I thought we were done with ragdoll physics? (Fallout 3 Question)

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AnotherMulligan

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#1 AnotherMulligan
Member since 2008 • 237 Posts

I'm sure all of us remember ragdoll physics, one of the worst trends to besiege gaming last generation. You'd kill a character, and watch their limbs fly every which way as they skidded across the landscape in a bloody tangle of broken limbs and cheesy death. As the new generation approached, we saw a decline in this, but in one of the newest and most highly lauded games of the year, fallout 3, ragdoll physics seem to have made a comeback.

The question is: does fallout 3 overuse a ragdoll engine, or do the trailers online just not do it justice?

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xraystar

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#2 xraystar
Member since 2003 • 1150 Posts

I'm sure all of us remember ragdoll physics, one of the worst trends to besiege gaming last generation. You'd kill a character, and watch their limbs fly every which way as they skidded across the landscape in a bloody tangle of broken limbs and cheesy death. As the new generation approached, we saw a decline in this, but in one of the newest and most highly lauded games of the year, fallout 3, ragdoll physics seem to have made a comeback.

The question is: does fallout 3 overuse a ragdoll engine, or do the trailers online just not do it justice?

AnotherMulligan
ragdoll physics never died out or should even be considered a trend - it's only improved; unless you're talking about Halo, where's it's funny as hell or in GTA IV where it looks painfully realistic (but still funny as hell!)
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gp19

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#3 gp19
Member since 2005 • 4252 Posts
[QUOTE="AnotherMulligan"]

I'm sure all of us remember ragdoll physics, one of the worst trends to besiege gaming last generation. You'd kill a character, and watch their limbs fly every which way as they skidded across the landscape in a bloody tangle of broken limbs and cheesy death. As the new generation approached, we saw a decline in this, but in one of the newest and most highly lauded games of the year, fallout 3, ragdoll physics seem to have made a comeback.

The question is: does fallout 3 overuse a ragdoll engine, or do the trailers online just not do it justice?

xraystar

ragdoll physics never died out or should even be considered a trend - it's only improved; unless you're talking about Halo, where's it's funny as hell or in GTA IV where it looks painfully realistic (but still funny as hell!)

realistic or not, I agree with you, they're pretty funny

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jedbaldoni

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#4 jedbaldoni
Member since 2007 • 440 Posts

I'm sure all of us remember ragdoll physics, one of the worst trends to besiege gaming last generation. You'd kill a character, and watch their limbs fly every which way as they skidded across the landscape in a bloody tangle of broken limbs and cheesy death. As the new generation approached, we saw a decline in this, but in one of the newest and most highly lauded games of the year, fallout 3, ragdoll physics seem to have made a comeback.

The question is: does fallout 3 overuse a ragdoll engine, or do the trailers online just not do it justice?

AnotherMulligan
this thread sucks
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Avenger1324

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#5 Avenger1324
Member since 2007 • 16344 Posts

What would you want to see instead of ragdolling?

Every enemy to fall to the ground in the same animated way and then fade away?

Ragdolling is progress from the old days, but it needs to be done well for it to appear realistic and not a joke. Also rag-doll physics never died away or declined. Maybe you've just been playing games that haven't used it.

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sonj

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#6 sonj
Member since 2003 • 145 Posts
I think Fallout3 did this on purpose. The ragdoll effect is sort of dramatized in the game but I only notice it when useing VATS and a leg/head/arm explodes the body really does ragdoll hard. I think I read/listend to a video interview that said they made this effect more prevelant on purpose. But I could be wrong.
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elmafia

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#7 elmafia
Member since 2003 • 1490 Posts
[QUOTE="AnotherMulligan"]

I'm sure all of us remember ragdoll physics, one of the worst trends to besiege gaming last generation. You'd kill a character, and watch their limbs fly every which way as they skidded across the landscape in a bloody tangle of broken limbs and cheesy death. As the new generation approached, we saw a decline in this, but in one of the newest and most highly lauded games of the year, fallout 3, ragdoll physics seem to have made a comeback.

The question is: does fallout 3 overuse a ragdoll engine, or do the trailers online just not do it justice?

xraystar

ragdoll physics never died out or should even be considered a trend - it's only improved; unless you're talking about Halo, where's it's funny as hell or in GTA IV where it looks painfully realistic (but still funny as hell!)

euphoria and ragdoll= win

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snakehips57

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#8 snakehips57
Member since 2006 • 566 Posts
Exaggerated ragdoll physics are brilliant and funny as hell. Saints Row 1/2 anyone?