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i can't wait for the game! i could care less that their isn't run n gun, i play Resident Evil for tense action, i play Call of Duty for run n gun gameplayR7_3
TY!!! obviously the first two who responded to my thread are CoD fans that have never played resident evil before, if this game was run and gun, it'd be sooo...EASY, imagine you could run around and shoot like GeOW, maybe even give you the shoulder roll, LOL...i never knew that pressed down and A at the same time was such a hard thing for people, hahahaha, it turns you around 180 instantly, faster than ANY setting you could possibly have for a FPS, am i wrong here?
my main problem with RE5 is that. this game is RE4 all over again but prettier. its like capcom said... oh lets remake RE4. lets make it prettier n hope nobody notice(gameplay not story). to me a sequel has to improve. yeah it features co op. but its pretty much the same. no movement while u shoting = Epic Fail. i know what ppl have been saying oh that would ruin the game. well let me tell you something. in Dead Space u can move n shoot at the same time n that game is awesome. awesome-er then RE5 from what ive seen from the demo. i was uber excited for RE5. but when i played the demo i feel really dissapointed. heres a few lists i was hoping but to see
* move + shoot
* breakable melee weapons
* SHove/push zombies out of your way while u running
[QUOTE="BrooklynHotBoy"]The controls were clunky and awful. the aiming speed was worse than what it as with RE4. Even when you go to options and make it faster it still isn't very good. I do not like clunky controls. On top of that...........still no move & gun. RE4 basically introduced the OTS (over the shoulder) view/gameplay yet in that game you couldn't move and shoot either as well as the other games in the series and I alway found that annoying. It wasn't much of a problem with the other games because the environments were a lot smaller and you were basically following a path. The environments in this game are much bigger and you have zombies coming at your from front, back, left, and right and its hard to not be able to move around and shoot especially when a horde of zombies are coming at you in a pack. and whatever scenario you just crafted up for the lack of pausing and switching inventory doesn't make any sense. the pause and inventory swtich made the game go more fluid. not having that option brings about a world of confusion especially considering that now you have a partner and at times you have to switch weapons and ammo etc.. an this makes this very difficult to do when in combat. I just won't waste my time getting this game. I'll probably buy it it off of a 3rd party like ebay sometime down the road because Capcom doesn't deserve my money. It's 2009 and I would love to play games that do not use 13 year old controls. they're being very stubborn by not adding these options for the people who would like to use them so I just won't bother.GANGSTASANUmm, yeah, it supposed to be 'survival horror' that's why you can't 'run and gun' But yet again, RE 5 isn't even survival horror anymore :?
To me, running / running&gunning go hand in hand with survival.
my main problem with RE5 is that. this game is RE4 all over again but prettier. its like capcom said... oh lets remake RE4. lets make it prettier n hope nobody notice(gameplay not story). to me a sequel has to improve. yeah it features co op. but its pretty much the same. no movement while u shoting = Epic Fail. i know what ppl have been saying oh that would ruin the game. well let me tell you something. in Dead Space u can move n shoot at the same time n that game is awesome. awesome-er then RE5 from what ive seen from the demo. i was uber excited for RE5. but when i played the demo i feel really dissapointed. heres a few lists i was hoping but to see
* move + shoot
* breakable melee weapons
* SHove/push zombies out of your way while u running
if you want the first two go play fallout 3. As for the third thing you wanted try this. Go p1ss off someone really bad, get them in a rage and try running into them and pushing you down. tell me how that worked out for you when you heal up afterwards. cause these arent the slow comberspom zombies from the original. people whine and complain about it being a remake of 4 and it's getting really tiring hearing that stupid excuse for them not like the series. It's not a remake of 4. it features the same gameplay but so does every other sequel to games these days. thats how it is. fallout 3 played exactly like bolivion, GoW2 played just like the first, hell even COD4&5 played like 2&3. dead space was an amazing game, but not once did i feel tense or worried about dying. it was too easy even in impossible, and it wasnt even moving and shooting, it was more like strafing and shooting. moving a couple feet while you fire doesnt add any difference to the game when you have a wall behind you. and the inventory system is just like dead space too. they wanted to make it so you DIDNT go into it while you were in combat, instead you have to actually prepare for the hardships ahead. Stop asking for things easy and calling it "improvments". you dont fix what isnt broken and RE5 isn't broken in the