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gamefreeck

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#1 gamefreeck
Member since 2006 • 114 Posts
What improvements do you want to see from the first mass effect..?
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UnlivedPhalanx

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#2 UnlivedPhalanx
Member since 2005 • 5433 Posts

What improvements do you want to see from the first mass effect..?gamefreeck

I'd like to see less loading screens and improved optimization on the console.

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GEARSofWAR360

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#3 GEARSofWAR360
Member since 2006 • 1405 Posts
Those freakin elevators take too long.
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Caldorix

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#4 Caldorix
Member since 2008 • 25 Posts

The elvators would be one thing. Maybe an Online mode of some kind. More character costumization.

Other than that, I really didn't have any problems with Mass Effect, it's a great game.

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Bruce_McGivern

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#5 Bruce_McGivern
Member since 2003 • 1667 Posts
I honestly liked the Elevators. There really isn't a lot that I'd like changed.
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Jolly_Lolly

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#6 Jolly_Lolly
Member since 2008 • 332 Posts

Those freakin elevators take too long.GEARSofWAR360

yeah i hated how there would be an akward silence, and then someone would say the dummest sentence known to mankind.

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_RA0_

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#7 _RA0_
Member since 2007 • 855 Posts
I'd love to see my decision in game actually effects the ending.
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190586385885857957282413308806

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#8 190586385885857957282413308806
Member since 2002 • 13084 Posts

Improve planet exploration: Driving in a vehicle that handless like a wet brick in a wave pool over empty terrain isn't that fun.

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IISF-SniperII

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#9 IISF-SniperII
Member since 2007 • 125 Posts
I would have to say, I was disapointed in the lack of colonized planets. The only planet you landed at that had a colony of people (that wasn't under attack) was Noveria. They should have stuck with the formula from KOTOR, where every planet has a little city you can explore. The only other thing i can think of is different environments, instead of the same ice planets seven times over. Other than those minor complaints, there is really no need to change anything else.
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forgetwatyahear

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#10 forgetwatyahear
Member since 2005 • 6260 Posts
faster elevators,easier MAKO control,stronger effects of decisions,actual evil choice(renegade shepeard was like that guy from the smurfs on scale of evil) as well as vice versa,also a HK-47 type charecter,Wrex didn't fill that void.
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Matt2556

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#11 Matt2556
Member since 2008 • 1211 Posts

Alot less Texture-Popping.

More environment types. I want more of Virmire and Ilos, they look amazing, instead of those bland uncharted worlds.

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Matt2556

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#12 Matt2556
Member since 2008 • 1211 Posts
Bu... Bu... But Wrex was awesome! :cry:
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fenwickhotmail

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#13 fenwickhotmail
Member since 2004 • 7308 Posts

less elevators!

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ethanpaige

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#14 ethanpaige
Member since 2005 • 13100 Posts
I agree that they should make planet exploration more like it was in KOTOR, with every planet having a city to explore, and some terrain to explore outside that city. The texture issue didn't really bother me, mako was fine in my oppinion... I just want to see them successfully inplement our decisions in the first game into the second and have the game play out in the way we steered it. If they do that, I'll be happy.
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sly_fiz

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#15 sly_fiz
Member since 2007 • 563 Posts
i hated how no matter what planet you were exploring, the "dungeon" or the building you went in was always the exact same one, maybe a few more shrubs in the corner here and there. it got annoying. and also more original quests. i want every quest to be like bring down the sky.
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fenwickhotmail

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#16 fenwickhotmail
Member since 2004 • 7308 Posts

i hated how no matter what planet you were exploring, the "dungeon" or the building you went in was always the exact same one, maybe a few more shrubs in the corner here and there. it got annoying. and also more original quests. i want every quest to be like bring down the sky.sly_fiz

What's the dlc content like?

