Improving the FPS Game, Obvious Solutions To A Now Stale Genre

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Palehorse2211

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#1 Palehorse2211
Member since 2011 • 53 Posts
I don't know what the average age is around here but I remember playing Doom when it was brand new and pretty much established the "first person shooter" genre of games. Later came Duke Nukem and then Delta Force, a shooter game that I really loved and to this day I think it is a high water mark in the FPS realm that even Call of Duty has not matched in some respects. Regardless, the FPS game has been around for quite awhile now and frankly I think it has just gotten stale and repetitive. As evidence of that I offer up the latest addition to the XBox FPS list of games, Home Front. I'm not sure why they called this game Home Front other than they had to call it something and they couldn't just call it "Call of Duty knock off with a little Battlefield thrown in." This is without a doubt one of the most disappointing games I have purchased in a long time. The software designers didn't even try to distinguish it from COD for starters. The controls are exactly the same, the weapons are the same, skills and abilities are the same, even some of the in game graphics are straight out of COD. To make matters worse, the online multi-player game play is terrible. At least it is to me given that when I play COD I only play "hardcore" online. Home Front has no such category for online players which leaves you playing basic team death match, . . . . just like COD team death match. I don't know about the rest of you guys but personally I get tired of having to put almost a full magazine into another player to take them down. Bullet penetration is non existent as well. During one match I hid behind the door of an 18 wheeler trailer while an enemy blasted away on the other side, literally at point blank range, with the .50 cal mounted on a Humvee. The bullets would not pass through. At least COD has realistic bullet penetration. And who came up with the idea of the "Battle Commander" style of play? What an epic failure. Yeah lets put a red box around the other teams best players so everyone knows right where they are, thus eliminating the advantage to being a good shooter because the entire enemy team knows your position at all times. Fail. Finally, lets cover the pathetic servers. As of two days ago I was still getting randomly dropped from servers during play and about every fifth or sixth match the lag would get so bad that half the room would quit in the middle of a match. Who can blame them. But hardware issues are not my major complaint here. My major complaint is that Home Front was supposed to be the latest and greatest and in truth it's nothing but a half baked lame version of Call of Duty. Now you might think that I'm a big Call of Duty fan. Not true. In fact I generally don't like COD because the maps are tiny and the whole game is obviously geared for nine year old kids with no attention span to run around and spray and pray. In fact I'm not even sure why COD has sniper rifles as part of the game given how tiny the maps are. It's one saving grace is the "hardcore" option during online play. Players are less likely to just run around in the open like an idiot in a match where 1 or 2 bullets will put you down. Still, the maps are tiny and I find myself longing for the ability to jump in a tank or a humvee like Battlefield. Of all the recent FPS games, I personally found Battlefield 2 to be the most enjoyable. It had large maps so you could move around and actually do something. You could even snipe if you so desired. It had the vehicles and it was generally fun to play. The downside to BF2 was that, like Home Front, you just about had to dump a whole magazine into an enemy to put them down and the team killing got pretty ridiculous at times. Recent versions of COD have addressed this issue by booting players from a match after 3 team kills. If Battlefield 2 had been so programed it would have been much better. So, how do we evolve the first person shooter? Sooner or later players are going to get tired of playing COD and it's various clones. I have a few ideas that I think might work. Basically the whole idea revolves around combining Call of Duty and Fallout. What was great about Fallout? It was open ended. Players were not forced to follow some story line that some software developer programmed into the game. If you wanted to just wander the waste lands and collect weapons and caps, you could do that and in so doing the game offered countless hours of enjoyment. Even the early on reviews of Fallout 3 encouraged players not to follow the story line as the game would be over far too soon and there would be vast areas of the map left unexplored. Fallout 3 was a game designed to let the player explore a vast world at his own leisure. The combat in Fallout 3 was also fairly FPS in nature. It featured the VATS system that allowed players to target specific body parts of an enemy. It was enjoyable but I always personally felt the combat would have been more enjoyable and intense if the player could just aim and shoot and let the computer figure out the damage instead of freeze framing an enemy in the middle of a gunfight. So how do we combine Fallout with COD? Well, lets take a look at Home Front as an example. In the campaign version of Home Front the player assumes the role of a civilian freedom fighter who is desperately fighting the invading North Korean army. But the player must follow the campaign set up by the game designer. What if he didn't have to do that? What if instead, they had just designed a large map much like Fallout 3 and filled it with points of interest? Instead of going on missions to vanquish the enemy the player can just find an abandon building to hole up in. At that point the player must struggle to survive. Find fresh water and food and gather weapons. Of course the