What do you think Bioshock 2 lacked?

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Vault_Monkey

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#1 Vault_Monkey
Member since 2010 • 209 Posts
Hello Everyone, I realize that Bioshock 2 wasn't as good as the first one, or at least that's what almost everyone thought, but what exactly do you think it lacked? I can not pin point it, and I am quite curious what you all think.
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yellosnolvr

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#2 yellosnolvr
Member since 2005 • 19302 Posts
it was extremely similar to the first one, which isnt all that bad. just seemed like a bit more of the same. that might've bored people. but i liked it more than the first, the only thing negative about it is that it wasnt as long, but still a buttload longer than most fps games these days.
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12qazx

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#3 12qazx
Member since 2005 • 1435 Posts

I think it lacked a bit in the atmosphere and suspense but the rest was good.

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orangotangos

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#4 orangotangos
Member since 2010 • 25 Posts
I really wanted to like Bioshock 2 because I loved Bioshock. But that just wasn't meant to be. I read a bunch of user reviews and reviews before buying it and they all said the same thing--too much like the first. I didn't really know whay to make of that becaue I loved the first game and felt that this might actually be a positive feature. However, after playing the game myself, I realized what they meant. Rapture was no longer mysterious. For some reason, none of the environments in Biopshock 2 felt new to me or even exiting. In fact, most of them felt claustrophobic, tight and linear. Remember that first moment in Bioshock 2 where you're submerged in water? That was a great moment. But they didn't let you do anything with it. There was nowhere to go except the one place that they wanted you to go. There were barely any new plasmids (well, if there were I never really found a use for them beyond a one-off situation) and I found the entire game I was given way more than I needed (I always had a few autohack darts that easily let me into safes). But the one thing that really frustrated me is that after you killed a few big daddy's and were out of items, a big sister came after you. There was something so frustrating predictable about how that happened. I never found the big sister fights to be fun. In fact, if I died at all (which did happen a few times) the respawn would be right there and I would just keep dying and slowly whitling her health down. I found there were a host of other issues as well . . . the fact that you have to get onto the train at the end of every level and watch to load screen instead of watching a train ride through Rapture. The story was pretty terrible and found myself not caring at all. I'm sorry--I had to get some stuff off my chest. As you can tell, I've put a bit of thought into why I found this game frustrating. There's probably more, though. What do you think?
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deactivated-5cf0a2e13dbde

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#5 deactivated-5cf0a2e13dbde
Member since 2005 • 12935 Posts
I just think they should have never made it. It's a good game, but Bioshock ended perfectly, and the story should have ended there.
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#6 sinsalaca
Member since 2005 • 1070 Posts

The biggest problem is that it took place in Rapture and it really didn't seem like there was much of a change from how Rapture looked in the first and in Bioshock 2. So it was a big case of been there done that. Also the story lacked a little something in comparison to the first.

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coasterguy65

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#7 coasterguy65
Member since 2005 • 7133 Posts

Jack.[spoiler] I really didn't like playing as a Big Daddy at the end of the first one, and to play as a Big Daddy that could be killed by a Splicer with a couple of hits was stupid. [/spoiler]

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Legendaryscmt

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#8 Legendaryscmt
Member since 2005 • 12532 Posts

It lacked health/eve upgrades that actually looked like upgrades. Basically all the health/eve upgrades in the second one equaled the first upgrade in the first game.