lastThe controls were clunky and awful. the aiming speed was worse than what it as with RE4. Even when you go to options and make it faster it still isn't very good. I do not like clunky controls. On top of that...........still no move & gun. RE4 basically introduced the OTS (over the shoulder) view/gameplay yet in that game you couldn't move and shoot either as well as the other games in the series and I alway found that annoying. It wasn't much of a problem with the other games because the environments were a lot smaller and you were basically following a path. The environments in this game are much bigger and you have zombies coming at your from front, back, left, and right and its hard to not be able to move around and shoot especially when a horde of zombies are coming at you in a pack. and whatever scenario you just crafted up for the lack of pausing and switching inventory doesn't make any sense. the pause and inventory swtich made the game go more fluid. not having that option brings about a world of confusion especially considering that now you have a partner and at times you have to switch weapons and ammo etc.. an this makes this very difficult to do when in combat. I just won't waste my time getting this game. I'll probably buy it it off of a 3rd party like ebay sometime down the road because Capcom doesn't deserve my money. It's 2009 and I would love to play games that do not use 13 year old controls. they're being very stubborn by not adding these options for the people who would like to use them so I just won't bother.BrooklynHotBoy
I couldn't disagree more. The aiming speed was never bad. And you complain a lot about the no run-&-gun, but I swear, if you really played Resident Evil 4 then you know what I mean when I say this. The stop-and-aim technique is used to up the intensity and the feel of desperation that comes from being over-run by Majini(which are the enemies. They are NOT zombies). If you have played Resident Evil 4, you know the excitement of combat, thus Capcom wanted to bring the excitement back.
I got an early copy of the LE for 360 and I'm very happy with the game. Absent from the demo are a few other gameplay elements like predefined "cover" spots. Sure, you can't move and shoot at the same but you never good in any installment in the series. Having to lower your weapon for a second so you can sidestep (which is new) incoming projectiles works fine, you just have to learn to balance aiming and moving. The new co-op inventory system is also pretty interesting, although compared to true survival horror games it can lead to balance issues since I was able to join a co-op game that was much further along than I was and come back with more powerful weapons than I would otherwise be able to obtain had I played through by myself.
This game does feel more action oriented than RE4 but it also creates a good air of pervasive dread, one that takes place in open environments versus the typical clausterphobic environments of previous games. My biggest complaint is the level progression is for the most part more linear than 4.
Overall, though, I'm happy with my purchase. When you add the full elements of inventory management, weapon upgrades, co-op tactics both with your AI partner and human players, etc the full game is much better than the demo.
-Byshop
The controls were clunky and awful. the aiming speed was worse than what it as with RE4. Even when you go to options and make it faster it still isn't very good. I do not like clunky controls. On top of that...........still no move & gun. RE4 basically introduced the OTS (over the shoulder) view/gameplay yet in that game you couldn't move and shoot either as well as the other games in the series and I alway found that annoying. It wasn't much of a problem with the other games because the environments were a lot smaller and you were basically following a path. The environments in this game are much bigger and you have zombies coming at your from front, back, left, and right and its hard to not be able to move around and shoot especially when a horde of zombies are coming at you in a pack. and whatever scenario you just crafted up for the lack of pausing and switching inventory doesn't make any sense. the pause and inventory swtich made the game go more fluid. not having that option brings about a world of confusion especially considering that now you have a partner and at times you have to switch weapons and ammo etc.. an this makes this very difficult to do when in combat. I just won't waste my time getting this game. I'll probably buy it it off of a 3rd party like ebay sometime down the road because Capcom doesn't deserve my money. It's 2009 and I would love to play games that do not use 13 year old controls. they're being very stubborn by not adding these options for the people who would like to use them so I just won't bother.BrooklynHotBoy
This right here^^
This is the next gen, they need to give gamers more options. They should let me choose old style controls or move and shoot style controls. I probably won't be playing this for a long time> Also if its not really considered "horror" anymore then why implement the crappy controls in the first place? Crappy controls should not substitute a genuine horror atmosphere.