landscape of the map would be regularly patrolled by KPA military and there would be military strong holds at various locations. The player could survive by ambushing unsuspecting KPA units and taking their weapons and food. There might be human slavers living an old abandon department store and the player might decide that they need to be dispatched. Of course that would also mean collecting more equipment to make life a little easier. You could program the game so that a small group of followers live, work and survive with the player, but I would say no more than five. Together they could take out KPA or other various bad guys around the world in which they live. In essence the game becomes open ended and while there would still be a storyline to follow if the player wanted to, there would also be countless hours of roaming the war torn suburbs in search of food, weapons and friends, even still functioning vehicles. But that only address the campaign. The real question is, how do you handle the online play? Lets face it, at least half of all online players are just there to run and gun. They have zero attention span and zero patience. They just want to get their gun off and shoot something. In all the years that I have played these games online I have only ever seen one match in which the players actually worked together as a team and had a plan and that was on the first Modern Warfare game. Most interestingly was the fact that the players were all female. I just happened to get put on their team at the start of a match at which point they let me know that they had a plan and I shouldn't mess it up for them. Well this was first for me so I said "ok I'm in." We were on the Bog map for those of you that remember that one. The match started and these girls fanned out to their respective positions. They worked together and talked to one another and I'm here to tell you they absolutely destroyed the other team full of guys who were of course just doing the usual run and gun, lone wolf routine. It wasn't even close they decimated the other team. At the end of the match the computer shuffled me to the other team and before play started I let the guys on my team know that they were about to get their collective butts whipped and found another match. So, do we just follow the COD sort of mantra? Create a multi-player that is comprised of tiny maps where people just run around and have intense but short firefights and there is no real skill or talent involved? I think there are plenty of games that already fill that need. Instead I suggest an online shooter that features some really large maps. Not quite as large as a Fallout 3 map, but large maps all the same. I know the first thing that everyone is worried about is that it will just become a sniper fest where guys lay on a hilltop and pick off anyone dumb enough to run into the open or stick his head up. The solution to that is simple. Either eliminate sniper rifles altogether or limit them to say 1 sniper per team during an online match. Personally I would favor not permitting sniper rifles as a general rule. Given that you are on a very large map means you would also be able to field a large team. Home Front's claim to fame is 16 players per team during online play. What about 50 per team? What if you had 100 guys in a single online match at a time, none of them could snipe you and the map was an equivalent to say 600 acres of land? Now that would be some interesting online play. Of course, given my fondness for Battlefield 2, I would be in favor of vehicles. Everything from ATV's to main battle tanks and of course helicopters. I could even see including troop carrying helicopters like the Blackhawk so that a team could carry 8 or 10 guys to the far side of the battlefield in a hurry. Watch out for those shoulder fired missiles though. But how do we get guys to work together as a team? Well, the fact of the matter is that there will always be those guys that just want to lone wolf it and will try to run and gun. But when you're on a huge map, run and gun is a lot harder. You will need vehicles and that means working with your team mates. The next step is to give teams an objective. Battlefield 2 achieved this by making online matches a capture the flag type game. But CTF means static positions that can be tuff to defend, especially once players figure out the best angles and avenues to attack them from. Instead, what if one team was in a convoy of vehicles and their mission was to cross the map from one side to the other and the other team had to ambush and stop them from reaching their objective. Sounds easy right? Ambush the convoy, no problem. But the convoy is all M1 Abrams tanks and a couple Humvees and they have three helicopters flying air cover for them. Not so easy now. This forces teams to work together and in my opinion makes the online play more interesting than just run and gun. This is just one scenario. Others might be things like taking down an enemy fuel depot but the depot is heavily fortified and massive in size. You could rescue a downed American pilot but it's not certain where he is being held and the location changes from one time to the next so players are not always sure where to go. The idea is to give both teams a collective goal to achieve and in so doing encourage them to work as a team. As I said, not everyone will be a joiner but the game could be designed in such a way that the lone wolf guys find it very difficult to be dominant at online play. Sooner or later they will wise up and work with their team members. Anyway, that is where I suggest we take the FPS genre. I'm sure not everyone will agree. But personally I would rather play a survival type game with some intense and interesting combat than just run around and mix it up with a bunch of spray and pray kids. Not all video games need to be geared towards the nine year olds anymore. That's where I come out on it.
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Ilovegames1992

