Splinter Cell Conviction: Demo Impressions

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Lanezy

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#1 Lanezy
Member since 2004 • 2438 Posts

Personally, I'm just downloading it right now, but if you have already played it, please let us know what you think.

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pete_merlin

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#2 pete_merlin
Member since 2007 • 6098 Posts

Currently downloading :)

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gillri

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#3 gillri
Member since 2004 • 5926 Posts

lots of complaints about it not feeling like chaos theory I dont know why they are surprised considering all the developer videos that have been around

I thought the gameplay was very good but the graphics arent that great, I would say the 360 is starting to show its age but ME2 looked amazing as does halo Reach

dont think it will beat Chaos theory

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NoDzombie

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#4 NoDzombie
Member since 2009 • 1483 Posts

its good, but very short only took about 10 maybe 15 mins to complete

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pete_merlin

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#5 pete_merlin
Member since 2007 • 6098 Posts

fun demo, but very short and I cba to play through it more than once

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notoriousdre88

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#6 notoriousdre88
Member since 2007 • 33 Posts

Way to short to really get into it.

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Lanezy

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#7 Lanezy
Member since 2004 • 2438 Posts

I just finished playing it, and I'm still unsure about this game.

Usually the Splinter Cell games were a graphically showpiece, but I thought this demo looked very bland, almost downright ugly.

The gameplay was silky smooth, especially the cover mechanic and like previous Splinter Cells, shadows are a big part of staying alive. The AI was pretty dumb for the most part. In some instances, they wouldn't leave their area or room to come look for you on the other side of the wall. The thing I like most about the demo was that I basically had two different play styles to choose from. I could run through it, guns ablaze or I could be patient and watch enemy patrol patterns and strike at the right moment.

I'll wait for reviews on this one, but it does seem like a good rental at this point.

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XD4NTESINF3RNOX

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#8 XD4NTESINF3RNOX
Member since 2008 • 7438 Posts
Just turning on my 360 and about to download it so i don't know yet :P
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lecramstar

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#9 lecramstar
Member since 2007 • 245 Posts

It was fun, but I missed stealth options, and reasons why you should use it.

Going guns blazing was sometimes easier than sneaking by.

It is quite good though.

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Hakud0ushi

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#10 Hakud0ushi
Member since 2005 • 7613 Posts
Very very short. Looks nice, but some AI seems just... unrealistic. I mean, when you are too close to someone you can "feel" the presence. Dunno, but some parts are weird. I liked overall.
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deactivated-5e9357e99ffb8

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#11 deactivated-5e9357e99ffb8
Member since 2007 • 1255 Posts

Downloaded it today.

Agreeing with everyone, it is way to short. I did like the executions :)

thats about it...

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dovberg

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#12 dovberg
Member since 2009 • 3348 Posts

I was very impressed but like most people I wanted a longer demo.

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therapyhiccup

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#13 therapyhiccup
Member since 2005 • 1800 Posts

i enjoyed the demo! :D

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SaltyMeatballs

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#14 SaltyMeatballs
Member since 2009 • 25165 Posts
Good demo. Shooting felt good, stealth and getting into cover felt good, the controls were responsive. Better than I expected, still some issues with the camera when I was crawling around.
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tomrocks666

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#15 tomrocks666
Member since 2005 • 3569 Posts

far too short. but i really enjoyed what it was. the graphics are awesome, whats wrong with you? i think you take things for granted too much. and i didnt go guns blazing at all, its really fluid. i cant wait to play the full game

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orb_03_2006

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#17 orb_03_2006
Member since 2006 • 8494 Posts
Forgot it came out today. I'll be sure to play it later. :D
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Amz1217

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#18 Amz1217
Member since 2008 • 178 Posts

I just finished it myself and as everyone is saying it was way too short but still very good, I liked the change of gameplay it's faster and makes you feel more deadlier, the mark and execution is cool and the graphics look great...I don't see what looks so outdated, but overall really good game.

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XD4NTESINF3RNOX

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#19 XD4NTESINF3RNOX
Member since 2008 • 7438 Posts

Loved the demo buying it for sure

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Lanezy

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#20 Lanezy
Member since 2004 • 2438 Posts

I don't like the black and white gimmick. It's a fun game but I really think that will prevent me from buying the game, I don't like where the series is going...KlownMaster

What was that black and white thing? It was terribly distracting when I was closing in on a guy.

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tomrocks666

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#21 tomrocks666
Member since 2005 • 3569 Posts

oh yeah i forgot about the black and white thing. it kinda seemed to change out of the blue, i didnt really know what was going on. it seemed very dark in parts, i was hoping for a torch or something

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Leo-Magic

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#22 Leo-Magic
Member since 2005 • 3025 Posts
I really hope they could make the control easier.
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Elian2530

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#23 Elian2530
Member since 2009 • 3658 Posts

[QUOTE="KlownMaster"]I don't like the black and white gimmick. It's a fun game but I really think that will prevent me from buying the game, I don't like where the series is going...Lanezy

What was that black and white thing? It was terribly distracting when I was closing in on a guy.

That's to indicate whether a enemy detects your presence at your location/position. Ifthey detect that you are at a certain position, the visual will go back to color. You then can sneak to a different position and your enemies will think you were still hiding in the same spot. Enabling you to stealth, sneak around corners, and perform executions.

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jad206

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#24 jad206
Member since 2009 • 1821 Posts

It makes sense it short, devs have been saying it would be. "Give them a snip of the game and make them want more".

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Bllasae

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#25 Bllasae
Member since 2005 • 191 Posts

It was very excellent, but it was not worth the size for the amount of time that you can play it (It's over 1Gig for like 10 minutes of play).