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[QUOTE="vashkey"]What I don't get is why everyone is acting like the control scheme is terrible when RE4, a game with the same exact controls, is often heralded as the best game of last gen.raahsnavjYeah, I can't figure this out either. They both control horribly...
The control scheme used in RE5 is -not- the same and in RE4. RE4 used straight up "tank" controls whereas RE5 uses a more modern "left stick moves right stick points" scheme, allowing for strafing. Having played the full game I can say this is a huge improvement, especially when dealing with the more difficult enemies like dogs.
-Byshop
Played demo. Thought it was crap... Next day, played demo again but longer. Thought it was still crap.
Thoughs that went through my head "Didn't I play this game on my gamecube some years ago"?... Also "Why are my controls broke"? And finally "Walk while you're shooting u tard!"
After that I put Feeding Frenzy on... That fish can move man! WooOOSH!!!
This game is gonna be sweet..idk how people can hate this game....run and gun? cmon now. the whole point of standing still and shooting, adds to the fear of the game, being surrounded by zombies and focusing on who to dome next while standing still adds to the scare. besides you can 180 turn anyways...whats the point of walking while shooting, it would be easier i would admit, but it would be TOO easy... this game (RE4 included) pretty much introduced over the shoulder for other games (GeOW 2, dead space) the controls of the game were pretty solid too...idk why its a big pain....one thing though i didnt like is how sheva's over the shoulder is on her left side instead of the classic right which isnt all too bad but i wouldve prefered it being on the right.
This is Resident Evil, not a mindless shooter like Gears of War. If you don't like the controls, then don't play the game. Keep your whining to yourselves. I've beaten the game 3 times already and it is one of the best games I've ever played (and I've played a ton, trust me.)
It's RE4 but with an African setting and a few different monsters and guns but the game was just......bleh!
The AI patterns are almost identical to RE4
There are almost no puzzles
The atmosphere isn't creppy or scary
Sheva is a pain in the butt to have as a partner
and also they threw alot of there original ideas out the window there was suppose to be an eye to weather interaction mechanic if Chris was in the sun light for too long he would be dazed and would see everything brightly and when he would go to the shade his eye would adjust to the lightingbut he would'nt be able to see enemies as well. '
I honestly don't mind that you can't run n gun but at the same time Dead Space pulled it oof and it was still scary espeically since the enemies sprinted towards you so you needed to move. The inventory system is'nt so bad though I have no complaints about that.
Here's the orignal trailer for the game compare it to the RE5 we have now and you'll decide which one looks cooler.
http://www.youtube.com/watch?v=EpIWhAAiNRc
The campaign is decently long, and I've found that Sheva's AI is more than adequate. On my first playthrough I played onamateur andtook my time gathering supplies and checking out the environments and I finished the game in 6 hours and 54 minutes. My second playthrough I played on normal and didn't rush but obviously knew my way around better and I finished the game in 4 hours and 40 minutes. My third playthrough on veteran I rushed through to try and get the best time I could and I finished the game in 3 hours 1 minute. I haven't attempted professional mode yet. The game has a lot of replayability due to all the weapon upgrades and unlockable content you can get, as well as online coop and online mercenaries mode.
Maybe because people had way to high expectations for the game and they think it sucks because of the controls and all that BS.
My god you're a whiny bunch. I've never seen so many people complain just because a new game doesn't play exactly like every other game they've ever played. Personally, I think that's a good thing. God forbid you actually have to have some skill to succeed at a new game because it doesn't happen to control like the games that you are used to.
Yes the tank controls of the previous REs were antiquated and I'm glad they are gone, but even other over the shoulder games only permit you to move at a snail's pace while aiming. RE forces you to use intelligent tactics like stacking your enemies as opposed to just sitting in the middle of a group playing Rambo.
