This topic is locked from further discussion.
Oblivion. Morrowind is just an expansion and lacks the depth Oblivion has.Sharvie
Wow. Morrowind is an expansion? Way to know nothing. Shivering Isles is the expansion and Morrowing was the game on Xbob. Anyways, if Morrowing had Oblivion's interface, combat system, quest system (the whole map and direction thing), it would blow the hell out of Oblivion. There were so many different places to go with much more variety and more guilds. Plus, the main quest was a little more unique. Being a reincarnation of a god was way cooler than just being the whole hero that saves the day again sort of thing.Â
Oblivion, I just hate how in Morrowind you have to walk everywhere.q8hrIt's not as easy as "Fast Travel" in Obivion, but there are plenty of ways to get around fast. For Fast travel you have - Mark & Recall, Divine & Almsivi Interventions, boats, mages guild and silt striders. With the boots of blinding speed (& magic resistance) and Levitation, it shouldn't take long at all even to get to remote locations. So you don't necessarily HAVE to walk everywhere. :)
[QUOTE="q8hr"]Oblivion, I just hate how in Morrowind you have to walk everywhere.moocow21It's not as easy as "Fast Travel" in Obivion, but there are plenty of ways to get around fast. For Fast travel you have - Mark & Recall, Divine & Almsivi Interventions, boats, mages guild and silt striders. With the boots of blinding speed (& magic resistance) and Levitation, it shouldn't take long at all even to get to remote locations. So you don't necessarily HAVE to walk everywhere. :)
 Very true, but the bottom line is Fast Travel = win win :).Â
You just can't compete with how well oblivion imerses you. You always want to do just one more thing, and the game doesn't seem to be all about sitting still half the time waiting for it to load. (2 min a door and 20 sec an exterior.) The morrowind armor and skills system was too complicated (why do you need three different skills for blades?) And killing anything was a matter of luck (one out of every 40 strikes hit), and the movement was slow (with the speed of a drunk person doing quadratic equations.)
Oblivion. Morrowind is just an expansion and lacks the depth Oblivion has.Sharvie
What the hell are you talking about?? I own ever Elderscrolls game released, and OBLIVION is about half the size that Morrowind was. I dont know where you got that silly idea BUT ITS WRONG. Morrowind is WAY bigger then Oblivion. Doesnt mean Oblivion is a bad game, its just alot smaller then Morrowind and the other games in the series. I suggest you actually play the other games before you talk rubbish
[QUOTE="Sharvie"]Oblivion. Morrowind is just an expansion and lacks the depth Oblivion has.kozzy1234
What the hell are you talking about?? I own ever Elderscrolls game released, and OBLIVION is about half the size that Morrowind was. I dont know where you got that silly idea BUT ITS WRONG. Morrowind is WAY bigger then Oblivion. Doesnt mean Oblivion is a bad game, its just alot smaller then Morrowind and the other games in the series. I suggest you actually play the other games before you talk rubbish
Not to mention there's actually much more in Morrowind in terms of skills/abilities/items ect. Than there is in Oblivion. Oblivion was really dumbed down for the un initiated masses. They slapped a nice shiney new coat of paint on it, but stripped out the interior.
Yes! the slowness and the inability to actually kill anything harder than a rat is why I don't like morrowwind.Saryticon
Its easy as hell to kill monsters and people that are much better then a rat. You just have to level your character up first.
Morrowind wont guide you by your hand and tell you where to go like Oblivion does.
If morrowind had Oblivions graphics it would be 1000000 times better... IMO
[QUOTE="kozzy1234"][QUOTE="Sharvie"]Oblivion. Morrowind is just an expansion and lacks the depth Oblivion has.Packt
What the hell are you talking about?? I own ever Elderscrolls game released, and OBLIVION is about half the size that Morrowind was. I dont know where you got that silly idea BUT ITS WRONG. Morrowind is WAY bigger then Oblivion. Doesnt mean Oblivion is a bad game, its just alot smaller then Morrowind and the other games in the series. I suggest you actually play the other games before you talk rubbish
Not to mention there's actually much more in Morrowind in terms of skills/abilities/items ect. Than there is in Oblivion. Oblivion was really dumbed down for the un initiated masses. They slapped a nice shiney new coat of paint on it, but stripped out the interior.
Yup i agree, i dont mind all that much because it brings more fans to a great series, but they definatly held your hand in Oblivion to bring more casual games to the series.
