Limited ammo in Mass Effect 2!

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MidtownShow

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#1 MidtownShow
Member since 2009 • 68 Posts

Lately I've seen a gameplay video of Mass Effect 2. The atmosphere looks fantastic, and they've made a new amazing HUD.. way better than the old one =D But I've noticed that Shepard is consuming ammo! It seems like the special ammo like "inferno rounds" are the ones that are limited, which is kinda cool. I really like that the special rounds are required to be bought, cuz it was strange that you could amass millions of credits and have nothing to spend it on!

The link for the video: http://www.youtube.com/watch?v=tFiAxt6vqpU

So, are you with or against having limited ammo in Mass Effect 2?

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MazehcS0ul

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#3 MazehcS0ul
Member since 2009 • 1773 Posts

No reloading, no worries. But at least you can disable it right?

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raahsnavj

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#4 raahsnavj
Member since 2005 • 4895 Posts
I think it is odd that there are not ammo limits with the weapons. The first game, books, and overall universe they created pointed out why it probably doesn't matter though... but it would be nice to worry about ammo a little bit... Even with the way they explained how the weapons work there would be times you would have to reload. But I think they should either add it in as a whole, ie. every weapon needs it, or just continue to ignore it. A mix with just the special ammo types doesn't seem like a good idea.
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moose_knuckler

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#5 moose_knuckler
Member since 2007 • 5722 Posts
Hmmm if it's special ammo like types of rounds and those homing rockets then that's a great idea. The ME story explains why ammo is not a problem but it seems like a good thing for special ammo because the inventory won't be filled up by them now.
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doubalfa

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#6 doubalfa
Member since 2006 • 7108 Posts
my guess is that it will add some tension to the gun fights
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Flamecommando

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#7 Flamecommando
Member since 2003 • 11634 Posts

I would prefer if there was unlimited ammo but it isn't a huge deal.Vuurk

Same here.

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Buttons1990

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#8 Buttons1990
Member since 2009 • 3167 Posts

Doesn't make sense now... How do they go from unlimited to limited? It explained in the Codex why guns had unlimited ammo:

"Small Arms:

All modern infantry weapons from pistols to assault rifles use micro-scaled mass accelerator technology. Projectiles consist of tiny metal slugs suspended within a mass-reducing field, accelerated by magnetic force to speeds that inflict kinetic damage.

The ammo magazine is a simple block of metal. The gun's internal computer calculates the mass needed to reach the target based on distance, gravity, and atmospheric pressure, then shears off an appropriate sized slug from the block. A single block can supply thousands of rounds, making ammo a non-issue during any engagement."

Are Bioware just going to pretend that never happened?

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MidtownShow

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#9 MidtownShow
Member since 2009 • 68 Posts

my guess is that it will add some tension to the gun fightsdoubalfa

Exactly my thoughts, and if you ran out of special rounds, your weapon will still fire regular bullets.

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Flamecommando

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#10 Flamecommando
Member since 2003 • 11634 Posts

A single block can supply thousands of rounds, making ammo a non-issue during any engagement."

Are Bioware just going to pretend that never happened?

Buttons1990

I hope not.

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Nemesis4747

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#11 Nemesis4747
Member since 2004 • 1104 Posts

i thought it was only for certain guns like the new heavy weapons that had limited ammo(am i wrong?), which to me seems like a good idea, having those unlimited ammo would devoid the purpose of having other weapons skills

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MidtownShow

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#12 MidtownShow
Member since 2009 • 68 Posts

Doesn't make sense now... How do they go from unlimited to limited? It explained in the Codex why guns had unlimited ammo:

"Small Arms:

All modern infantry weapons from pistols to assault rifles use micro-scaled mass accelerator technology. Projectiles consist of tiny metal slugs suspended within a mass-reducing field, accelerated by magnetic force to speeds that inflict kinetic damage.

The ammo magazine is a simple block of metal. The gun's internal computer calculates the mass needed to reach the target based on distance, gravity, and atmospheric pressure, then shears off an appropriate sized slug from the block. A single block can supply thousands of rounds, making ammo a non-issue during any engagement."

Are Bioware just going to pretend that never happened?

Buttons1990

Yeah, it's like the technology devolves! But I'm sure BioWare will come up with an explanation, at least that's what I hope.

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Blargsman

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#13 Blargsman
Member since 2009 • 395 Posts
Unlimited ammo from the first Mass Effect surely made the game easier. However, I really wouldn't care whether BioWare decided to change this or not. Mass Effect 2 will kick ass regardless.
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PoisoN_Facecam0

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#14 PoisoN_Facecam0
Member since 2009 • 3734 Posts
well considering you get like a bizillion ammo drops its not a horrible idea, i just hope that your regular ammo doesn't run out...
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Odnomiar

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#15 Odnomiar
Member since 2004 • 1070 Posts

I think you're thinking about it to much... or worrying about it too much at any rate. Just relax... BioWare will make sure it's right. have faith.

have you EVER known BioWare NOT get it right?