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forgetwatyahear

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#17 forgetwatyahear
Member since 2005 • 6260 Posts
Bu... Bu... But Wrex was awesome! :cry: Matt2556
not as awesome as HK-47,he would kill wrex for practice before killing saren
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Matt2556

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#18 Matt2556
Member since 2008 • 1211 Posts
i hated how no matter what planet you were exploring, the "dungeon" or the building you went in was always the exact same one, maybe a few more shrubs in the corner here and there. it got annoying. and also more original quests. i want every quest to be like bring down the sky.sly_fiz
Did they put achievements with that DLC? I havent downloaded it yet unfortunatly.
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david60639

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#19 david60639
Member since 2005 • 6951 Posts
I was fine with the loading times. What I'd want is a longer game.
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sly_fiz

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#20 sly_fiz
Member since 2007 • 563 Posts
dlc was fun took me like 3 hrs i think
you get 50 gamerpoints for finishing it, makng it seem there will be 4 more DLC's till mass effect 2 come out.
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Hulkness

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#21 Hulkness
Member since 2008 • 1271 Posts
Deffinetly the elevators.
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Ligh_warrior

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#22 Ligh_warrior
Member since 2004 • 194 Posts
More items, I was sick of the names of the items such as, Scorpion IXXXXX and so on, it really got annoying. more quest, items and please make the game LONG, 30 hours wasnt enough.
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dragonps

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#23 dragonps
Member since 2007 • 1702 Posts

I kind of hated the dull exploration. Same types of planets no change. The brighter planets were nice though like the maroon clusters ones. And yeah I'd like the names of the weapons/armours to change.

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EvilAshTwin

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#24 EvilAshTwin
Member since 2008 • 690 Posts

I thought the elevators were a nice touch. As has been said previously by Bioware devs, the elevators are there to mask a loading screen. So you guys want the elevators gone, fine, then say hello to a bunch more loading screens. Clapton forbid you actually have to stand still for the 10 seconds it takes an elevator to get to its destination.

Just some more of whats already been said. More diversity with the planets. Im so sick of driving over mountains on every single planet I land on. While some of you feel the planets should have been more like KOTOR and having a city or out post on every single one. If youd taken the time to read the description on many of the planets, it explained quite clearly why colonization of the planet hadnt happend yet, or couldnt happen at all. Besides a town or outpost on every planet you could land on would make it feel more like KOTOR. Im gonna let you guys in on a little secret, THIS GAME ISNT KOTOR!! Just because Bioware made the first one doesnt mean this game has to play just like it.

Honestly, ME2 wouldnt need a whole lot of new stuff added to it. Just take what they already have, and push it to the next level. Make everything bigger and better. Better weapons, better armor, better mods, better skills. Keep the current formula flowing.

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DClown

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#25 DClown
Member since 2003 • 603 Posts

Mass Effect is without a doubt one of my most stand out video gaming experiences of all time, it's one of the few titles that actually delivered what I hoped it would. If there's anything I would want added to the formula it would be some fluff items, sure in the first one you're out to save the galaxy and there's really no time to sit down and do something trivial, but with such a living world around, it would be interesting to have some trivial meaningless activities to take part in. I'd also like to see more hair and facial hair options, I am a sucker for customization. Perhaps even introducing 'civilian' outfits in different shapes and forms. Just to push up the role playing aspects of it all.

The game is beautiful, but I'd like some optimization to be done, the pop-up textures didn't ruin the experience but it would be nice to have a bit less of it.

And as have been said before, the ton of 'empty' planets and lack of any real major colonies or cities of any type is a bit dull as well. More of that.

More of everything, basically.

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msdd9

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#26 msdd9
Member since 2007 • 2957 Posts
I would like to see everything already said (planet diversity, new weapons, armor, mods, and skills, more important decisions), but I would also like to see more combat. I know what you all are probably thinking "the game isn't about combat", I know that but I would really like more time to play with my biotic skills and what not. Other than those things if the game can be made to run more smoothly then ME2 will probably be a perfect 10.
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nahmean187

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#27 nahmean187
Member since 2008 • 640 Posts
COOLER GUNS. improve tech issues. longer single player.
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freshgman

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#28 freshgman
Member since 2005 • 12241 Posts

-loading with eleavtors decreased

- more planetary access

-maybe dont give us full access in the game right away like controlling a ship

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dragonps

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#29 dragonps
Member since 2007 • 1702 Posts

Keep the elevators' cos the voice over was cool, plus like many have said it was a mask for a loading screen. Also it was a good way of unlocking missions. Maybe have the ability to pick up and use downed enemy's weapons. I'd like to see more of an emphasis on the reapers and their origins.

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marcus4hire

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#30 marcus4hire
Member since 2003 • 2684 Posts

More varied planet exploration.