All sorts of people saying Morrowind is better is making me think twice about Oblivion. Sure I understand that the 'massive hugely do anything' worlds like these are pretty complex to keep everything balanced and error free, but Morrowind required people to dumb themselves down to the games level to enjoy it.
For example: You could fake out any merchant and steal their money by trading back and forth the same goods over and over. Which made money a non-issue in the game, which invalidated the reason to do quests to earn money or to increase disposition (seeming you could just buy it). 'Well, don't exploit it like that,' you say. Sorry, if the developer is going to leave it that broken I'm not going to bother.
All that was left in Morrowind that was worth exploring and doing was the storylines, but all of those were so fragmented and spread all over it was like trying to read a book with the chapters out of order. And really wasn't that gripping once you did piece it together... So if Oblivion is less than Morrowind... I would hate to think how broken it is.raahsnavj
Oblivion is more polished, while morrowind is a little more ambitious imo.
I have some friends who hated MOrrowind but enjoyed Oblivion, reason being, it was easyier to get into for them then MOrrowind was.
All sorts of people saying Morrowind is better is making me think twice about Oblivion. Sure I understand that the 'massive hugely do anything' worlds like these are pretty complex to keep everything balanced and error free, but Morrowind required people to dumb themselves down to the games level to enjoy it.
For example: You could fake out any merchant and steal their money by trading back and forth the same goods over and over. Which made money a non-issue in the game, which invalidated the reason to do quests to earn money or to increase disposition (seeming you could just buy it). 'Well, don't exploit it like that,' you say. Sorry, if the developer is going to leave it that broken I'm not going to bother.
All that was left in Morrowind that was worth exploring and doing was the storylines, but all of those were so fragmented and spread all over it was like trying to read a book with the chapters out of order. And really wasn't that gripping once you did piece it together... So if Oblivion is less than Morrowind... I would hate to think how broken it is.raahsnavj
If you choose to exploit a game's feature like that you can't really hold it against the game. What are you, a little kid, where's your self control?
"Hmmm, exploiting this system makes the game less fun for me... I guess I'll just keep doing it because the developers messed up and it's their fault." Silliest logic ever.
[QUOTE="raahsnavj"]All sorts of people saying Morrowind is better is making me think twice about Oblivion. Sure I understand that the 'massive hugely do anything' worlds like these are pretty complex to keep everything balanced and error free, but Morrowind required people to dumb themselves down to the games level to enjoy it.
For example: You could fake out any merchant and steal their money by trading back and forth the same goods over and over. Which made money a non-issue in the game, which invalidated the reason to do quests to earn money or to increase disposition (seeming you could just buy it). 'Well, don't exploit it like that,' you say. Sorry, if the developer is going to leave it that broken I'm not going to bother.
All that was left in Morrowind that was worth exploring and doing was the storylines, but all of those were so fragmented and spread all over it was like trying to read a book with the chapters out of order. And really wasn't that gripping once you did piece it together... So if Oblivion is less than Morrowind... I would hate to think how broken it is.Packt
If you choose to exploit a game's feature like that you can't really hold it against the game. What are you, a little kid, where's your self control?
"Hmmm, exploiting this system makes the game less fun for me... I guess I'll just keep doing it because the developers messed up and it's their fault." Silliest logic ever.
I have enough willpower to not hack a game, but when the developers let me do it by simply playing it by their own rules... that's when I have a problem. Lets take a real life example... if you could walk up to Bill gates right now and buy and sell him a copy of his own software until he slowly ran out of money would you do it? If you could then just go outside of town, sleep on it and repeat it the next day would you? I sure would. That's not how I'm suppose to earn I'll my millions? I'm suppose to get a job like school told me I should?! Get real...[QUOTE="Packt"][QUOTE="raahsnavj"]All sorts of people saying Morrowind is better is making me think twice about Oblivion. Sure I understand that the 'massive hugely do anything' worlds like these are pretty complex to keep everything balanced and error free, but Morrowind required people to dumb themselves down to the games level to enjoy it.
For example: You could fake out any merchant and steal their money by trading back and forth the same goods over and over. Which made money a non-issue in the game, which invalidated the reason to do quests to earn money or to increase disposition (seeming you could just buy it). 'Well, don't exploit it like that,' you say. Sorry, if the developer is going to leave it that broken I'm not going to bother.