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TonyEcto

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#16 TonyEcto
Member since 2006 • 57 Posts

I think you're thinking about it to much... or worrying about it too much at any rate. Just relax... BioWare will make sure it's right. have faith.

have you EVER known BioWare NOT get it right?

Odnomiar

hmm well- okay i got nothing. but just hope they don't have limited Ammo... that ruins the whole combat system Mass Effect is based on.

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#17 AtomicBaconBits
Member since 2006 • 8855 Posts

[QUOTE="Buttons1990"]

Doesn't make sense now... How do they go from unlimited to limited? It explained in the Codex why guns had unlimited ammo:

"Small Arms:

All modern infantry weapons from pistols to assault rifles use micro-scaled mass accelerator technology. Projectiles consist of tiny metal slugs suspended within a mass-reducing field, accelerated by magnetic force to speeds that inflict kinetic damage.

The ammo magazine is a simple block of metal. The gun's internal computer calculates the mass needed to reach the target based on distance, gravity, and atmospheric pressure, then shears off an appropriate sized slug from the block. A single block can supply thousands of rounds, making ammo a non-issue during any engagement."

Are Bioware just going to pretend that never happened?

MidtownShow

Yeah, it's like the technology devolves! But I'm sure BioWare will come up with an explanation, at least that's what I hope.

So many people fail to understand that you're not loosing "ammo".What you're using is heat sinks,to help cool the gun down.Whenever you "reload",you pop a new heat sink in because the last just overheated.So it basically simulates a real magazine.There is no "ammo" in Mass Effect 2 except for the big explosive weapons.

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#18 chaoscougar1
Member since 2005 • 37603 Posts

Doesn't make sense now... How do they go from unlimited to limited? It explained in the Codex why guns had unlimited ammo:

"Small Arms:

All modern infantry weapons from pistols to assault rifles use micro-scaled mass accelerator technology. Projectiles consist of tiny metal slugs suspended within a mass-reducing field, accelerated by magnetic force to speeds that inflict kinetic damage.

The ammo magazine is a simple block of metal. The gun's internal computer calculates the mass needed to reach the target based on distance, gravity, and atmospheric pressure, then shears off an appropriate sized slug from the block. A single block can supply thousands of rounds, making ammo a non-issue during any engagement."

Are Bioware just going to pretend that never happened?

Buttons1990
yeh, somehow the technology has gone backwards
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SEANSEXYUNDIES

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#19 SEANSEXYUNDIES
Member since 2008 • 1489 Posts

honestly it's not going to matter it'll be like every other rpg, once you get a high level you will have so much ammo you won't know what to do with it.

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Legolas_Katarn

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#20 Legolas_Katarn
Member since 2003 • 15556 Posts
I like reloading so I'm happy.
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#21 shawnyboy95
Member since 2010 • 554 Posts

[QUOTE="MidtownShow"]

[QUOTE="Buttons1990"]

Doesn't make sense now... How do they go from unlimited to limited? It explained in the Codex why guns had unlimited ammo:

"Small Arms:

All modern infantry weapons from pistols to assault rifles use micro-scaled mass accelerator technology. Projectiles consist of tiny metal slugs suspended within a mass-reducing field, accelerated by magnetic force to speeds that inflict kinetic damage.

The ammo magazine is a simple block of metal. The gun's internal computer calculates the mass needed to reach the target based on distance, gravity, and atmospheric pressure, then shears off an appropriate sized slug from the block. A single block can supply thousands of rounds, making ammo a non-issue during any engagement."

Are Bioware just going to pretend that never happened?

AtomicBaconBits

Yeah, it's like the technology devolves! But I'm sure BioWare will come up with an explanation, at least that's what I hope.

So many people fail to understand that you're not loosing "ammo".What you're using is heat sinks,to help cool the gun down.Whenever you "reload",you pop a new heat sink in because the last just overheated.So it basically simulates a real magazine.There is no "ammo" in Mass Effect 2 except for the big explosive weapons.

Hmm, I guessAtomicBaconBits is right. But still, I did enjoy the unlimited ammo but didn't have as much fun with the overheating. Maybe there's now ammo because people put some complaints about the overheating? Unlimited ammo with no overheating, or reloading, guess they went with the reloading.

Doesn't matter to me though, the game still is awesome, regardless of reloading or not.

Let's hope that it's just the special ammo needing reloading than the regular ammo...it makes more sense, they can keep the codex thingy, butadd maybe something new involving special ammo.

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Sepewrath

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#22 Sepewrath
Member since 2005 • 30702 Posts
Even if it is heat sync it works like ammo and I think that is a good idea. The overheat status hardly comes into play outside of the sniper rifle in the first game. But a sniper rilfe whether using the heat sync system, overheat or ammo is one shot at a time. The heat sync keeps the player from relying on a single weapon, like if you get the spectre pistol its really powerful, you slap like a Tungsten or Shredder round on it and it never overheats, you can use it for the entire game. Also like others said, having to buy heat syncs for each specific weapon gives you a reason to spend credits. I think the addition of "ammo" is a good idea.
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DeadApeBladder

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#23 DeadApeBladder
Member since 2009 • 692 Posts

Who wants to run around with unlimited rocket ammo and **** like that? You might as well put on easy and use cheat codes as well.

