I'm sure all of us remember ragdoll physics, one of the worst trends to besiege gaming last generation. You'd kill a character, and watch their limbs fly every which way as they skidded across the landscape in a bloody tangle of broken limbs and cheesy death. As the new generation approached, we saw a decline in this, but in one of the newest and most highly lauded games of the year, fallout 3, ragdoll physics seem to have made a comeback.
The question is: does fallout 3 overuse a ragdoll engine, or do the trailers online just not do it justice?
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