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#2 Ilovegames1992
Member since 2010 • 14221 Posts

I think we need the braindead shooters. Nothing more fun than just having fun shooting things. Yes i love getting into a deep, adventure style game with an intense plot, atmosphere and characters and the bull**** but still you need those games that are just fun. FPS is that genre. Hell, play Bulleststorm for a few hours and tell ne FPS's are stale.

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Palehorse2211

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#3 Palehorse2211
Member since 2011 • 53 Posts

I think we need the braindead shooters. Nothing more fun than just having fun shooting things. Yes i love getting into a deep, adventure style game with an intense plot, atmosphere and characters and the bull**** but still you need those games that are just fun. FPS is that genre. Hell, play Bulleststorm for a few hours and tell ne FPS's are stale.

Ilovegames1992
They're stale. But it's a matter of opinion. If you enjoy them than that's you. I enjoy them too and they have their place, but I'm just suggesting it's time for the FPS to evolve. Some company is going to take that next step. I'm just throwing out ideas about what that step might be.
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Ilovegames1992

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#4 Ilovegames1992
Member since 2010 • 14221 Posts

[QUOTE="Ilovegames1992"]

I think we need the braindead shooters. Nothing more fun than just having fun shooting things. Yes i love getting into a deep, adventure style game with an intense plot, atmosphere and characters and the bull**** but still you need those games that are just fun. FPS is that genre. Hell, play Bulleststorm for a few hours and tell ne FPS's are stale.

Palehorse2211

They're stale. But it's a matter of opinion. If you enjoy them than that's you. I enjoy them too and they have their place, but I'm just suggesting it's time for the FPS to evolve. Some company is going to take that next step. I'm just throwing out ideas about what that step might be.

I wouldnt want them to become something else. FPS's are what they are. And they sell very well because of it. If you want something different try something else.

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Palehorse2211

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#5 Palehorse2211
Member since 2011 • 53 Posts
Change is inevitable. FPS games sell well because most players don't know anything else. Sooner or later someone will evolve the genre and FPS games will change. You'd sooner hold back the tide with a broom than stop it. It's just part of life. I'm not saying they will disappear altogether mind you. For instance, some people still play Monopoly and it's been around for decades. But it has a much smaller following than it once did and did you know the original Monopoly board was round? It evolved. lol Shooters are going to evolve too, that's just the way it is. Someone will come up with something that will make them more interesting and everyone will migrate to that format. From that format to another and so on and so on. I'm just wondering what that will be. Maybe someone is working on a shooter that is designed to be played on the Kinect system? That might be an interesting development. You know PS3 already has that gun for Killzone don't they?
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Mau-Justice

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#6 Mau-Justice
Member since 2008 • 4907 Posts

1 bullet kills do nothing for me. It's a video game, I don't need realism. I'd rather be able to take some damage and have a fighting chance. As far as teamwork...get some people to play with? Problem solved.

If you're expecting big things out of randoms, you're asking for too much.

My problem with FPS games is they start to get boring. Your character isn't evolving. I need to be earning things, tons of weapons/attachments, customization etc...FPS games with RPG elements are my favorite. So I agree with your Fallout theory. I also don't like the feel of being pushed down a linear path from one set piece to the next, the open world idea like Farcry is a good one.

