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Ever since I got a nice surround sound system, gaming has been so much more enjoyable. Not only the score, but all of the little sound effects too. I would definitely say music is a huge importance in a game because it sets you up for a certain feeling. I definitely get more pumped up with an epic symphony orchestra in the background when I know I'm about to go into an epic battle.
For story driven games the music can be important for atmosphere, some games its hardly needed. I don't think I could have ever fallen in love with Silent Hill without its music and to some extent I could say the same about the original Fable. but I find myself turning the music to about 25% in any FPS most of the time I cant hear it over the combat and I hate when I mistake a beep or bop for my phone and look away for nothing.
I think speech in games is a larges subject, a lot of the games I have played recently don't have good speech options and to me its really important. I don't like having to have the subtitles on while I play a game and I find it frustrating when the sound of combat or music clouds speech, or when the speech dose not have its own volume level and it shares one with the music you end up with mumbles.
At the least 50% of the game for me, Halo had the best sound and music and still does in the 300 plus games i have bought since Halo. The only grip i have had about games is the weak sound of weapons. Some are great others are weak, The reason i never got into gears of war, weak sounding guns ! and yes i have a very high end sound system. MW2 has amazing sonding guns, "black" Had great guns. jamming14
You think halo has better sound effects than bad company 2?
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