New Game Idea: Title Unknown, Under construction

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mrcong

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#1 mrcong
Member since 2007 • 3929 Posts

Story

*Story still in works*

Basically, you play as a former talented Police Officer that, due to unfortunate circumstances, was unjustly removed from the Force. However, you have such a desire to help the citizens that you take matters into your own hands by cleaning up crime yourself. Normally, such vigilante behavior would earn someone a prison sentence. However, you were so popular at the among the City Police, they tolerate your actions. Soon, though, a major criminal event transpires. The Police handle it atrociously, putting the department at risk of investigation and the Captain's job on shaky ground. Faced with such troubles, the Captain offers you a large sum of money to go in and clean up.

So, after resolving the situation, thereby earning the Department much acclaim, the Force decides to continue to utilize you as a metaphoric "arm", paying you to secretly handle the messy jobs while they take credit. Thus, the game unfolds.

Gameplay

The game unfolds in a large, sprawling, living city, similar to NYC or LA. As the "mercenary", you can roam about the large metropolis as you please-in vehicles{such as cars, boats, and even some helos&planes}, by foot, or even by systems like buses, taxis, and subways.

You have a sort-of HQ as your apartment. This is where you keep your gun armory, mission status, computer, etc.

This is a sandbox game, so there(as of now) is really no defined, clear cut story. You just try to increase in reputation among the criminal groups and the Police Force. As you drive around, you will see all sorts of crimes-from minor incidents like domestic disturbances to major troubles like terrorist attacks and drug deals. As you sort out these crimes, you will be paid money, which can be used in many ways.

Money can be used for buying weapons at the gun stores, items like health and armor, it can be used for paying off people for information, bribing people for more time, buying new cars, and even buying new houses.

If you do feel like going on these "side-quests", you can always just mess around. However, you must be careful about how you do it. In the normal story mode, you cannot simply run down the streets with an assault rifle out. Depending on the weapon attributes, the more you're exposed with a weapon out, the more publicised your crime will become. If you are caught first, it is simply by the local Police. They will let you off, and cover the deed up. However, if you wield and RPG for an extended amount of time in public, higher authorites like the FBI may get involved-then it is out of the Force's hands.

Combat

This is a FPS, so obviously there will be a variety of guns and other weapons. However, there will be several new elements added to the mix...

1) You will only have a set amount of ammo. If you run out of ammo on a gun, you cannot use it until you buy more at a gun shop, of course, costing money.

2) If you leave your gun somewhere(I.E switch for an enemy's gun) it will stay there until you go retrieve it. You will not have that gun until then. The same goes if it gets too damaged.

3) MOODS: You can have different moods that directly affect gameplay, based on your surroundings. For example, if your engaged in an intense firefight, you will have faster, more intense reloads and fire quicker, but will suffer from poorer aiming and more blurred vision.

RPG Elements

There are also many RPG elements to the game. As I mentioned, money will factor in greatly, there will be stores for purchasing, and a system of ranking up(through reputation and experience).

Also, there will be numerous NPCs, which will not simply be talking heads. They will have intricate personalities, will choose to befriend you or distrust you based on how you treat them, and send you on many missions(for money, as always). They will also do you favors as you increase your rep. with them, and build your friendship.

What do you think? What could you add?

All input is appreciated.

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booomer69

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#2 booomer69
Member since 2005 • 4107 Posts

Sounds good.

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mrcong

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#3 mrcong
Member since 2007 • 3929 Posts

Thanks for replying

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marcusali

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#4 marcusali
Member since 2004 • 25 Posts
hgcjfyhjyfjgyfgjhgbujh :D
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lawlessx

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#5 lawlessx
Member since 2004 • 48753 Posts
making an XNA game?
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mrcong

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#6 mrcong
Member since 2007 • 3929 Posts
What?
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JiveT

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#7 JiveT
Member since 2005 • 8619 Posts
It sounds like you read the preview for APB
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blackmagic037

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#8 blackmagic037
Member since 2006 • 1426 Posts
Lol.
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mrcong

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#9 mrcong
Member since 2007 • 3929 Posts
What's APB? If its like this game I'll be happy, I just want to play it.
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jjdbadboy

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#10 jjdbadboy
Member since 2006 • 409 Posts
Its completely different than APB.
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g-rash

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#11 g-rash
Member since 2003 • 3128 Posts
This is exactly like GTA except you work for the cops.
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mrcong

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#12 mrcong
Member since 2007 • 3929 Posts
I've never played a GTA game, I really don't like the idea of playing a criminal.
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millwrought

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#13 millwrought
Member since 2008 • 2032 Posts

Sounds interesting, storys kinda odd, but it serves its purpose.

It sounds like something I made, but more devloped. A name could be 'Blind Justice' or something.

I can write some things up for you, if you want.

Keep up the work.

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mrcong

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#14 mrcong
Member since 2007 • 3929 Posts

Thanks for the input, millwrought. I'd love to see your ideas for the game. Also, please explain what you mean by odd. How can I fix it, if I can?

Thanks again.

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millwrought

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#15 millwrought
Member since 2008 • 2032 Posts

Just the whole idea of the poilce hiring him *Under the Table*

Maybe during a sting operation, it goes bad, and his partner dies, and he takes the law into his own hands. Which explains why he uses black market weapons and such. But hey, that's just me.