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speedfreak48t5p

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#7 speedfreak48t5p
Member since 2009 • 14491 Posts

FPS's don't need large open areas to explore. It will get boring and the player will often not know where to go, unless the game gives perfect directions to help them out. But not every game needs to offer choice to the player. It's cool to be able to choose what you want to do, but we have Fallout 3 for a reason. There are also other games that are set up in a similar way (I hate Fallout 3 by the way)

Perhaps a better option is Crysis 2. Open up the linear areas so players can have different options on how to perform their objectives. Do you want to sneek past the enemy? Or how about sniping? If not, just go guns blazing and shooting rocket launchers. Open worlds are great for some genres like RPG's, but many players don't like those kinds of games and prefer FPS's. Some players don't like open worlds and the FPS genre is one that doesn't rely on open worlds (usually) so it makes a great fit for those players (like me).

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Dassembrae

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#8 Dassembrae
Member since 2011 • 484 Posts
I want more shooter/rpg hybrids, ala Mass Effect and Borderlands. :)
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El_Zo1212o

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#9 El_Zo1212o
Member since 2009 • 6057 Posts
I like your ideas. The only suggestion I have is regarding how to get people to stick together- it's simple, really: no respawns. And a HEAVY penalty for quitting a match. If you're talking about 50 people on a side and no respawns, people are going to be scared of dying. That makes for good teammates.
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Ilovegames1992

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#10 Ilovegames1992
Member since 2010 • 14221 Posts

I like your ideas. The only suggestion I have is regarding how to get people to stick together- it's simple, really: no respawns. And a HEAVY penalty for quitting a match. If you're talking about 50 people on a side and no respawns, people are going to be scared of dying. That makes for good teammates.El_Zo1212o

Pretty much like Gears then.

And 50 people on one team on Xbox live, whhaaaaaa??

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doubalfa

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#11 doubalfa
Member since 2006 • 7108 Posts
it doesnt have to evolve, it has to increase the options, there are group of people who enjoy fast paced games like call of duty, there are others who enjoy more tactical gameplay like rainbow six, others value teamwork over lone wolves like bttlefield, others have tons of realism, others are meant for coop pick and play like Left 4 Dead...see this all of them are contemporary shooters set in a close to our present timeline yet different, the sad thing is that most games are trying too hard to be the next CoD, to my mind comes 3 of the last FPS top tier releases...Call of Duty Black Ops, Medal of Honor and HomeFront, what has been released for fans of the other type of games? it's been a while since I played a tactical game, or a fun co op game yeah left 4 dead was released a year and a half ago, but there is nothing like it out there, so I close this with the line FPS doesnt have to evolve it has to increase options
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El_Zo1212o

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#12 El_Zo1212o
Member since 2009 • 6057 Posts

[QUOTE="El_Zo1212o"]I like your ideas. The only suggestion I have is regarding how to get people to stick together- it's simple, really: no respawns. And a HEAVY penalty for quitting a match. If you're talking about 50 people on a side and no respawns, people are going to be scared of dying. That makes for good teammates.Ilovegames1992

Pretty much like Gears then.

And 50 people on one team on Xbox live, whhaaaaaa??

Gears is about small teams - 4, 8 people on a side? So dying still isn't so bad because the match will be over in two minutes anyway- now with 50 people on a side like the OP is suggesting, a match could take anywhere between 15-60 minutes. Much more of a punishment for being careless and/or a lone wolf.
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Ilovegames1992

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#13 Ilovegames1992
Member since 2010 • 14221 Posts

[QUOTE="Ilovegames1992"]

[QUOTE="El_Zo1212o"]I like your ideas. The only suggestion I have is regarding how to get people to stick together- it's simple, really: no respawns. And a HEAVY penalty for quitting a match. If you're talking about 50 people on a side and no respawns, people are going to be scared of dying. That makes for good teammates.El_Zo1212o

Pretty much like Gears then.

And 50 people on one team on Xbox live, whhaaaaaa??

