How good is the physics system?

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NicAgent

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#1 NicAgent
Member since 2005 • 4693 Posts
I'd imagine that if Epic did such a good job with this game, chances are they paid much attention to their physics system. So I wonder - does it stack up to reality? Is it actually realistic when a downed player is shot for the kill, that the bullet hitting sometimes causes the player to flip? And also, is it realistic for the boomshot's rockets to "arc" - making it more of a grenade launcher than a rocket launcher. That doesn't add up to me considering there is a trail of smoke coming out of those rockets - so its course should not be affected due to gravity.
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TuneSeeker

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#2 TuneSeeker
Member since 2006 • 127 Posts
There is a fine line between realistic physics...and just plain out freaking awesome physics
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NicAgent

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#3 NicAgent
Member since 2005 • 4693 Posts
There is a fine line between realistic physics...and just plain out freaking awesome physicsTuneSeeker
while some games could flat-out defy the laws of physics (i.e. Extreme-G 3), a game would be no fun if you went straight through walls
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NicAgent

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#4 NicAgent
Member since 2005 • 4693 Posts
actually i meant to post this thread on the gears of war forum - well oh well i'd say this thread could relate to any xbox 360 game
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kingdmudrfrfan1

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#6 kingdmudrfrfan1
Member since 2006 • 521 Posts

There is a fine line between realistic physics...and just plain out freaking awesome physicsTuneSeeker

yeah