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Black_Knight_00

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#26 Black_Knight_00
Member since 2007 • 78 Posts
We knew it was going to be different, but... it's entirely different. The light and dark stealth element appears to be absent, you have to stick to cover (MGS-like) or you'll be spotted. Gameplay is more focused on enemy elimination rather than evasion. If you get caught you can easily dispatch hostiles in combat, unlike previous games where getting caught meant failure. It's very easy to headshot enemies from behind cover, and they don't seem to react too much to your actions (people next door sometimes didn't seem to notice gunfire in the other room, but I may be wrong on that). The unconfigurable control layout is a bit strange, with LB to crouch and RS click to aim, plus there only seem to be two walking speeds for each stance (walk/run and crawl/crawl faster) instead of the incremental speed in the prequels. Also, the demo is incredibly short 10 minutes of gameplay doesn't really allow you to get a feel about it. I'm going to go back to it on realistic and try a different approach. It's not bad by any standard, I just need some time to accept the fact that the gameplay is completely different from my beloved Splinter Cell. We'll see.
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Bllasae

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#27 Bllasae
Member since 2005 • 191 Posts

Also, I liked the "Fringe" text, where the text for missions and whatnot were actually on/in the environment.

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#28 Floppy_Jim
Member since 2007 • 25933 Posts

You cannot pick up and hide bodies :| The dumbass writing on the walls, arrow prompts and weird Sam Fisher ghost things when you're in cover are stupid. "Marking" enemies for executon takes away the challenge. The enemy AI is cretinous. Moving from cover to cover is effortless. Infinite pistol ammo even on Realistic. The stealth is dumbed way down.

I knew the stealth/action ratio had shifted in this installment but it's too much. The demo wasn't bad by any means, just not quite what I want or expect from Splinter Cell. I'm still giving the full game a chance, I have been waiting 4 years after all.

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The_Dowell

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#29 The_Dowell
Member since 2009 • 353 Posts

This game just doesn't do it for me. It seems VERY dumbed down with the sonar goggles, the infinite ammo, the cover system, the black and white "art direction, also in the full game they have an EMP blast instead of the pistol. The graphics were good, but not outstanding.

It just didn't feel like a Splinter Cell game and I can guarentee you that I won't be buying this game.

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mitu123

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#30 mitu123
Member since 2006 • 155290 Posts

Too short and not enough stealth, it's ok I guess.

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narog84

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#31 narog84
Member since 2006 • 1126 Posts

first splinter cell for me very impressed love the graphic and is kind of fun

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CMPunk13

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#32 CMPunk13
Member since 2006 • 1770 Posts

You cannot pick up and hide bodies :| The dumbass writing on the walls, arrow prompts and weird Sam Fisher ghost things when you're in cover are stupid. "Marking" enemies for executon takes away the challenge. The enemy AI is cretinous. Moving from cover to cover is effortless. Infinite pistol ammo even on Realistic. The stealth is dumbed way down.

I knew the stealth/action ratio had shifted in this installment but it's too much. The demo wasn't bad by any means, just not quite what I want or expect from Splinter Cell. I'm still giving the full game a chance, I have been waiting 4 years after all.

Floppy_Jim

Yet people had no problem in the past with the BRIGHT GLOWING GREEN LIGHT on your back. Just sitting there hiding in the shows, with this bright as daylight green light and yet the guard/enemies somehow could not see it. I've always loved SC but that garbage always ticked me off.

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CMPunk13

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#33 CMPunk13
Member since 2006 • 1770 Posts

This game just doesn't do it for me. It seems VERY dumbed down with the sonar goggles, the infinite ammo, the cover system, the black and white "art direction, also in the full game they have an EMP blast instead of the pistol. The graphics were good, but not outstanding.

It just didn't feel like a Splinter Cell game and I can guarentee you that I won't be buying this game.

The_Dowell

See you day one on the SC:C board.

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whataguy69

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#34 whataguy69
Member since 2009 • 238 Posts

I liked the execute feature, that's really cool. Everything about the game was good. I haven't played the Splinter Cell games since Pandora Tomorrow, but this will definitely be a buy for me.

The things I didn't like so much were the black and white notifications and the AI isn't the smartest. I don't know about you guys, but I managed to sneek pass the six guys guarding the warehouse onto the next checkpoint.

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#35 Hybrid3713
Member since 2005 • 25 Posts

lots of complaints about it not feeling like chaos theory I dont know why they are surprised considering all the developer videos that have been around

I thought the gameplay was very good but the graphics arent that great, I would say the 360 is starting to show its age but ME2 looked amazing as does halo Reach

dont think it will beat Chaos theory

gillri

Getting used to some of the changes in the controls was kind of annoying. And I feel that the levels lack the real detail that Chaos Theory and Double Agent had, to a degree. Having played it on all the difficulties that there were, the only difference that I found with the it was the accuracy of their shots. They didn't get any smarter as to where I was hiding. Mark and Execute seemed waaaaaay to easy to use to clear a room. I liked the ability to take out a room silently while isolating individuals in SC:CT, but in this it seemed like "drop on this dude, press y, kill 3 more instantly." It was cool, but I think that people will find this dumb on anything but normal or realistic. EMP seemed wonky too because it gives away your existence, and there is no strategic light-shooting to lure guys. Sonar goggles were a nice touch. My favorite addition was the cover mechanic, especially if it translates well into co-op. It just made moving around more fluid and quick, which seems to be the theme of this game.

I loved toying with enemies and feeling like the all-powerful Sam Fisher I want to be in other games. Taking out 12 guys in 25 seconds rather than 25 minutes was cool, but I hope that there are some cool setpiece-type battles to make this game worthwhile. I still play through some missions in SC:CT because they're still fun. I can't imagine clearing 5 rooms over and over is that fun. Then again, there's always Co-op.....