[QUOTE="Squeets"]
Apart from the fact that Onlive will fail miserably...
Here are my reasons:
1) Quantity... they say things like " We have high powered systems made for maxing Crysis and low powered systems for less powerful games..."... Well if on day one... 100,000 people buy Onlive and 50,000 of them who have never played Crysis do to financial reasons want to max it... the Onlive Systens maybe amazingly powerful... but not enough to max 50,000 versions of Crysis simultaneously... and that number is being Generous... Xbox 360 sold out all 1,000,000 launch consoles in 1 week... Onlive is only supposed to cost like $50 at launch for the little TV adapter and a monthly fee... It would probably sell out in 1 day... So 1,000,000 people all accessing the service at once... all of them wanting to max the game they are playing... a large majority of them on Crysis... Their servers may be state of the art... but just 3 server hubs (west coast, central, east coast like he said)... can't house enough servers to max 1,000,000 different games at once... even with technology that is 10 times better than what consumers can buy now (which it isn't...)... what are they going to do... after you buy the console and pay your subscription..."We're sorry, but only 10,000 people can access our system at once, try again later..."...?
2) Quality... adding on to the previous point... 1,000,000 all accessing those servers at once... so 1,000,000 connections sending billions of mbits of information to those server hubs every second, and then those server hubs responding by uploading billions of mbits every second in response... I am sorry... but there is no ISP in the world that offers speeds in the billions of mbits... the way the system is described to work, is that the game is running server side (in their server hub)... you download the client, and select a game... the game then runs and the images of the game (at 60fps in his words) at 720p (1280x720)... what he called "720p60"... that is saying that every second... you will recieve 60 seperate images in 720p... that is just 1 user... so say everyone is doing this... 60,000,000 frames being sent out every second in 720p... I am sorry... but there is no way they could upload that much... that fast... the fastest download connection speed doesn't even scratch that, let alone the fastest upload speed (which is no where near the fastest DL speed)... they would need their own ISP connection HUB... and a large one...
rattleheadxyz
You do make some excellent points. But if you've already thought of this then doesn't it stand to reason that the people behind OnLive also have and found a way around these problems in the 7 years it's been in development? These are afterall thesame people who helped develop QuickTime, WebTV, Mova, Netscape, Mozilla and much more. I'm not saying that you're wrong, I'm just saying that they may have some new tricks up their sleeve.
The only way they could surpass these problems would be to develope their own ISP hub... or like I said before take over an ISP hub (the hubs where people get their internet from)... because that is the only thing powerful enough to upload and download that much information at one time...
Then the issue of simply running hundreds of thousands if not millions of different version of games at the same time... the person who did most of the press conferences said things like "All of our servers have a powerfull GPU"... "Some of them, like those for Crysis have 2 GPU's"... well by powerful... I am under the impression that he means top of the line that is currently available... because I doubt that a place like Nvidia or ATI would go and develope some all powerful GPU that can max 100 versions of Crysis all at once... because 1) it would cost Nvidia/ATI hundreds of millions... 2) Their only customer would be Onlive, because a consumer doesn't have tens of thousands of dollars to sink into a GPU... so even if they had the absolute best they could buy right now (HD4870X2 or GTX295)... both of those can max 1 copy of Crysis on a consumers PC... so how do they expect to max a million copies of crysis...?
I am sorry for my skepticism... but the only way to make it past the issues I have pointed out... would be to invest in and succeed in developing hundereds of millions of dollars if not billions in new technology... and I doubt investors would spend that much money on developing new technology, simply to play video games...
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