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chaoscougar1

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#24 chaoscougar1
Member since 2005 • 37603 Posts

Who wants to run around with unlimited rocket ammo and **** like that? You might as well put on easy and use cheat codes as well.

DeadApeBladder
you got unlimited ammo in the last mass effect....
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#25 lawlessx
Member since 2004 • 48753 Posts

Who wants to run around with unlimited rocket ammo and **** like that? You might as well put on easy and use cheat codes as well.

DeadApeBladder
you mean like in mass effect?
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#26 DeadApeBladder
Member since 2009 • 692 Posts

[QUOTE="DeadApeBladder"]

Who wants to run around with unlimited rocket ammo and **** like that? You might as well put on easy and use cheat codes as well.

chaoscougar1

you got unlimited ammo in the last mass effect....

So, ammo for those guns is the same for special guns which will more than likely be extremely powerful?

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#27 DeadApeBladder
Member since 2009 • 692 Posts

[QUOTE="DeadApeBladder"]

Who wants to run around with unlimited rocket ammo and **** like that? You might as well put on easy and use cheat codes as well.

lawlessx

you mean like in mass effect?

There were special weapons in Mass Effect? I never saw any can you tell me where they're at?

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Sepewrath

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#28 Sepewrath
Member since 2005 • 30702 Posts
Well clearly they meant unlimited rockets which I'm sure pack more of a punch than the most powerful weapons of ME1. If they were unlimited it would be pretty broken.
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#29 chaoscougar1
Member since 2005 • 37603 Posts

[QUOTE="chaoscougar1"][QUOTE="DeadApeBladder"]

Who wants to run around with unlimited rocket ammo and **** like that? You might as well put on easy and use cheat codes as well.

DeadApeBladder

you got unlimited ammo in the last mass effect....

So, ammo for those guns is the same for special guns which will more than likely be extremely powerful?

with immunity nothing did that much damage anyway. But if you maxed out a weapon with a soldier they could deal damage very quickly
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#30 hassanfadil
Member since 2003 • 1051 Posts
Well, it doesn't matter that much to me.
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tony2077ca

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#31 tony2077ca
Member since 2005 • 5242 Posts

i would like more info on this but its not really an issue so i don't mind if i get an answer or not

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#32 Syaz1
Member since 2008 • 554 Posts

Doesn't make sense now... How do they go from unlimited to limited? It explained in the Codex why guns had unlimited ammo:

"Small Arms:

All modern infantry weapons from pistols to assault rifles use micro-scaled mass accelerator technology. Projectiles consist of tiny metal slugs suspended within a mass-reducing field, accelerated by magnetic force to speeds that inflict kinetic damage.

The ammo magazine is a simple block of metal. The gun's internal computer calculates the mass needed to reach the target based on distance, gravity, and atmospheric pressure, then shears off an appropriate sized slug from the block. A single block can supply thousands of rounds, making ammo a non-issue during any engagement."

Are Bioware just going to pretend that never happened?

Buttons1990

i have no idea why reloading is required now, though i've heard somewhere that you inject heat sinks when the weapon overheats, which looks like you're reloading. they made it that way to ensure the game remains fast paced. this is likely incorrect, but i think you can still use the weapons without the heat sink, but it will overheat.

either way, bioware said that they would explain the reason behind the ammo system in me2.

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tony2077ca

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#33 tony2077ca
Member since 2005 • 5242 Posts

i got the info i wanted from the bioware forum site read this if you care

http://meforums.bioware.com/viewtopic.html?topic=718964&forum=144

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Hakud0ushi

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#34 Hakud0ushi
Member since 2005 • 7613 Posts
Not a problem at all.
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#35 wizdom
Member since 2003 • 10111 Posts
[QUOTE="MidtownShow"]

Lately I've seen a gameplay video of Mass Effect 2. The atmosphere looks fantastic, and they've made a new amazing HUD.. way better than the old one =D But I've noticed that Shepard is consuming ammo! It seems like the special ammo like "inferno rounds" are the ones that are limited, which is kinda cool. I really like that the special rounds are required to be bought, cuz it was strange that you could amass millions of credits and have nothing to spend it on!

The link for the video: http://www.youtube.com/watch?v=tFiAxt6vqpU

So, are you with or against having limited ammo in Mass Effect 2?

Don't care, but i would prefer unlimited.
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narog84

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#36 narog84
Member since 2006 • 1126 Posts

No reloading, no worries. But at least you can disable it right?

MazehcS0ul
i doesn't look like you can disable it
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tony2077ca

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#37 tony2077ca
Member since 2005 • 5242 Posts

please read my url post it'll tell you what the ammo stuff is about and its not ammo per say