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phoenixrebirth

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#16 phoenixrebirth
Member since 2006 • 899 Posts

Ok. 1) You indicated that your main HQ is your apartment where u stash weapons, ammo, etc. If thats the case I suggest that your main HQ can be raid by rivals, feds, criminals etc if u get over exposed or if u run up against an organization that has good to serious intel skillz like the feds that can find where u live. Leaving yoruself exposed by causing high profile actions..i.e. carry high calber weapons exposed with u...getting your face caught on news vids after u take down a job for the cops where the media would swoop in to get a cover story...off someone in a highly public place etc. It shouldnt be an instanteous thing that when u are spotted doing any of these things or things similar your rivals..magically appear in your spot and confiscate your gear. Should be progressive in reason. Makes more sense that the feds can find where u are vs. some up and coming wet nose drug dealer with no crew. Have different spots other then your main HQ to stash your weapons. Girlfriends place, ex's place...one of your friends etc. To make it interesting u could even make it so sometimes they dont even know some of yur stash is in their place, and if they discover it by accident they either confront u about it...turn it into the cops...sell the items on their own...take them for their own...or if u really pissed them off tell yur enemies that you have a stash at their spot so they can be waiting for you when u go retrieve it. Also dont make every item in yur arsenel accessable in any spot u place a stash. Not realistic. Have it so the item u stashed at a specific place is only avaliable at that specifc place.

2) Buying ammo when u run out makes the game too GTAish. Make it so u can buy ammo but u can buy an unlimited supply of ammo (clips, single bullets, shells, grenadaes, etc) within reason. Also be able to use ammo from guns picked up by fallen enemies or weapon stashes of enemies or even the cops u work for. If u really want to put a nice spin on it u could switch the bullets, clips, etc u find / aquire and try to fit them into yur gun. But make it realistic. .45 shell fitting into a 9mm...but not a .38 shell fitting into say a luger. U get the idea. U could even have an attribute lets call it "MacGuyver" which allows u to customize your gear. (i.e. cyanide tip hollow points, duct tape extra clips to the side of yur existing clip for quicker reload instead of grabbing a clip from your jacket..belt etc...bouncing betty mines with titanium shrapnel...c4 with poisonious gas emitted after detenation to take care of those pesky survivors. U get the idea. Thats the ideas off the top of my head though. I'll send more if I come up with any.

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phoenixrebirth

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#17 phoenixrebirth
Member since 2006 • 899 Posts
Oh u have to have melee and a cover system. Thats a must. Enviornemt should be destructable within reason. The story is...eh. I hear u on the popularity thing that the cops keep u on the side as a "shadow enforcer" but u should have it that only the lower ranked cops know about u. Chief of police should NOT know about this. A small number of cops. A few captains who have sympathy for yur cause. Thats it. Its gotta be on the low. Dont have the main character meet at the police station(s) to get his assignments. A bar, park, etc is better. U could also make it that there are some snitches on the force that think something is going on but dont have the proof yet but if u do too many suspicious things...(go to the station too often...talk openly about yur jobs or even be caught overheard discussing a case by a snitch) and they will gather enough proof on u and get u shut down. Even go after your supporters on the force causing u to minimize yur resources on the force to eventually u are all alone. Makes it more believeble if yur core supports on the force are guys u went to the academy with. Intimidation could be a good addition. Dont over do it though. Intimidation tacts should be done again on the low. High profile intimidation will cost you. U can have the main character be a fustrated cop on the force who got fed up with the bullsh*t that he just left and decided the city would be better off if he did things his way. Your friends should not always be supportive of your actions but will help u out from time to time. Sometimes even joining u on some cases but if they get caught they are punished depending upon the circumstances. Punishments can range from verbal repremand to getting kick off the force. If they are kicked off the force they may become their own "shadow enforcer". Somrtimes getting in yur way...turning on u..or even teaming up with u. Depends on the way u interact with the character and their pre-determined character traits.
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mrcong

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#18 mrcong
Member since 2007 • 3929 Posts

Great ideas phoenix, I really like them alot. Thanks for taking the time to write them all.

I especially like the ideas where you said "only the low-profile cops should know", "multiple weapon stashes", and "meet at parks and such"

Thanks again.

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phoenixrebirth

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#19 phoenixrebirth
Member since 2006 • 899 Posts
Your welcome. I'll write some more ideas as I get em. I want a crack at the beta when its ready. lol
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Tsunami23

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#20 Tsunami23
Member since 2004 • 1352 Posts
As good as your idea sounds, I'm afraid it is just that; an idea. It'll give people an image in their head, but really, what are the chances of these ideas ever seeing the light of day?
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phoenixrebirth

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#21 phoenixrebirth
Member since 2006 • 899 Posts
Depends on the dev @ see daylight. Ideas are just inspiration. How bad u want the idea to come tru is on u.
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mrcong

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#22 mrcong
Member since 2007 • 3929 Posts
Yeah, I see your point.
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Elann2008

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#23 Elann2008
Member since 2007 • 33028 Posts

Sounds interesting, storys kinda odd, but it serves its purpose.

It sounds like something I made, but more devloped. A name could be 'Blind Justice' or something.

I can write some things up for you, if you want.

Keep up the work.

millwrought

Blind Justice has already been used for a TV show. It was canceled I think after it's first season.