I was really looking forward to this game and when I finally got it home and played it I was completely disappointed. Rage is a huge failure in my book.
Does it look good? Yes it does. It looks fantastic in fact. They did a superb job with the visuals. They also did a great job with the gun play dymanics in that the enemies in the game will react differently depending on where the bullet has struck them and once again they look great visually. Those are the only two positive things I can say about this game. Where ID failed was in the gameplay itself and they failed massively in my opinion.
When they billed this game they talked about the so called "wasteland" and that the game was essentially built on this wasteland. What wasteland? The wasteland is some dirt paths along a canyon that you use to travel from one mission to the next. That's it. If you want to to see what a real videogame wasteland should be like I would suggest you try Fallout 3. I know that Bethesda had a hand in the development of this game but the primary developer was ID. So being able to actually wander around the wasteland and discover stuff like Fallout is not going to happen in this game. Let me give an example of what I mean. When your character first emerges from the bunker at the start of the game he steps out onto a metal walkway that is overlooking this big concrete basin. At the bottom of the basin is this large orange dome that looks like some sort of power reactor and its submerged in a pool of water. It looks fantastic. Can you go down there and explore it and get a closer look? No. The game forces you to stay on the metal walkway. You can't hop over the rail or slip around an edge and actually explore the wasteland. In fact when you go on missions, the game is laid out so that there is only one way for you to proceed through a mission. You either go that way or you go back, there is no deviation. There is no doing whatever you want to do. The so called wasteland really isn't anyting but some dirt paths along a canyon floor.
When I saw that Bethesda had a hand in this game and that there were vendors and a wasteland I thought "Wow, this is going to be an improved sort of Fallout 3." Not even. In Fallout if you wanted to just wander around the wasteland and explore and discover stuff you could. In fact if you just followed the storyline in Fallout 3 and didn't do anything else, you would have missed out on about 90% of what that game had to offer. The wasteland was vast and full of things to discover. In Rage, you have to stick to their storyline or else there is nothing for you to do. There is no map for you to pull up so that you can see where you are in relation to the rest of the so called wasteland as you could in Fallout. When you accept a mission a small round map pops up in the corner of the screen with a dotted line that shows you which direction to travel to get to that mission. In Fallout when you took on a mission the location was simply highlighted on your overall map and how you got there was up to you. ID tried to call Rage "open ended but directed". BS. It's a storyline game and that's it and I personally don't want to play a story that someone else thought up. This is why open ended gaming is so popular and so much better than the directed storyline. Directed storyline is just a story that someone else thought up for you where as open ended is doing whatever you want to and making up your own story.
Much like Fallout there is a scavenge aspect to this game in that there are items you can pick up as you move through a mission. Things like gears or electrical items, food, drink, ammo, etc. etc. Unlike Fallout, you don't actually have to look for them because when you enter a room that has items of interest they are glowing and flashing as if to say "Hey, over here, I'm something you want to pick up." I hate that. Let me actually look for and find the items. You can search dead enemies but most often all you will get is some ammo. Any weapons that an enemy drops, you cannot pick up and use (WTF?).
There is no passage of time from day to night and your character does not have to find a place to stay or whole up where he can rest and store the stuff he has looted along the way. You can play the entire game and it will never get dark outside. Lame. There are vendors to buy and sell things at but the system is poorly done. For instance, if you picked up five bandages and you want to sell three of them for credit and use the credit to buy something else, you can't. You have to sell all five or none at all.
Like Fallout you can find schematics or plans in the game and with those plans you can combine certain items to make things. The lock grinder schematic is one of the first plans you will find and it enables you to combine a few items and make a device that destorys the lock on locked doors so you can gain entry. But do you need a workbench or a workstation to build these items? No. You can do it on the fly, right in the middle of a firefight if you want to. Lame.
Overall the game is an epic failure in my book. It's just a shooter that happens to look good and tried to incroprate some aspects of Fallout but didn't even manage to get those right. And because its a shooter in which you are playing against the computer you will know right where the badguys will be and what they will do if you get killed and have to start over on a mission. There is no random encounter like there is in Fallout with the Raiders and the big scorpions that wander around the wasteland. I am so disappointed in this game that its going back to Game Stop for credit before the end of the week. It's an epic failure. It looks fantastic, but it's a failure.
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