**TONS of Gears of War 2 Multiplayer INFO**

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jbeckwith23

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#1 jbeckwith23
Member since 2006 • 25 Posts

Dont know if this has already been posted, but if not, its a lot of great info.

Gears of War 2 multiplayer detail explosion


The July issue of Electronic Gaming Monthly has an extensive 13-page blowout of Gears of War 2 multiplayer details. Earlier last week, some information leaked from and article in X360 Magazine, but the EGM cover-story by outgoing editorial director Dan Hsu includes a world of new information ripe for the picking.

Some information between the X360 and EGM article is slightly different. Most notably, some of the buttons involved in getting rid of a downed enemy are strangely different. However, since we don't talk about Gears 2 enough around here, we have all the info you need here.

From new weapon stats, the possibility of bots and the ability to blow you and your enemies up with a diabolical grenade--here is the newest info from EGM's fantastic July cover story. The issue also includes an extensive interview with Cliff Bleszinski, so any Gears fan should check it out.

All the info we got from EGM's cover story, after the jump!

Quick details
  • When a reader submitted question asked about a 4-player co-op possibility, Cliff Bleszinski only reiterated the "Bigger, Better and more Badass" mantra behind Gears of War 2.
  • There will be a screenshot capture in Gears of War 2 which will allow players to upload the images they take to a website and vote on submitted images.
  • The photo-mode scores you in-game based on the action around you (think, Dead Rising).
  • During the playtest, EGM spotted an Xbox LIVE status message that said someone at Epic was in Gears of War 2 watching a video--not playing a game. Saved film possibility?
  • Epic is considering implementing a live onscreen ticker that displays how much damage you are dealing and how many points you earn per match.
  • Gears of War 2 may offer A.I. bots for multiplayer to help fill the new 10-man limit.
  • The dev team calls chainsaw kills from behind, "Chainsodomy"
On the Subject of Weapons
  • "Gorgon Burst Pistol" is the official name of one of the newest weapons. The double-clipped handheld has a high rate of fire and shoots in short bursts for an extra punch while hiding behind a shield--meat or otherwise.
  • "Scorcher" flamethrower detail: Power weapon, only appears once on a map (similar to the Boom Shot). Short burst weapon, perfect active reload increases its range.
  • "Boltok Pistol" detail: Perfect active reload allows the old pistol to fire much faster.
  • Epic says plenty of more weapons are on the way, including new additions to the superweapons ****(alongside the Hammer of Dawn) which EGM speculates could include a mortar type of weapon.
Got an enemy down? Attack! (Slightly different from the original article in X360)
  • 'X' button: Curb Stomp -- The original curb stomp kill returns
  • 'Y' button: Execution -- Longer to execute, so riskier, the executions are a sight. Race, and sometimes weapon, specific kills that promise to earn the expected 'M' rating. COG soldiers will punch an enemy to death, Locusts will rip off arms and beat an enemy with them and in the example for a Torque Bow specific kill the attacker will take the victim's head and place it on a Torque Bow's blade tip, then use his foot to pop it off. Wiiiiiiicked.
  • 'A' button: Grab -- Take a downed enemy and use them as a human shield. Considered dead as soon as it happens, the shield can actually respawn (if it's allowed in that mode) and their body can take quite a bit of damage before disintegrating. The 'B' button ends the encounter with a neck-snap.
  • 'B' button: Melee -- End it quickly and without all the flash.
Got knocked down? Oh noes! Defend Yo' Self!
  • 'R' Trigger: With Grenade Equipped -- Martyrdom
    Had a frag grenade equipped when you got cut down? Wait for an enemy to approach for a killing move (listed above) and make them pay. Press the 'R' Trigger to detonate your frag and send you both into oblivion in a wet, gooey mess.
  • 'R' Trigger: Without Grenade Equipped -- Raise your hand and request assistance from your squad. Doing so will flash your 'man down' icon for friends to spot.
  • 'A' button: Crawl -- Crawl to safety as you bleed out. Your dragging body will leave a trail behind you and you will eventually die, unless someone comes to revive you ... which we hope still doesn't look like a firm pat on the back.

http://www.xbox360fanboy.com/2008/05/28/gears-of-war-2-multiplayer-detail-explosion/

