Mass Effect 2 ....WHY ???

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DranzarTypeF

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#1 DranzarTypeF
Member since 2009 • 2623 Posts

Okay I' on my second playthrough of ME2, and I really loved the game when I first got it, it was very fun and still is but now that the adrenaline has weared off and I'm actually focused on the game in detail I have to ask ummm...why are the levels so linear ? and why has the Citadel been reduced to a narrow 3 story corridor ? I liked that they did away with Mako but the completely gimped the free-roam exploration to the point were you feel like you're on a leash.

I hope the DLC can bring back some of the more oppurtunist gameplay and make it more explorable and less linear.

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Mantorman

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#2 Mantorman
Member since 2010 • 41 Posts
Normally, I'm not for "streamlining", however, in Mass Effect's case, that was needed. Mass Effect wanted to be the biggest game it could. It wanted to have you exploring hundreds of worlds and running through huge environments. But here's the simple question: is it fun? Well, no, no, that didn't matter, of course. What mattered to them was: Is it big? When Bioware re-did Mass Effect for the sequel, they replaced "Is it big" with "Is it fun". That's why it's now more of a shooter than an RPG, that's why the exploration is lesser and the environments are so much smaller and more linear. (Bioware was never really good with environments in comparison to other RPG developers anyway) Are you arguing with the results? Because ME2 is a huge improvement of its predecessor in my opinion, and is another big step forward for Bioware.
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DranzarTypeF

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#3 DranzarTypeF
Member since 2009 • 2623 Posts
[QUOTE="Mantorman"]Normally, I'm not for "streamlining", however, in Mass Effect's case, that was needed. Mass Effect wanted to be the biggest game it could. It wanted to have you exploring hundreds of worlds and running through huge environments. But here's the simple question: is it fun? Well, no, no, that didn't matter, of course. What mattered to them was: Is it big? When Bioware re-did Mass Effect for the sequel, they replaced "Is it big" with "Is it fun". That's why it's now more of a shooter than an RPG, that's why the exploration is lesser and the environments are so much smaller and more linear. (Bioware was never really good with environments in comparison to other RPG developers anyway) Are you arguing with the results? Because ME2 is a huge improvement of its predecessor in my opinion, and is another big step forward for Bioware.

I agree with everything you posted except...what they did with the Citadel was unnecessary, the Citadel was a fun place to navigate around when it was "big".
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Mythomniac

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#5 Mythomniac
Member since 2009 • 1695 Posts
I agree with the OP, the Citadel was a fantastic place to explore in the first game, I was so sad to see how crappy it was in this game. Also, they added Omega, but that is still a very small part of it to explore, I wish they made Omega the size of the Citadel from the first game.
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Serial_Killa

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#6 Serial_Killa
Member since 2006 • 25 Posts

I kept falling asleep during my second playthrough.Even skipping as much stuff as I could it was still quite a chore.Seemed like I spent more time skipping stuff than time actually playing.In the end I just wanted it to be over.:cry:I enjoyed the first playthrough but after that it got old real quick.If I wanted to do that much reading I would open a book.:P

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Blargsman

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#7 Blargsman
Member since 2009 • 395 Posts

While I agree that the unnecessary lobotomy of Mass Effect 2's Citadel exploration sucks, the game is better streamlined overall.

As a result, the game also feels more engaging story-wise.

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vendettared468

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#8 vendettared468
Member since 2006 • 4437 Posts

I liked most of what ME2 did to revamp the game. But i liked the exploration of the 1st better too. The mako was twice as fun as some of the tiny boring side planets in ME2. And i hated the scanning, it's the main reason i haven't gone through a second time yet. I have to give myself time before i'll be willing to so that again.

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fastr

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#9 fastr
Member since 2010 • 2100 Posts

I liked most of what ME2 did to revamp the game. But i liked the exploration of the 1st better too. The mako was twice as fun as some of the tiny boring side planets in ME2. And i hated the scanning, it's the main reason i haven't gone through a second time yet. I have to give myself time before i'll be willing to so that again.

vendettared468
when you play thru a second time you'll start with 50,000 of each material.. so you barely have to scan any planets. I enjoyed using the mako, but honestly hated having to use it to navigate around planets.. the one or two levels that incorporated it where good, but screw driving aimlessly looking for stuff, i'd rather scan.
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jetslalom

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#10 jetslalom
Member since 2010 • 574 Posts

it is very safe to say that this game is very overated, the most fun i had with an RPG this year is demons souls for ps3, and kingdom hearts for ds

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DeadApeBladder

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#11 DeadApeBladder
Member since 2009 • 692 Posts

Who wants to explore empty worlds with repetitive environments? I thought what they did with ME2 was excellent, it is alot more streamlined. Although, I did like the Mako parts but, it seems like I'm in the minority about that.

