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Fellow gamespotters, Where have all the long, deep RPG's gone? I realize that the RPG market is turning more and more condensed main quest lines and fills in the rest with numerous shorties, but I miss the old style of RPG that literally was ana ccomplishment once you finished it, you know, the ones where finishing it might not have been a foregone conclusion. One great example is Final Fantasy X, I distinctly remeber the main quest of this game taking me roughly 60-70 hours on the main questline, with 30-40 hourse of additional gameplay, nowadays, your lucky if a main questline last 20-25 hourse with additional 15-20 hourse gameplay. Now, I realize that games use the download market of xbox live and expansion packs for the PC version to great effect to enhance these shorter RPGs but what happened to the days when all that times worth of content was already present and I didnt have to pay for it. I guess what it boils down to for me is this: RPGs, when done right tell a beautiful story in which you get to take part in but nowadays all im getting is a well done redux if im lucky. I flat out miss the imersion I was able to achieve under the old regime of 'mammoth' games but i guess that is the price we pay for the lastest gen RPGs. But I wish it wasnt so! God Bless LTchisi find borderlands very long
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