Gears is about small teams - 4, 8 people on a side? So dying still isn't so bad because the match will be over in two minutes anyway- now with 50 people on a side like the OP is suggesting, a match could take anywhere between 15-60 minutes. Much more of a punishment for being careless and/or a lone wolf.

Why would you want to play a video game on multi player where if you die, say get spawn killed, you cant play for the whole game? Nobody would buy it. I dont know what people expect from an FPS but i think they're doing just fine for me atm.

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chasingmaynard

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#14 chasingmaynard
Member since 2005 • 3416 Posts

Why would you want to play a video game on multi player where if you die, say get spawn killed, you cant play for the whole game? Nobody would buy it. I dont know what people expect from an FPS but i think they're doing just fine for me atm.El_Zo1212o

Me and my friends LOVED Socom 1, 2, and 3 back on the PS2. You couldn't just run around like a jackass and then mash a button to be up and running again after you die. A few shots could kill you and you got this awesome rush while playing. It was like playing chess with guns, but any wrong move would take you out of the game.

I remember sitting for minutes at a time in the dead room while watching the last guy on our team play his hardest to outsmart the last remaining players on the other team. When playing with friends there wasn't anything like it. Spectating from the dead room was actually pretty cool most of the time. You had time to discuss the next round and what tactics to try next. We even had plays that we would run for certain levels, because you could actually anticipate the enemies moves. It wasn't just a hodge-podge of random spawning madness that we have in most FPS's today.

Honestly, I'm very biased on the whole matter. These days, if it isn't a Battlefield game it pretty much sucks.

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Ilovegames1992

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#15 Ilovegames1992
Member since 2010 • 14221 Posts

[QUOTE="El_Zo1212o"]Why would you want to play a video game on multi player where if you die, say get spawn killed, you cant play for the whole game? Nobody would buy it. I dont know what people expect from an FPS but i think they're doing just fine for me atm.chasingmaynard

Me and my friends LOVED Socom 1, 2, and 3 back on the PS2. You couldn't just run around like a jackass and then mash a button to be up and running again after you die. A few shots could kill you and you got this awesome rush while playing. It was like playing chess with guns, but any wrong move would take you out of the game.

I remember sitting for minutes at a time in the dead room while watching the last guy on our team play his hardest to outsmart the last remaining players on the other team. When playing with friends there wasn't anything like it. Spectating from the dead room was actually pretty cool most of the time. You had time to discuss the next round and what tactics to try next. We even had plays that we would run for certain levels, because you could actually anticipate the enemies moves. It wasn't just a hodge-podge of random spawning madness that we have in most FPS's today.

Honestly, I'm very biased on the whole matter. These days, if it isn't a Battlefield game it pretty much sucks.

But this hardcore tactical game wouldnt work anyway if you had 20 plus guys and only 3 of you had a mic. Me personally, i like both, i like a bit of tactical, slow paced realistic shooters and the run and gun shooters. Both have their strengths and weaknesses. But i know i couldnt wait the whole game until i get another go that is pretty silly.

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doubalfa

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#16 doubalfa
Member since 2006 • 7108 Posts
a better way to do this instead of one live and wai the whole match would be to have low scoring matches like...1o deaths and your team loses everyone would be a bt more caring about dying
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chasingmaynard

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#17 chasingmaynard
Member since 2005 • 3416 Posts

But this hardcore tactical game wouldnt work anyway if you had 20 plus guys and only 3 of you had a mic. Me personally, i like both, i like a bit of tactical, slow paced realistic shooters and the run and gun shooters. Both have their strengths and weaknesses. But i know i couldnt wait the whole game until i get another go that is pretty silly.Ilovegames1992

Well the thing was that Socom was the first shooter to come with a mic and really use it well for consoles, so everyone was talking back then. That, coupled with the necessity of tactics in the game, made for some good matches and clans.

Back then it was normal to do the waiting. When trying to play it now (a few months ago with my buddies who haven't updated themselves), the flawed controls and weak response time made it unplayable.

