This is a recent blog i wrote, and i wanted to post it here as well:
I have been noticing a trend lately in the union forums that i belong to, and in the forums in general. it is not a new trend, in fact, it probably began in the 70's with the pen and paper 1st addition Dungeons and Dragons. The trend I am talking about is optimization. It seems like many players of RPGs are concerned with one thing only: "How powerful and strong can I make my character?"
While we all know that in most rpgs it is very important to strnethen your character in order to improve your chances of survival, it seems like most players take it so far they lose the most important aspects of the RPG altogether. I will use Oblivion as an example, though this applies to almost any RPG. Oblivion gives you wonderful options for character custimization. There are factions and guilds you can join and rise high in, groups you can help, etc. You can make choices based on good, evil, power, money, or just survival. Sounds a bit like real life, eh?
What makes RPG's so powerful is their ability to emulate real life, and to let us play a role. "play a role" is the important concept here. if you play through Oblivion and your only goal is to get every achievment, max your stats and skills, dominate every faction and guild, and get every powerful item in the game, etc., then you have lost something very valuable in the game. You are not role playing, you are simply gaming. I have played Oblivion through twice now.
The first time i played it, i was a Khajitt assassin. I took over the dark brotherhood, and thieves guild naturally. I even fought in the arena. I did not do the fighter guild quest line, the mages guild quest line, and DEFINITELY not the knights of nine. Why not? I would have gotten cool items, higher levels, etc. Well, i was playing an evil assassin. that means I made game decisions based on my actual character. what would he do when asked for help? What was in it for him? I stole, i mudered, i had a grand 'ol time.
The second time through I playedNord paladin like character. Naturally i started with the knights of nine quest line, and played the rest of the way through. Obviously, I played different quest lines, and avoided the thieves guild and the dark brotherhood. In fact, i never once recieved an infamy point. i worked for the gods, and helped any character with a noble and pure request.
How did that affect my game? it makes it more fun! i am not worried about stats, i am developing a character, and playing him out in a virtual world. It applies to pen and paper games like D&D, and it applies to video games as well. obviously some games, like Two Worlds may seriously limit your custimization choices, but you can still decide what your character is like and play him that way. Try it, you'll like it :)
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