ME was pretty much go to the red planet, get in a fight, get something/talk to someone. Go to blue planet, do the same thing. Go to green planet and do the same thing. It just got old after awhile. Especially if you were doing all of the side quests.

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dragonps

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#31 dragonps
Member since 2007 • 1702 Posts

Very true. Maybe different layouts with the buildings on those planets cos the layout was always the same. However DLC would fix a lot of these issues. With DLC you could have a different experience every time.

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AzelKosMos

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#32 AzelKosMos
Member since 2005 • 34194 Posts

Less technical issues with frame skips, a better menu system and less generic planets with more populated areas.

I would like to see the modern earth for example...

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dragonps

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#33 dragonps
Member since 2007 • 1702 Posts
Less technical issues with frame skips, a better menu system and less generic planets with more populated areas.

I would like to see the modern earth for example...AzelKosMos

Yeah the frame skip was a bit of a problem. Then again that can be fixed. I was kinda disappointed that you didn't have the opportunity to visit the modern earth, or any of the other planets in the solar system. Would be kinda cool to drive the Mako on Mars.

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clayron

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#34 clayron
Member since 2003 • 10121 Posts

I have a few things I would like in the next Mass Effect:

  • More NPC interaction, outside of conversation with Shepard. I would like to see the NPCs respond to Shephard and his actions. Whether those actions be good or bad. For instance, when you fire a gun in a crowded room NPCs should take notice, maybe even comment on it or draw their own weapons. Also, if C-Sec is so strict with their policies, why is there no reprimand for firing said weapon or having a shoot out in a public area? However, I would like it to go deeper than being in "trouble" for a short amount of time and paying a fee, then walking away scoot free (Oblivion). To me, the NPCs just seem to stand around and take no notice of what is taking place in the galaxy.
  • A continuation of the first point. I would like to see consequences have a real effect on game-play. How does letting this person live affect what goes on later in the game or story? Will ignoring a certain side quest make for an undesirable situation later on? Things like this would give the game much more depth.
  • In the game they mention several battles or wars that took place across the galaxy and out of these wars tension was created among the different races. Although, in the game that sense of tension is not really conveyed (There are NPCs who do a good job of it - Executor Pallin is one example). I would like races that have a negative history together to show some type of contempt towards one another (Human-Turian, Turian-Krogan, Krogan-Salarian, Krogan-Everyone, you get what I mean.)
  • The Renegade and Paragon system did not, at least to me, seem to affect gameplay significantly. I would like Shepard to acquire some type of notoriety or accolades for his actions - heroic or evil. (I am aware certain side quests open up - but it can go deeper than that.) With this system you can add points to both sides simultaneously, but that seems contradictory. If I am a renegade through-and-through, my renegade status should diminish, to some degree, when I chose a paragon solution to a problem. Sort of like a see-saw (A crude but effective illustration) you can not have both sides in the air or on the ground, a balance is fine (Each gauge half full). In my opinion, the player should be forced to chose and game-play should be affected depending on that choice. '
  • The elevators I personally like because you acquire quite a few side quests from them, and you learn quite a bit about your squad if you mix and match the characters.
  • This point has been beaten to death, so I will kick it again. More environments. But I do not mean landscapes and buildings. I would prefer the option of choosing a planet to visit and instead of being dropped in the Mako I could dock the Normandy in a town/city/slum/whatever and see what it has to offer - hopefully everything would not be positive, a town composed of mercenaries would be interesting. And imagine if, like I previously mentioned, the player was a full paragon or renegade, how would that affect their reaction to him?
  • Lastly, technical issues.

This ends my wish-list for Mass Effect 2, I believe.

Edit: Maybe some sort of in game pop-up screen that will give you access to the map and your journal without needing to open the start menu.

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dragonps

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#35 dragonps
Member since 2007 • 1702 Posts

I like the idea of NPC's responding to your actions. It did seem rather stupid that you could run around with your gun out and they say nothing. I love the idea of the pop up screen too, could make gameplay speed up a little.

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Palantas

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#36 Palantas
Member since 2002 • 15329 Posts

i hated how no matter what planet you were exploring, the "dungeon" or the building you went in was always the exact same one, maybe a few more shrubs in the corner here and there. it got annoying. and also more original quests. i want every quest to be like bring down the sky.

sly_fiz

Same thing here. I'd enjoy some more fleshed-out side quests.