All that was left in Morrowind that was worth exploring and doing was the storylines, but all of those were so fragmented and spread all over it was like trying to read a book with the chapters out of order. And really wasn't that gripping once you did piece it together... So if Oblivion is less than Morrowind... I would hate to think how broken it is.raahsnavj
If you choose to exploit a game's feature like that you can't really hold it against the game. What are you, a little kid, where's your self control?
"Hmmm, exploiting this system makes the game less fun for me... I guess I'll just keep doing it because the developers messed up and it's their fault." Silliest logic ever.
I have enough willpower to not hack a game, but when the developers let me do it by simply playing it by their own rules... that's when I have a problem. Lets take a real life example... if you could walk up to Bill gates right now and buy and sell him a copy of his own software until he slowly ran out of money would you do it? If you could then just go outside of town, sleep on it and repeat it the next day would you? I sure would. That's not how I'm suppose to earn I'll my millions? I'm suppose to get a job like school told me I should?! Get real...That's gotta be one of the worst analogies I've ever heard. "Let's take a real life example." *laughs* First of all it's not possible within the realm of real life, which makes the analogy void to begin with. Second, it's completely absurd, of course in real life you would exploit a social structure such as that (even though it's non existant). Doing such a thing in real life would lead to more success (i.e. being able to purchase more material possessions [most people associate this with being successful, I don't]) whereas doing it in the game would drain fun from the game. That doesn't sound like an analogy to me.
"I have enough willpower to not hack a game, but when the developers let me do it by simply playing it by their own rules... that's when I have a problem."
That's exactly what an exploit is. A way to cheat the system within the confines of the games predefined rules to benefit the player character. You've really made no new points here. You're still making the choice to exploit the feature, and make the game less enjoyable for yourself. The only explanation for doing something like this is a lack of self-control and well, it really is illogical to do so if it makes the game less fun to play.
Anyways, this really has nothing to do with the game comparision, so I'm gonna stop discussing it.
I personally think morrowind is better but when someone plays oblivion before morrowind they will probably tell you oblivion is better.In Oblivion it is just very easy to kill ememies and you are always like "I can handle it" while in morrowind you actually had to make sure you can handle with armor and such. So when you give someone a simplified version of something first they will like the simplified version thing better. That's my way of seeing it.
I liked the main story in Morrowind better than Oblivion's, and the political struggles between various factions were pretty interesting, especially for a video game.
I think if anyone plays Oblivion first, Morrowind will just bore them. I played Morrowind first, and although it has some annoying aspects, the game stuck with me after I had beaten it. After I beat Oblivion, I basically forgot about it. Maybe it's because you're a reincarnation of a demigod in Morrowind that I became more attached to the game.
Although walking around was a pain in the ass at times in Morrowind, I think it's a huge reason why I was more immersed in it. I used the teleport spell a lot, but just exploring every nook and cranny of the game was kind of fun, even if it was a little tedious.
Eventually I cheated in Morrowind and boosted my speed and strength through the roof, so I could run like 30mph and get any where pretty fast. And having around 2,000 strength allowed me to annihilate most enemies in one or two hits, which was fun as hell.
I wish Oblivion had Morrowind's enchantment system. Enchanted Weapons recharged over time if you didn't use them, so I would carry two powerful axes, and when one was out of juice, I'd switch to my other one while it recharged.
If you merged the best things about both games into one game, you'd have one of the best video game experiences ever.
[QUOTE="raahsnavj"][QUOTE="Packt"][QUOTE="raahsnavj"]All sorts of people saying Morrowind is better is making me think twice about Oblivion. Sure I understand that the 'massive hugely do anything' worlds like these are pretty complex to keep everything balanced and error free, but Morrowind required people to dumb themselves down to the games level to enjoy it.
For example: You could fake out any merchant and steal their money by trading back and forth the same goods over and over. Which made money a non-issue in the game, which invalidated the reason to do quests to earn money or to increase disposition (seeming you could just buy it). 'Well, don't exploit it like that,' you say. Sorry, if the developer is going to leave it that broken I'm not going to bother.
All that was left in Morrowind that was worth exploring and doing was the storylines, but all of those were so fragmented and spread all over it was like trying to read a book with the chapters out of order. And really wasn't that gripping once you did piece it together... So if Oblivion is less than Morrowind... I would hate to think how broken it is.Packt
If you choose to exploit a game's feature like that you can't really hold it against the game. What are you, a little kid, where's your self control?