AND EVEN MORE

List of Juicy GoW2 Details from X360 Magazine

  • Ten person, 5v5 online multiplayer.
  • Yes, Gears of War 2 will have a Halo-****matchmaking system.
  • There will be respawning multiplayer modes, but the focus is still towards traditional non-respawn gaming.
  • Multiplayer game modes:
    - "Guardian" game mode: A remade version of Gears' Assassination game mode where the objective is still to kill the other team's leader, but players keep respawning as long as their leader is alive. Opponents' leader will be marked on the HUD to keep the game moving along.
    - "Wingman" game mode: You and a buddy team up, sharing a single character model in this five teams of two game mode.
    - "Meatflag" game mode: A CTF-****mode where the "flag" is actually an AI-controlled player who'll wander the map and attempt to kill anyone who gets near. To "capture" him, you'll have to first down, then escort him as a meatshield all the way back to your base, all while your opponents are trying to kill you and shoot at the "flag". Because, if shot at enough, your meatshield flag will break free, go berserk and deal out the pain. Respawning will be featured in this game mode as well as stats for the amount of kills the AI-controlled flag dished out
  • Multiplayer maps:
    - Around a dozen maps will be included on disc.
    - "Gridlock": A remake of the Gridlock we've all come to know and love, but taken over by vegetation, old age and now featuring a beautiful sun-setting glow.
    - "River": Symmetrical map featuring a house and a sniper tower separated by (you guessed it) a river.
    - "Security": A long, thin map with "verandas" on each side that are sealed off by red laser bars. In the center of the map is a button to deactivate all the security for roughly 20 seconds.
  • Fishing moves when an enemy is downed:
    - "X" button: Traditional curb-stomp.
    - "B" button: Melee attack that will be weapon specific. (Longshot sniper rifle will be used as a golf club of death.)
    - "Y" button: Flips your opponent over and let's you punch in their face ... UFC ****
    - "A" button: Use your enemy as a "meatshield" that limits your weapon choice to a pistol. And, yes, your meatshield can and will disintegrate in your arms after taking on enemy fire. If they don't get ripped apart, you can always dispense of your meatshield with a good old snap of the neck.
  • Random weapon location respawns will be used, but only for certain weapons not including power weapons, pistols or grenades.
  • All weapons have a variable amount of "stopping power" that'll slow down an opponent's running or diving abilities.
  • Weapons:
    - Players will have the option of spawning with the chainsaw-equipped Lancer or the newly modified Locust Hammerburst.
    - "Scorcher" weapon: A flamethrower that we're promised will produce some uber-realistic fire.
    - "Medusa" weapon: A new Locust pistol that is said to be extremely powerful, pumping out five to six rounds per shot downing enemies in a few shots. Said to be the perfect compliment to a meatshielder.
    - "Hammerburst" weapon: Changed a bit, now requiring players to pump the trigger as fast as possible (think Halo 3's Carbine). Though, recoil will increase the faster it's fired.
  • Grenades:
    - Can be stuck to people, walls, the floor and any other surface to be used as a makeshift proximity mine.
    - As before, players will spawn with one smoke grenade.
    - Smoke grenade: Now carries a "stun" effect that "ragdolls any player within their blast radius".
    - Poison gas grenade: Spews poison that will kill anyone who lingers in its poisonous cloud.
  • Chainsaw Duels:
    - Whoever does the quickest amount of "B" button tapping will be victorious.
    - Your teammates can help give you an edge in the duel by shooting the opponent which will give you the upper hand on the "B" button mini-game.
    - No duel will occur if a player is chainsawed from behind. Instead, the sexy "butt to head" chainsaw animation will kick in giving the attacker and instant kill.
  • The cover system has been subtly reworked, where players' gun and body sit tighter to cover making it harder for your enemies to get an attacking angle.
  • Bullet shields described as "metal bucklers" that can be carried as indestructible cover. The trade-off being that only a pistol can be wielded and movement is slowed dramatically. One benefit of the bullet shield is that it can be planted into the ground for mobile cover, though we're told enemies can kick it over if they get close enough.
  • Once killed in a non-respawn game, players will enter a "dynamic battle-cam" that floats above the action.
  • Also available (when dead) will be a Ghost Cam where players can view the action from the battlefield and take screenshots that can be uploaded online similar to Halo 3.
  • Hammerhead Grunt Locust revealed and named as such because of his shark looking helmet.
  • The GoW2 Collector's Edition may include a weathered looking Polaroid of Dom's wife, the same one seen at the beginning of the game.
  • Development on Gears 2 is roughly at 65% complete.
  • Don't count on Call of Duty 4 ****XP or perks, Cliff says they will not be adding these types of character building elements to the Gears universe.
http://www.xbox360fanboy.com/2008/05/24/gears-of-war-2-x360-multiplayer-details-confirmed/

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dxy592

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#2 dxy592
Member since 2006 • 1505 Posts
Nice find. Something like this was posted a few days ago, but it's never boring to read about Gears.
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jbasso07

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#3 jbasso07
Member since 2006 • 77 Posts

I don't think anyone has posted about the EGM information so thanks, i'm gonna have to pick that up.

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Rayner007

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#4 Rayner007
Member since 2008 • 25 Posts
Yeah, can't wait till gears 2
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vitriolboy

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#5 vitriolboy
Member since 2005 • 4356 Posts
I like the sound of the metal shields that can be planted in the ground, lots of tactical potential there
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Zcrimson07

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#6 Zcrimson07
Member since 2004 • 3493 Posts
omg...i think i just creamed myself.
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mohfrontline

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#7 mohfrontline
Member since 2007 • 5678 Posts
that's a lot of info, and it all sounds good, thanks.
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fenwickhotmail

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#8 fenwickhotmail
Member since 2004 • 7308 Posts
Wow amazing
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dxy592

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#9 dxy592
Member since 2006 • 1505 Posts
Now if they could just find a way to reduce host advantage and lag, Gears multiplayer would be almost perfect.
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i-like-pie

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#10 i-like-pie
Member since 2005 • 4070 Posts
tagged :)
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kerrman

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#11 kerrman
Member since 2003 • 2904 Posts

Only really read about the co-op details, never did like the Gears multiplayer. Minus the co-op of course, bloody brilliant.