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HighTechHero

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#37 HighTechHero
Member since 2008 • 39 Posts
What I would want is a new biotic skill that makes your character move faster! Hated walking through the citadel.
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msdd9

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#38 msdd9
Member since 2007 • 2957 Posts

I was kinda disappointed that you didn't have the opportunity to visit the modern earth, or any of the other planets in the solar system. Would be kinda cool to drive the Mako on Mars.dragonps

You can go to the moon and If I recall you can see Earth in the distance.

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rodd76dog

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#39 rodd76dog
Member since 2003 • 96 Posts
They need to get rid of the unreal 3 engine. That engine isnt good for the image they are trying to achieve. They need something that does better face mapping and more crisp clearer realistic look. The unreal engine face mapping is horrible in my opinion. Its great for aliens and guns but not humans and reality. Also the dim fuzzy look is what killed the game for me.
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hama666

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#40 hama666
Member since 2004 • 3061 Posts

I thought the elevators were a nice touch. As has been said previously by Bioware devs, the elevators are there to mask a loading screen. So you guys want the elevators gone, fine, then say hello to a bunch more loading screens. Clapton forbid you actually have to stand still for the 10 seconds it takes an elevator to get to its destination.

Just some more of whats already been said. More diversity with the planets. Im so sick of driving over mountains on every single planet I land on. While some of you feel the planets should have been more like KOTOR and having a city or out post on every single one. If youd taken the time to read the description on many of the planets, it explained quite clearly why colonization of the planet hadnt happend yet, or couldnt happen at all. Besides a town or outpost on every planet you could land on would make it feel more like KOTOR. Im gonna let you guys in on a little secret, THIS GAME ISNT KOTOR!! Just because Bioware made the first one doesnt mean this game has to play just like it.

Honestly, ME2 wouldnt need a whole lot of new stuff added to it. Just take what they already have, and push it to the next level. Make everything bigger and better. Better weapons, better armor, better mods, better skills. Keep the current formula flowing.

EvilAshTwin

I have to disagree, BioWare following the same formula in KOTOR, i.e. planets each with a major city will not make the game KOTOR. Mass Effect has its own distinguishable enough theme and really any player should be able to distinguish it from KOTOR.

While the game was brilliant, exploring the uncharted worlds was abit dull, I for one would prefer 7-8 planets full of life opposed to the 30+ empty, recycled terrains. Im sure having subquests in such places would also increase the number of hours of gaming time.

Last but not least I want the citadel to be enhanced; having read the prequel book and various othe previews, I was really disappointed with how the citadel turned out in the end - it was rather too small for my liking.

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HardcoreBunni

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#41 HardcoreBunni
Member since 2008 • 643 Posts

I don't mind the elevators because they're a decent enough cover for loading but make the conversations less awkward between characters.

  • However, how come Tali is the only Quarian in Mass Effect? Don't all Quarians go on a Pilgrimage?
  • The mako parts are very dull. It either handles as well as a dehidrated, sedated camel or it turns into the freakin Batmobile and climes 80 degree mountain's, for God's sake!
  • I want to visit a modern Earth
  • More planets to visit per galaxy
  • More cities per planets
  • More stuff to do in cities besides side quests and buy weapons+armors. Wouldn't it be cool to actually see Hamlet performed by Elcors, or an alien comedy club?
  • More main story missions to increase game time and some side missions that are actually fun unlike the A.I in the citadel that has you running around the Citadel
  • And finally...more involvement of the main antogonist!!! You see Saren twice in the whole game. Actually 3 times if you count the hologram chat with the Council. I never felt as if he really was a bad man. In the game I actually thought that he had teamed with the Reapers to try and prevent destruction of the Universe. But then I read the( terrible) prologue and I realize that he actually WAS a bast***. Some coherence please, Drew Karpyshyn!

I have high expectations for Mass Effect II and I hope Bioware delivers and doesn't rush the game like it did with KOTOR II.

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doubalfa

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#42 doubalfa
Member since 2006 • 7108 Posts
mmmm I dont know your party didnt seem to have enoguh charisma to keep them with yo (except for garrus and ashley)
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IISF-SniperII

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#43 IISF-SniperII
Member since 2007 • 125 Posts

I don't mind the elevators because they're a decent enough cover for loading but make the conversations less awkward between characters.

