How much of Bioshock is being made up?

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Soldi3r1stClass

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#1 Soldi3r1stClass
Member since 2006 • 205 Posts

I remember games like STALKER (prob a bad example but its the first one that comes to mind) talking about the many brilliant nuances of their game. How combat takes different turns and evolves. They promised time actually affecting the world and other characters acting independently. Then the delivery ended up being a light show with little or nothing of what they talked about. In C&C3 they said there would be combat adaptive AI that would change to suit your style. In other words the constant onslaught of forces would change a path when approaching your base.

Anyway what im getting at is that, while Bioshock does look like itll be a really fun game, im really sick of hearing them talk about all of this breaking new stuff that when you play the game you see its System Shock 2 with a new shine and nothing else. Honestly they are describing their AI like it is someautonomous self awaresuper computer while id bet my car that if youre put inthe sameroom with the same guy twice all he'd do different is run in a different direction than before. The restll be clever scripting.

Anybody else think that there's a little too much being promised that just wont be delivered?

No fanboy-love-bioshock-or-die please.