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Unreal Engine 3, not 3.5. The Engine can do way more than it did in Gears as that was the first game released that uses Unreal Engine 3. Just look at Unreal Tournament 3, Bioshock, Mass Effect, etc. Usually when Epic makes a jump to .5 for their Engine they do something substantial like improve the lighting and physics (Unreal Engine 2 to 2.5) or networking (Unreal Engine 1 to 1.5). Since Gears 2 just look like better textures and polys I don't think it's 3.5
Unreal Engine 3, not 3.5. The Engine can do way more than it did in Gears as that was the first game released that uses Unreal Engine 3. Just look at Unreal Tournament 3, Bioshock, Mass Effect, etc. Usually when Epic makes a jump to .5 for their Engine they do something substantial like improve the lighting and physics (Unreal Engine 2 to 2.5) or networking (Unreal Engine 1 to 1.5). Since Gears 2 just look like better textures and polys I don't think it's 3.5
LoserMike
Well it is 3.5 b/c they have added many new features such as: soft body manipulation, vastly improved water dynamics, increased density in volumetric lighting and of course improved texture manipulation.
Watch the tech demo dude.
[QUOTE="LoserMike"]Unreal Engine 3, not 3.5. The Engine can do way more than it did in Gears as that was the first game released that uses Unreal Engine 3. Just look at Unreal Tournament 3, Bioshock, Mass Effect, etc. Usually when Epic makes a jump to .5 for their Engine they do something substantial like improve the lighting and physics (Unreal Engine 2 to 2.5) or networking (Unreal Engine 1 to 1.5). Since Gears 2 just look like better textures and polys I don't think it's 3.5
DonMega187
Well it is 3.5 b/c they have added many new features such as: soft body manipulation, vastly improved water dynamics, increased density in volumetric lighting and of course improved texture manipulation.
Watch the tech demo dude.
Yep, this man speaks the truth. U.E. 3.5 it is.No, it IS infact Unreal Engine 3.5. Destructable Levels, Better Occlusion, Better water efects, Better dynamic lighting effects on character models, better shading effects on individual elemnts in a given scene, soft body animations, and (cant remember what it's called) where they can now display 100's (1000's?) of enemies on screen at any given time witn no slowdown, fully individually animated... couldnt do any of those things on the first GeOW.
GeOW 1 was one of the first UE3 release titles, and thus GeOW 2 would make sense to be the first UE3.5 release title... that we know of.
Unreal Engine 3, not 3.5. The Engine can do way more than it did in Gears as that was the first game released that uses Unreal Engine 3. Just look at Unreal Tournament 3, Bioshock, Mass Effect, etc. Usually when Epic makes a jump to .5 for their Engine they do something substantial like improve the lighting and physics (Unreal Engine 2 to 2.5) or networking (Unreal Engine 1 to 1.5). Since Gears 2 just look like better textures and polys I don't think it's 3.5
LoserMike
Are you just talking BS because you can. I'd advise you take a look at the new features added to the unreal engine.
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