[QUOTE="EnigmaticBeauty"]I would design a game focused on mazes, where players must know when to work together and when to double cross one another, using a multitude of different items based on the mazes's theme. You can for instance, pick up an item that can cut down large hedges or create a wall out of thin air and block another player.
Or you can help a friend onto a ledge and he can leave you stranded, only to go further ahead and end up stranding himself, while you've found another path.... Basically it could be a large party game ideal for Xbox Live.
julianwelton
Thats sounds fun I would play that!
Well, I would have six or seven themes and weapons and items built around the themes. For instance, a cartoony world where two characters are arguing in a house and they're throwing objects like pianos...TNT, safes, kitchen sinks, knives and forks. Some of which block your path randomly, others hit you and affect you...
for example, a safe can fall on top of you and lock you inside, trapping you. You either have to wait for someone to come by and made a deal with them to spring you, maybe for an item or something or you can try and crack the safe yourself...to get out... or... another player can put some TNT behind the safe and blow it sky high, and you land somewhere closer to the goal or futher away.
I think it would make a great party game. It's something I may draft out further with my screenwriting partner from England. He's like me, he plays a lot of videogames. We'd just need a good team behind us to create a working demo. I would say, Microsoft and Sony might bite at the chance.
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