I like Oblivion's better, it's more challenging, and you actually get different skills from leveling-up.
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I like Oblivion's better, it's more challenging, and you actually get different skills from leveling-up.
I hated having to micromanage skill ups in Oblivion to get good stat gains. Only part of the game I didn't like. So I prefer Fallout 3.
I enjoyed Fallout 3 more...just a general experience system...and getting xp for finishing quests and discovering new locations is a key factor that Oblivion lacks
Oblivion is more realistic, you have to practice the skills to get better at them, were as in Fallout if you find a building in the wastes and level-up, your instantaneously better at lets say hacking a computer. I know this is a stupid reason but it dose bring up a good point.
Oblivion's level-up system is more realistic and immersive, but I'd like to see combination of the two.
I hated having to micromanage skill ups in Oblivion to get good stat gains. Only part of the game I didn't like. So I prefer Fallout 3.
DeadlyZodiac
I agree with you for the most part. It is also bad because you could easily exploit things in Oblivion. However, doing what you do most to gain benefits is a good idea. It helps create a character that forms to you.
In the end, neither is perfect and there is something better out there and combining them might improve both!
Fallout 3. Oblivion's could be great, but it wasn't. Because of how the system worked it was easy to over-level really quickly and/or not be able to raise more than one stat, and you end up sucking. Least FO3 didn't have a 'play your character the way you want and you suck' problem.
A combination where you raise skills by using them but you buy attributes (and other things) via perks when you level up might be interesting, though.
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