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doubalfa

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#18 doubalfa
Member since 2006 • 7108 Posts
actually, I miss the good old days when people talked in games and tried to socialize and have some teamwork, nowadays it's all parties everywhere
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chasingmaynard

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#19 chasingmaynard
Member since 2005 • 3416 Posts

actually, I miss the good old days when people talked in games and tried to socialize and have some teamwork, nowadays it's all parties everywheredoubalfa

Yeah, Socom was awesome at first. Then people would just hold the button down to speak and just blurt out crap. That is when I learned that the gaming population really has some whacko's in it.

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doubalfa

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#20 doubalfa
Member since 2006 • 7108 Posts
I remember my first online interactions in xbox live while playing rainbow six vegas, people was chatty but not in a annoying way and I met some really cool people, as more people got in, the singing, screaming and robot voice people started to the point of annoying
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YoungSinatra25

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#21 YoungSinatra25
Member since 2009 • 4314 Posts

Wall of text. Smaller paragraphs friend...

Off of your title alone I'd say Crysis 2.
(it just needs some polishing)

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DeX2010

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#22 DeX2010
Member since 2010 • 3989 Posts
Call of Duty has ruined the FPS Genre, now its such a cash cow all companies want their FPS Product to appeal to the COD-Player Demographic, This means most FPS games have been Arcad-e-fied. I want a gritty down-to-earth FPS with a long SP, Good Multiplayer and with weapons that don't kill in 3 Bullets(BF got that right). But heck, maybe my requirements for a perfect game are too steep...especially with Bobby Kotick in the game industry.
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Ilovegames1992

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#23 Ilovegames1992
Member since 2010 • 14221 Posts

Call of Duty has ruined the FPS Genre, now its such a cash cow all companies want their FPS Product to appeal to the COD-Player Demographic, This means most FPS games have been Arcad-e-fied. I want a gritty down-to-earth FPS with a long SP, Good Multiplayer and with weapons that don't kill in 3 Bullets(BF got that right). But heck, maybe my requirements for a perfect game are too steep...especially with Bobby Kotick in the game industry.DeX2010

Not really COD's fault. Blame Activision if anything.

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ROFLCOPTER603

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#24 ROFLCOPTER603
Member since 2010 • 2140 Posts

I'd like big games with no respawns, but only if there was a way to revive people, and no penalty for quitting once you were dead. I'd also like there to be AI teammates (think Battlefront) so that one camper couldn't sit in an obscure corner for two hours.

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Palehorse2211

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#25 Palehorse2211
Member since 2011 • 53 Posts
I personally am not a fan of the "no respawn" idea. I agree with the crowd that thinks most people dont' want to sit around and wait until the end of a match to play again. I think respawns on a 15 or 20 second clock is good. Alternate the spawn points so that the other team can't spawn kill and don't set it up like Home Front where it shows you where everyone is on the map as you spawn in. As for keeping the game intense on a big map. That's easy. When a player respawns it should always be near the rest of his team so that he is not running to get back into the fight. Either that or handle it like Battlefield and respawn at a point that has vehicles to quickly carry the player back into the fight. When I say big maps I'm not talking about maps the size of Fallout 3. Not for the multiplayer part of the game anyway. That size map should be for the campaign. For multiplayer I'm thinking something about twice the size of the desert town maps in Battlefield 2. Big, but not too big.
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INF1DEL

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#26 INF1DEL
Member since 2006 • 2083 Posts

Wow, that's a long read. I was beginning to think I was the only one who thought the genre was in desperate need of change. I'm more disappointed by every game that comes out that just has the same CoD-style multiplayer. I'm really tired of small maps packed with campers, everyone only using assault rifles because it's too small to snipe and shotguns have stupidly unrealistic range. I love using vehicles, and sniping, and for either of those you have to have a big map. I think Battlefield 2 did a great job of balancing multiplayer. The maps were just the right size. Every weapon and every vehicle was useful if you knew how to use it.