But seriously? Four play co-op? This will blow Halo 3's co-op out of the water. Can't wait to play as Baird!!

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Unkn0wn-W4rri0r

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#12 Unkn0wn-W4rri0r
Member since 2008 • 139 Posts
This game is going to be simply amazing!! This already absolutely blows GOW1 multiplayer out of the water! I Love the new thing of weapon-specific executions and the things you can do when your are downed. This game is going to rock so much!!!
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xxIMoRTaLlxx

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#13 xxIMoRTaLlxx
Member since 2008 • 318 Posts
wow =)
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jbasso07

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#14 jbasso07
Member since 2006 • 77 Posts

Now if they could just find a way to reduce host advantage and lag, Gears multiplayer would be almost perfect.dxy592

This is from an interview with the game designer

Is there any way to remove the Host Advantage in Gears of War?

CliffyB: We have many, many optimizations planned for Gears 2 that will *drastically* reduce these issues as well as another few tricks up our sleeves that I'm not able to reveal quite yet. Trust me that it's really high on our list of things to make right.

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juicenpancakes

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#15 juicenpancakes
Member since 2006 • 700 Posts
somebody must work for 1up...
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soufan123

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#16 soufan123
Member since 2007 • 734 Posts
This game is gonna be da bomb!!
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Firex777x

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#17 Firex777x
Member since 2008 • 697 Posts

i'm so excited for Gears 2!

you have like no idea.

it's going to be....

BR00TAL

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jbeckwith23

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#18 jbeckwith23
Member since 2006 • 25 Posts

i

cannot

wait.

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grafkhun

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#19 grafkhun
Member since 2006 • 12827 Posts

wow im actually impressed by all the stuff thats being added, i just hope the campaign is decent at least this time. also im glad its ripping of halo3's theater thingie, a lot of games would benefit from such a feature and its great to see it being incorporated in games. NG2 has something like this as well right? replay and screenshot taking functionality is always a plus.

edit: oh yeah its good that you can only use a nade when you're downed if you had it equiped before, otherwise that would be abused. smart move on the devs part.

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julianwelton

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#20 julianwelton
Member since 2006 • 2526 Posts

Now if they could just find a way to reduce host advantage and lag, Gears multiplayer would be almost perfect.dxy592

They have been qouted saying they adresed it, but we cant hope for miracles hopefully they just made it less severe in some way.

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therapyhiccup

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#21 therapyhiccup
Member since 2005 • 1800 Posts
oh man, this will be cool.
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dukebd699

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#22 dukebd699
Member since 2006 • 12054 Posts
Still renting this first
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sarakin

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#23 sarakin
Member since 2006 • 1945 Posts

Awsome stuff.

only thing i don't like is the halo style matchmaking.

I hate matchmaking and i hate halos more. It's slow as hell

i prefer the game lobby method especially in player match because it kept on going forever.

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IAmLegend7

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#24 IAmLegend7
Member since 2007 • 287 Posts
Gears is awesome, but martyrdom?! Are you ****ing serious?! I don't want this game to turn into COD4... Here's to hoping that they scratch that idea.
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mother_farter

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#25 mother_farter
Member since 2003 • 16676 Posts
That just got me a whole lore more pumped for the game, I'm real excited to see the new Gridlock lol. Seems like they are making this game alot more tactical, we havent really heard anything about the shotgun..thats like the main weapon in Gears..I hope theres a nice re-worked version of it.
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vitriolboy

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#26 vitriolboy
Member since 2005 • 4356 Posts

That just got me a whole lore more pumped for the game, I'm real excited to see the new Gridlock lol. Seems like they are making this game alot more tactical, we havent really heard anything about the shotgun..thats like the main weapon in Gears..I hope theres a nice re-worked version of it.mother_farter

Hopefully a bit of a tactical aspect will reduce the shotty fest that is MP

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deactivated-57af49c27f4e8

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#27 deactivated-57af49c27f4e8
Member since 2005 • 14149 Posts

the only questions i want answered:

1. is there still awful bullet lag?

2. is there still horrible host advantage?

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honkyjoe

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#28 honkyjoe
Member since 2005 • 5907 Posts
Wow..I am looking foward to Gow2 even more meow
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j-killer-316

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#29 j-killer-316
Member since 2007 • 413 Posts
nice
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jbeckwith23

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#30 jbeckwith23
Member since 2006 • 25 Posts

the only questions i want answered:

1. is there still awful bullet lag?

2. is there still horrible host advantage?

paullywog

1. most likely no because it will have matchmaking similar to halo, probably picking the best host like cod4

2. no, says in there that its one of the things that they're working on and its turned out "quite well"