whom will give chase, and some of whom have RPGs. Half the time, the trip to your mission is as dangerous/more dangerous than the mission itself. Even if you kill all the guards at a post, there's a strong chance your car is blown to bits and you'll be walking.
Worse still, the guard posts respawn incredibly quickly. I killed a guard post off and left it on fire...the fire was not even out when guards started popping up again.
The worst crime in the game though, i think, is how repetitive the missions are. All the side missions are the same, and as far as the main quest missions go, they all follow the same structure more or less without exception: drive somewhere, kill a whole crapload of dudes to get through the item you need to collect/helpless guy you need to kill/thing you need to detonate. The last part never poses a challenge, so it just ends up being you driving to a place and killing a whole bunch of faceless thugs....again and again and again.
For sheer effort, tone, and atmosphere alone, I'd give this game a 7.5
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