Firefight never ended.
Firefight was harder.
Horde took me two weeks to complete through and I couldn't stand it.
I have never gotten CLOSE to 5mil points on Legendary in Firefight and I have never had two goes play the same.
Firefight is a Superior version of Horde mode. If GoW3 doesn't make a Horde mode somewhat similar to Firefight, I will be majorly dissapointed. There is no reason Epic games shouldn't borrow the whole 'Never ends' bit to make some ridiculous scores more pluasible.
Also, GoW2 had far to many little exploits and one hit kills. When I did die, it felt a bit cheap and honestly the A.I behind the little purple worms in Viva Pinata would out-shoot most of the Locust in GoW2's Horde. Getting to wave 50 felt decent for a whole five seconds when it occured to me that it is hardly an achievement when so many people breeze through it just as fast.
At least Firefight actually eventually reaches the point to were it doesn't bother increasing enemy health or such and instead just literally and unforgivingly throws a HUGE cluster of enemies. I had about twice the "OH DEAR GOD THERE WAS LIKE TWELVE MORE THEN WHEN I LAST LOOKED" moments and god that kind of thing is fun with your buddies.
People who want to argue might say I am a Halo fanboy the way I cling so tightly to ODST's firefight, but honestly, I prefer a survival gametype to:
- Never end (Seriously, BEATING a SURVIVAL mode is retarded. I want to eventually lose and be scored for how long it takes the game to kill me.)
- Have very clearly defined scores (Horde needs little score popups. It makes a difference for high score freaks.)
- Increase difficulty in weird ways. I found it interesting the way Bungie used skulls and desire something similar in GoW3 if they do a Horde mode. (Not just Health Up/Damage up, that is lazy and lame)
- Have A.I that literally increases in intelligence AS you progress without the game taking the lazy route and having every enemy programmed to spawn and run directly at you. Enemies seem more sensible when they spawn and start a patrol about the map and it allows play a little more strategy then the whole 'They can sense you at all times! Get a Shotgun!'.
It isn't too much to ask.
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