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fastr

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#12 fastr
Member since 2010 • 2100 Posts

it is very safe to say that this game is very overated, the most fun i had with an RPG this year is demons souls for ps3, and kingdom hearts for ds

jetslalom
it's funny when someone says something is overratted.. and you can clearly look at sales, scores, and the general opinion of the public, and say.. wtf are you talking about?
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simo98088

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#13 simo98088
Member since 2003 • 927 Posts
ME2 replay value is poor IMO.
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kungfool69

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#14 kungfool69
Member since 2006 • 2584 Posts

is there a way to "Finish" the game again even if u chose the DLC path instead of the restart path at the end?

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chandler_saturn

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#15 chandler_saturn
Member since 2003 • 25 Posts

ME2 replay value is poor IMO.simo98088

I'm still on my first playthrough and I'm enjoying it very much, but with a game like Mass Effect, I don't see myself playing it a second time again. Once you know the story, the second time round, it wouldn't feel the same anymore. Actually, I hardly replay any games.

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kungfool69

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#16 kungfool69
Member since 2006 • 2584 Posts

^^watch some of the videos online, u can get some completely different outcomes!! i ahve seen a vid where the cerbereus "perfect" lady has cyebrnetic features!!

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DranzarTypeF

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#17 DranzarTypeF
Member since 2009 • 2623 Posts

it is very safe to say that this game is very overated, the most fun i had with an RPG this year is demons souls for ps3, and kingdom hearts for ds

jetslalom
The game isn't overrated it has taken tons of reviews from everywhere and generally scores a 9+ every time, even reviewers who don't like RPG's have scored it a 9.5 because the game can be played in auto-level (straight forward 3rd person shooter).
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SEANSEXYUNDIES

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#18 SEANSEXYUNDIES
Member since 2008 • 1489 Posts
I disagree with the person who said me2 is overrated, I think it deserves every bit of praise it deserved. Although i did take some getting used to if you were someone like me and thought that there was very little wrong with the first. However the did mess up with the planet scanning it sucks but the worst thing has to be the striped down verson of the citidel i enjoyed the old one so much more i mean there was like 20 quests alone in the citidel in the first game.
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vashkey

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#19 vashkey
Member since 2005 • 33781 Posts
The original was just as linear and the Citadel is probably smaller because it's not as important.
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Senor_Kami

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#20 Senor_Kami
Member since 2008 • 8529 Posts
The original was just as linearvashkey
I disagree. When you're actually on a mission, it might as well as just be a straight line. There is nothing to explore. Every time a path forks, one is an immediate dead end and there is only one singular path that can be taken. I doesn't ruin the experience, but it is noticeably more linear than the first in the aspect of mission level design. I love what they did to the combat engine, but I wish they hadn't decided that stats, loot and high levels of customization were of the devil and game ruining. I wish they had an option to turn off the training wheels for people who weren't frightened by those aspects of RPGs.
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Sophette

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#21 Sophette
Member since 2005 • 522 Posts

Slight spoilers regarding the end of Mass Effect 1 regarding the Citadel!

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.

.

.

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I'd say story wise, the reason why the Citadel is so small now is because it was practically destroyed at the end of ME 1, and during ME2 they even mention the repairs are still going on and it will take years. Logically, I expected the Citadel to be in shambles, and it's a hell of a lot in better shape then what I expected to see.

End of Spoilers

As much as I love the game, I'm really disappointed in how they dumbed down all the RPG aspects to the point of them being almost nonexistent. I for one really loved the intricate detail in upgrading my weapons and armor. Oh well, can't really blame then for streamlining everything to make the game more assessable to people who wouldn't play it otherwise to the once heavier rpg emphasis.

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MCDogDoo

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#22 MCDogDoo
Member since 2009 • 180 Posts

I agree about the changes to the Citadel. I was kinda disappointed with this iteration of the Citadel. After I finished playing ME1, I was like "Wow, this is best game I have ever played." After playing ME2, I was like "No, THIS is the best game I have ever played." Still haven't done a second playthrough. I thought it might be a little boring if I dove right back into it with the story still fresh in my mind.