"Hmmm, exploiting this system makes the game less fun for me... I guess I'll just keep doing it because the developers messed up and it's their fault." Silliest logic ever.
I have enough willpower to not hack a game, but when the developers let me do it by simply playing it by their own rules... that's when I have a problem. Lets take a real life example... if you could walk up to Bill gates right now and buy and sell him a copy of his own software until he slowly ran out of money would you do it? If you could then just go outside of town, sleep on it and repeat it the next day would you? I sure would. That's not how I'm suppose to earn I'll my millions? I'm suppose to get a job like school told me I should?! Get real...That's gotta be one of the worst analogies I've ever heard. "Let's take a real life example." *laughs* First of all it's not possible within the realm of real life, which makes the analogy void to begin with. Second, it's completely absurd, of course in real life you would exploit a social structure such as that (even though it's non existant). Doing such a thing in real life would lead to more success (i.e. being able to purchase more material possessions [most people associate this with being successful, I don't]) whereas doing it in the game would drain fun from the game. That doesn't sound like an analogy to me.
"I have enough willpower to not hack a game, but when the developers let me do it by simply playing it by their own rules... that's when I have a problem."
That's exactly what an exploit is. A way to cheat the system within the confines of the games predefined rules to benefit the player character. You've really made no new points here. You're still making the choice to exploit the feature, and make the game less enjoyable for yourself. The only explanation for doing something like this is a lack of self-control and well, it really is illogical to do so if it makes the game less fun to play.
Anyways, this really has nothing to do with the game comparision, so I'm gonna stop discussing it.
First, by pointing out that my 'real life example' is absurd you just proved my point. Real life doesn't run like that because real life isn't a horribly broken pile of junk. And if you were a billionaire sure that might not be sucess... you still have the story line to save the game right... and I already commented on that. Yeah, being done talking is probably a good idea. You have no idea how to use logic and reason. Because it is not an exploit, it's a broken feature. They have stat values aimed directly to help how well you can trade with other people. One of the way to play is be an awesome merchant, but the devs blantantly screwed up. To ignore it is like never increasing your strength value because then you will hit enemies too hard.well done basically everthing in oblivion and its stilll my favourite game...
i have morrowind (PC) but its to hard to follow because of its horrible navigation systym but i say its a great game to play...
Like others have said, Morrowind did not exactly appeal to that many people...sometimes the world was just too big. And it was BIG...I mean really big...with so many spells, weapons, items, quests, and upgrades it made your head spin. In all honestly, content and gameplay-wise Morrowind probably was the better game.
BUT, to give Oblivion credit where it is due, it's graphics are obviously better, the story line is supurb, the map might be smaller but it has far more to offer, and it appeals to a wider audience. The only two things that killed the game for was the the constant teleporting (you can teleport between every city and it really takes you away from the world and the experience), and CONSTANT loading times. Every single door is a loading time, which is considerably long. Talk about annoying.
Well, I don't know, I think they are both epic and I deffinitly get the same feeling playing Oblivion that I got when playin Morrowind, in fact it was kinda funny, back in 2003 or whatever year it was, I remember me and my friend going out to get Morrowind and coming home to play it on the xbox, and a few years ago going out to get oblivion and playing it on the 360, it was almost like deja vu in terms of feeling and excitement.
But if I had to choose one, I would say Oblivion because it has less technical problems and overall the gameplay is better, also, I don't like it in Morrowind when you run to an area and get raped by some enemy.
I enjoyed both games quite a bit. Morrowind gets the nod for more exploration, though. Besides being smaller, enemies leveling along with you hurt Oblivion a bit for me. As much as I liked being able to dive right into the story right off the bat without leveling up first, it made exploration a lot less useful. Why spend hours searching every cave along the way when the nearest bandits drop as great of gear as you can get there. Not only that, but it also lacks challenge.
Oblivion does have a lot going for it, and I did like the story. The waypoints and journal were much nicer than those used in previous games. In Morrowind, quests would get lost in a sea of information being added to the journal. If I took some time off from the game, I often forgot what I was doing. Oblivion also doesn't have those cliff racer things.
Daggerfall was the first one I played, though. I miss the sheer scale of that game. It was huge enough to easily get lost in most places. I'd love to see a graphical/engine update of that game. Of course, it would probably fill several discs. heh.
Please Log In to post.
Log in to comment