Should games have more of these kinds of moments?

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G3T_IN_MY_B3LLY

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#1 G3T_IN_MY_B3LLY
Member since 2008 • 172 Posts

Ok, i don't know about you guys, but i love the kind of moments that well..... let me give you an example, in RE4 when you are playing ashley, i can't remember when and what was happening, but you were down in this dark corridor, and there were these kight suits. And there are so many your'e just like, there is no way those are any regular old knight suits. And then they jump up and start chasing you. This is my great moment. You feel totally defenseless and all you can do is RUN!!!! I love these kinds of moments, you really get into teh game, if you make one wrong mistake like accidentally run into something, your toast, and the whole time your thinking to yourself OH GOD, RUN FASTER!!!!! RUNNNN!!!! Does anyone else feel this way? or is it because of my gaining older years i am starting to ramble on about nothing???

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dxy592

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#2 dxy592
Member since 2006 • 1505 Posts

Quicktime events can be fun if implemented correctly. I find that having to push a single button that flashes across the screen in order to stay alive very annoying. I forgive RE4 because it is an excellent game. But I don't like everybody copying God of War's quicktime events just because they can. It has to make sense in terms of the game.

And yes, I agree with you. I like games that make me want to drop the controller and hide behind my couch.

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Avenger1324

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#3 Avenger1324
Member since 2007 • 16344 Posts
I like events that get you into a game, but in the case of running away from something, particularly if you are running towards the bottom of the screen and cannot see what's coming - I hate those because you have a tiny fraction of a second to avoid whatever obstacle they throw in your way and it feels more like luck, or memorising the correct route over several failed attempts, rather than player skill to avoid being instantly killed by whatever monster is chasing you.