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Lance_Kalzas

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#23 Lance_Kalzas
Member since 2007 • 2135 Posts
Linear? Yes, the environments are linear but that is because they put more focus on how you handle each situation (via choices) and combat (multiple ways to fight through the different combat situations). Citadel? Yes, the citadel is reduced because of the amount of damage it received in the fight from the last one. ME2 is set only 2 years later. Construction is still construction. Just because the game is set hundreds of years in the future doesn't mean construction crews operate any faster than they do now. This is where logic will help you. Weapon/Armor upgrading and customization? This is what is referred to as item management. It's boring and pointless. All you end up doing anyways is using the most powerful version of each piece of armor, weapon, equipment and upgrade. I'd say it's safe to assume most people used the Polonium upgrades for the weapons (excessive poison damage), the Medical health regeneration for armor (also has poison resistance later in the game) plus the Shield Modulators for armor as well (this one is obvious) because they gave you the best increases overall. What do you do with the rest of the stuff? Sell it or turn it into omni-gel. You probably end up maxing out both at all 9's, at least until you use some of the gel or happen to buy something. It makes perfectly logical sense, both strategically, tactical and military, that when you buy a weapon, anyone in your squad could use that weapon if they've been trained in it. This simplifies item management and allows you to focus on what's important. The story, the plot, character development, etc. This is the core of an RPG. Item management is not the core of an RPG no matter how much you might think it is.
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Gen007

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#24 Gen007
Member since 2006 • 11006 Posts

The original was just as linear and the Citadel is probably smaller because it's not as important.vashkey

finally someone who gets it. the citadel is not important at all in ME2. So why would they make it an epic place again. If you want citadel play ME1. Also the exploration in ME1 was garbage and extremely boring. The way they handled it in ME2 is much better although it can get boring as well. The trick is to take it in small doses. Do a main mission then go scan and do 1 or 2 side missions rinse and repeat.

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albatrossdrums

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#25 albatrossdrums
Member since 2008 • 1178 Posts
I was loving the game while playing for most of it - but when I got to the end I had no desire at all to play it again, despite having played ME1 more than once. Besides the more linear design, what I found most disappointing was structuring the game as 95% gathering your team and 5% final battle. This seems to be happening more often or I am just noticing it more, as I had a similar problem with Bioshock 2 (spent the whole game getting to max badass powers and upgrades, then found there was not much left in the game to use them on). I don't like the feeling of spending a whole game preparing for something, then that "thing" comes and is over fairly quickly and the game is over, leaving you with nothing to do with all your hard earned upgrades etc. I wish they would start structuring games with a much larger and more substantial back end, so to speak.
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SpArKs424

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#26 SpArKs424
Member since 2010 • 2203 Posts

Slight spoilers regarding the end of Mass Effect 1 regarding the Citadel!

.

.

.

.

.

.

I'd say story wise, the reason why the Citadel is so small now is because it was practically destroyed at the end of ME 1, and during ME2 they even mention the repairs are still going on and it will take years. Logically, I expected the Citadel to be in shambles, and it's a hell of a lot in better shape then what I expected to see.

End of Spoilers

As much as I love the game, I'm really disappointed in how they dumbed down all the RPG aspects to the point of them being almost nonexistent. I for one really loved the intricate detail in upgrading my weapons and armor. Oh well, can't really blame then for streamlining everything to make the game more assessable to people who wouldn't play it otherwise to the once heavier rpg emphasis.

Sophette

Yeah when you meet Anderson sheperd say how long will repairs take , anderson say the keeper build at a fast rate and predict it will take 5 years for it to be 100 % again .

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DranzarTypeF

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#27 DranzarTypeF
Member since 2009 • 2623 Posts
I was loving the game while playing for most of it - but when I got to the end I had no desire at all to play it again, despite having played ME1 more than once. Besides the more linear design, what I found most disappointing was structuring the game as 95% gathering your team and 5% final battle. This seems to be happening more often or I am just noticing it more, as I had a similar problem with Bioshock 2 (spent the whole game getting to max badass powers and upgrades, then found there was not much left in the game to use them on). I don't like the feeling of spending a whole game preparing for something, then that "thing" comes and is over fairly quickly and the game is over, leaving you with nothing to do with all your hard earned upgrades etc. I wish they would start structuring games with a much larger and more substantial back end, so to speak. albatrossdrums
I know what you're thinking, the end should have been like a war so to speak because we spent the whole game assigning and developing characters the end should have been like a mini war campaign, I agree.