What if instead, they had just designed a large map much like Fallout 3 and filled it with points of interest? Instead of going on missions to vanquish the enemy the player can just find an abandon building to hole up in. At that point the player must struggle to survive. Find fresh water and food and gather weapons. Of course the landscape of the map would be regularly patrolled by KPA military and there would be military strong holds at various locations. The player could survive by ambushing unsuspecting KPA units and taking their weapons and food. There might be human slavers living an old abandon department store and the player might decide that they need to be dispatched. Of course that would also mean collecting more equipment to make life a little easier. You could program the game so that a small group of followers live, work and survive with the player, but I would say no more than five. Together they could take out KPA or other various bad guys around the world in which they live. In essence the game becomes open ended and while there would still be a storyline to follow if the player wanted to, there would also be countless hours of roaming the war torn suburbs in search of food, weapons and friends, even still functioning vehicles.Palehorse2211

I think this is a great idea for a game, and I've had a few similar ideas myself. It seems like this is what Red Faction: Guerilla was trying to be, but it didn't quite work out. There wes just too much open space and not enough to fill it. I'd like to see this type of game in a large, modern city. The idea also kind of reminds me of Freedom Fighters.

Either eliminate sniper rifles altogether or limit them to say 1 sniper per team during an online match.Palehorse2211

Removing sniper rifles entirely would suck. I love sniping, as do many people. I would be really disappointed if I got a large, open world shooter and there was no sniper rifle. If there was only one sniper, how is it decided who it is? The real solution for this problem is map design. If a team of snipers can dominate the map, it's a bad map. You have to make the map so that sniping spots can be flanked, so a sniper would need a teammate to watch their back while they snipe. Even with a teammate, a well placed grenade could take care of the problem.

What about 50 per team? What if you had 100 guys in a single online match at a time, none of them could snipe you and the map was an equivalent to say 600 acres of land? Now that would be some interesting online play. Of course, given my fondness for Battlefield 2, I would be in favor of vehicles. Everything from ATV's to main battle tanks and of course helicopters. I could even see including troop carrying helicopters like the Blackhawk so that a team could carry 8 or 10 guys to the far side of the battlefield in a hurry. Watch out for those shoulder fired missiles though.Palehorse2211

I think that's what MAG for PS3 is supposed to be, but I don't really know anything about it. I'm sure I would if it were half as epic as that sounds. I don't think this is even possible to do well yet with how slow internet is in most places. There would be too much lag. When 50+ mb/s connections are widely available, maybe.

what if one team was in a convoy of vehicles and their mission was to cross the map from one side to the other and the other team had to ambush and stop them from reaching their objective. Sounds easy right? Ambush the convoy, no problem. But the convoy is all M1 Abrams tanks and a couple Humvees and they have three helicopters flying air cover for them. Not so easy now. This forces teams to work together and in my opinion makes the online play more interesting than just run and gun. This is just one scenario. Others might be things like taking down an enemy fuel depot but the depot is heavily fortified and massive in size. You could rescue a downed American pilot but it's not certain where he is being held and the location changes from one time to the next so players are not always sure where to go. The idea is to give both teams a collective goal to achieve and in so doing encourage them to work as a team. As I said, not everyone will be a joiner but the game could be designed in such a way that the lone wolf guys find it very difficult to be dominant at online play. Sooner or later they will wise up and work with their team members.Palehorse2211

Hell yes. One thing fps's really need is original new gametypes like this. It would be so awesome, hiding in a building on the side of the road with a rocket launcher, waiting for the convoy to get close. Or using vehicles to make a roadblock, and trap them in the street while teammates hit them from all sides. Just thinking about it makes me realize how boring run-aimlessly-and-shoot-everything-that-moves type games are. Even objective gametypes are boring. Static objectives mean there can only be so much variation between matches. If it's in a different place every match, or, moves during the match like a convoy, it would add variation that is desperately needed in the genre.

P.S. Please use the Enter key more often. Makes it a lot easier to read.

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spyd3r108

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#27 spyd3r108
Member since 2008 • 199 Posts

couldnt agree more - this stale genre is just eating the industry - we are in dire need of some reinvention