  • However, how come Tali is the only Quarian in Mass Effect? Don't all Quarians go on a Pilgrimage?
  • The mako parts are very dull. It either handles as well as a dehidrated, sedated camel or it turns into the freakin Batmobile and climes 80 degree mountain's, for God's sake!
  • I want to visit a modern Earth
  • More planets to visit per galaxy
  • More cities per planets
  • More stuff to do in cities besides side quests and buy weapons+armors. Wouldn't it be cool to actually see Hamlet performed by Elcors, or an alien comedy club?
  • More main story missions to increase game time and some side missions that are actually fun unlike the A.I in the citadel that has you running around the Citadel
  • And finally...more involvement of the main antogonist!!! You see Saren twice in the whole game. Actually 3 times if you count the hologram chat with the Council. I never felt as if he really was a bad man. In the game I actually thought that he had teamed with the Reapers to try and prevent destruction of the Universe. But then I read the( terrible) prologue and I realize that he actually WAS a bast***. Some coherence please, Drew Karpyshyn!

I have high expectations for Mass Effect II and I hope Bioware delivers and doesn't rush the game like it did with KOTOR II.

HardcoreBunni

Hmmm, I read the prologue before the game came out and i have to say, i thought it filled me in nicely with the general backstory of this massive universe that Bioware just drops you into. Also, KOTOR 2 wasn't developed by Bioware, Obsidian took it over for some reason.

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Silentwarrior27

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#44 Silentwarrior27
Member since 2005 • 357 Posts

I don't mind the elevators because they're a decent enough cover for loading but make the conversations less awkward between characters.

  • However, how come Tali is the only Quarian in Mass Effect? Don't all Quarians go on a Pilgrimage?
  • The mako parts are very dull. It either handles as well as a dehidrated, sedated camel or it turns into the freakin Batmobile and climes 80 degree mountain's, for God's sake!
  • I want to visit a modern Earth
  • More planets to visit per galaxy
  • More cities per planets
  • More stuff to do in cities besides side quests and buy weapons+armors. Wouldn't it be cool to actually see Hamlet performed by Elcors, or an alien comedy club?
  • More main story missions to increase game time and some side missions that are actually fun unlike the A.I in the citadel that has you running around the Citadel
  • And finally...more involvement of the main antogonist!!! You see Saren twice in the whole game. Actually 3 times if you count the hologram chat with the Council. I never felt as if he really was a bad man. In the game I actually thought that he had teamed with the Reapers to try and prevent destruction of the Universe. But then I read the( terrible) prologue and I realize that he actually WAS a bast***. Some coherence please, Drew Karpyshyn!

I have high expectations for Mass Effect II and I hope Bioware delivers and doesn't rush the game like it did with KOTOR II.

HardcoreBunni

Bioware didn't make KOTOR 2.

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Macutchi

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#45 Macutchi
Member since 2007 • 11190 Posts
when you chose to say something arrogant or argumentative what actually came out of his mouth was more or less like the other answers. that needs changing. if you want to be a **** you should be allowed to be one!
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labgeek

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#46 labgeek
Member since 2008 • 60 Posts

1. More sections like the Citadel where quests can be completed without using violence. I got really tired of almost every sidequest involving going to planet X and killing everything.

2. More emphasis on non-weapon combat. If I am a level 60 adept with devastating biotic powers, I shouldn't have to resort to using a pistol/assault rifle while waiting for my biotic powers to cool down. Why would I even be carrying a sniper rifle if I can't ever train to use it?! Maybe have a biotic power bar which depletes but regenerates over time, like a force power bar in KOTOR.

3. More plot-lines involving your party members, e.g. romance, get Wrex's armour etc, which would then affect how they responded to you later on in the game.

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Palantas

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#47 Palantas
Member since 2002 • 15329 Posts
  • More stuff to do in cities besides side quests and buy weapons+armors. Wouldn't it be cool to actually see Hamlet performed by Elcors, or an alien comedy club?

HardcoreBunni

That's pretty funny.

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HardcoreBunni

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#48 HardcoreBunni
Member since 2008 • 643 Posts
To the people who corrected me, you are right. BioWare didn't make KOTOR, Obsidian did. My bad
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FingerSub

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#49 FingerSub
Member since 2008 • 391 Posts
Those freakin elevators take too long.GEARSofWAR360
QFT
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gears90

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#50 gears90
Member since 2008 • 626 Posts
one word: LONGER!