I'd love this thread to have some active discussion, but it seems like every person who joins just rehashes the same complaint. We know you can't move while aiming. If that's all you're going to say about the game, save it because you are going to add -nothing- to the conversation.
-Byshop
resident evil 5!!!! >>>>>>then the rest of the resident evil seriess im loving this game!!! and please dont let the demo make ur mind up this game rockssssss
I have never really played any of the RE game, I hear the old ones are great but my impressions from the demo are kind of...lackluster. Like just about everyone before stated it was highly annoying that I could not move and shoot. Its not so much that it made it difficult *which it did but I can live with that*
Its more that I played a spec ops type guy who for some reason could not so much as shuffle about. I agree that one should not be able to sprint around and shoot as thats pretty darn hard to do, but even police recruits can walk and fire a pistol. For me its more of the principal, a highly trained operative or just about anyone with any physical ability should be able to shuffle about while aming down the sights of a pistol.
As far as adding to the fear factor...Doom is one of the scarier games on the market and it was a "run and gun" for reasons unknown sticking to a single spot does not add fear to me, it adds frustration and lothing to a character who cant preform simple tasks.
Sorry thats kind of a rant but thats my reasons WHY I dont like the non-moving shoot idea, otherwise I enjoyed this game.
I guess I could rent it and play with my friend but I still want to buy the game....just when it drops in price.resident evil 5!!!! >>>>>>then the rest of the resident evil seriess im loving this game!!! and please dont let the demo make ur mind up this game rockssssss
PuRePlaYa23
resident evil 5!!!! >>>>>>then the rest of the resident evil seriess im loving this game!!! and please dont let the demo make ur mind up this game rockssssss
PuRePlaYa23
Well, I don't completely agree with this sentiment but I agree that the demo is only a small portion of what the full game has to offer. The atmosphere, the level design, the myriad of foes, the narrative, the inventory/upgrade system, etc are all pieces of what make up this game. I've been playing the full game and I love it, even though I was luke warm on the demo.
-Byshop
I couldn't disagree more. The aiming speed was never bad. And you complain a lot about the no run-&-gun, but I swear, if you really played Resident Evil 4 then you know what I mean when I say this. The stop-and-aim technique is used to up the intensity and the feel of desperation that comes from being over-run by Majini(which are the enemies. They are NOT zombies). If you have played Resident Evil 4, you know the excitement of combat, thus Capcom wanted to bring the excitement back.
Phoenix534
Save the "if you've ever played re4, you'd know etc.. etc.." bullcrap for someone else. You all need to stop this flawed logic of "if you want to move&shoot then you've never played resident evil" Does not make any damn. It's called wanting CHANGE.
I've played every game in the RE series and I was always annoyed that you couldn't move and shoot. There is no intensity being built up. No one stands and shoots whilea group of people are closing in on you. Does not work like that. This brings forth no intensity at all and if you find that intense then its best I cut myself short and start laughing.
[QUOTE="Phoenix534"]
I couldn't disagree more. The aiming speed was never bad. And you complain a lot about the no run-&-gun, but I swear, if you really played Resident Evil 4 then you know what I mean when I say this. The stop-and-aim technique is used to up the intensity and the feel of desperation that comes from being over-run by Majini(which are the enemies. They are NOT zombies). If you have played Resident Evil 4, you know the excitement of combat, thus Capcom wanted to bring the excitement back.
Save the "if you've ever played re4, you'd know etc.. etc.." bullcrap for someone else. You all need to stop this flawed logic of "if you want to move&shoot then you've never played resident evil" Does not make any damn. It's called wanting CHANGE.
I've played every game in the RE series and I was always annoyed that you couldn't move and shoot. There is no intensity being built up. No one stands and shoots whilea group of people are closing in on you. Does not work like that. This brings forth no intensity at all and if you find that intense then its best I cut myself short and start laughing.
when does being able to run away from your enemies and fire with perfect accuracy at the same time build up intensity. makes things pretty simple to me and everyone else i knowPlease Log In to post.
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