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Vault_Monkey

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#9 Vault_Monkey
Member since 2010 • 209 Posts
I really wanted to like Bioshock 2 because I loved Bioshock. But that just wasn't meant to be. I read a bunch of user reviews and reviews before buying it and they all said the same thing--too much like the first. I didn't really know whay to make of that becaue I loved the first game and felt that this might actually be a positive feature. However, after playing the game myself, I realized what they meant. Rapture was no longer mysterious. For some reason, none of the environments in Biopshock 2 felt new to me or even exiting. In fact, most of them felt claustrophobic, tight and linear. Remember that first moment in Bioshock 2 where you're submerged in water? That was a great moment. But they didn't let you do anything with it. There was nowhere to go except the one place that they wanted you to go. There were barely any new plasmids (well, if there were I never really found a use for them beyond a one-off situation) and I found the entire game I was given way more than I needed (I always had a few autohack darts that easily let me into safes). But the one thing that really frustrated me is that after you killed a few big daddy's and were out of items, a big sister came after you. There was something so frustrating predictable about how that happened. I never found the big sister fights to be fun. In fact, if I died at all (which did happen a few times) the respawn would be right there and I would just keep dying and slowly whitling her health down. I found there were a host of other issues as well . . . the fact that you have to get onto the train at the end of every level and watch to load screen instead of watching a train ride through Rapture. The story was pretty terrible and found myself not caring at all. I'm sorry--I had to get some stuff off my chest. As you can tell, I've put a bit of thought into why I found this game frustrating. There's probably more, though. What do you think?orangotangos
What do I think? Hmmm...well I think that I agree with most of what you said, if not everything. The story did not seem as immersive as the first, I did not care what happened or even how the whole thing ended. The characters I was not impressed with at all, and do you want to know the thing I hated most about the second Bioshock? The fact that Adam is so easy to obtain and how you interact with the little sisters. In the first Bioshock I felt accomplished every time I gathered some more Adam, even felt some excitement. In the second game that feeling was gone, which kinda was the whole point of the original game. Instead gathering Adam felt like such a chore, and it was so boring. I am the type who needs to do everything I can in a game to make my character as strong as it can be. So I had to find every body containing adam with every sister and it sucked. I was just left thinking when is this over with? I realize that Bioshock is a lot to live up to and maybe that is all. If this was a game that had nothing to do with the original Bioshock then I think it would have been much more impressive, but the fact is we were expecting a lot, probably something much more shocking, and it never happened, well that is probably what dissapointed. Its not bad, its just not memorable like the first. By the way I think that they kinda had to make a very narrow path in the water because after all the character was in the Atlantic ocean, so we would just wander in whatever direction forever considering how vast the ocean is. But yeah, that was an incredible moment in the game. It would have been cooler to do something else in the water I suppose.
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Xbox360Gamer15

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#10 Xbox360Gamer15
Member since 2009 • 3937 Posts
[QUOTE="orangotangos"]I really wanted to like Bioshock 2 because I loved Bioshock. But that just wasn't meant to be. I read a bunch of user reviews and reviews before buying it and they all said the same thing--too much like the first. I didn't really know whay to make of that becaue I loved the first game and felt that this might actually be a positive feature. However, after playing the game myself, I realized what they meant. Rapture was no longer mysterious. For some reason, none of the environments in Biopshock 2 felt new to me or even exiting. In fact, most of them felt claustrophobic, tight and linear. Remember that first moment in Bioshock 2 where you're submerged in water? That was a great moment. But they didn't let you do anything with it. There was nowhere to go except the one place that they wanted you to go. There were barely any new plasmids (well, if there were I never really found a use for them beyond a one-off situation) and I found the entire game I was given way more than I needed (I always had a few autohack darts that easily let me into safes). But the one thing that really frustrated me is that after you killed a few big daddy's and were out of items, a big sister came after you. There was something so frustrating predictable about how that happened. I never found the big sister fights to be fun. In fact, if I died at all (which did happen a few times) the respawn would be right there and I would just keep dying and slowly whitling her health down. I found there were a host of other issues as well . . . the fact that you have to get onto the train at the end of every level and watch to load screen instead of watching a train ride through Rapture. The story was pretty terrible and found myself not caring at all. I'm sorry--I had to get some stuff off my chest. As you can tell, I've put a bit of thought into why I found this game frustrating. There's probably more, though. What do you think?Vault_Monkey
What do I think? Hmmm...well I think that I agree with most of what you said, if not everything. The story did not seem as immersive as the first, I did not care what happened or even how the whole thing ended. The characters I was not impressed with at all, and do you want to know the thing I hated most about the second Bioshock? The fact that Adam is so easy to obtain and how you interact with the little sisters. In the first Bioshock I felt accomplished every time I gathered some more Adam, even felt some excitement. In the second game that feeling was gone, which kinda was the whole point of the original game. Instead gathering Adam felt like such a chore, and it was so boring. I am the type who needs to do everything I can in a game to make my character as strong as it can be. So I had to find every body containing adam with every sister and it sucked. I was just left thinking when is this over with? I realize that Bioshock is a lot to live up to and maybe that is all. If this was a game that had nothing to do with the original Bioshock then I think it would have been much more impressive, but the fact is we were expecting a lot, probably something much more shocking, and it never happened, well that is probably what dissapointed. Its not bad, its just not memorable like the first. By the way I think that they kinda had to make a very narrow path in the water because after all the character was in the Atlantic ocean, so we would just wander in whatever direction forever considering how vast the ocean is. But yeah, that was an incredible moment in the game. It would have been cooler to do something else in the water I suppose.

i only wish it was longer and that it didnt have the protecting the little sisters when u choose to adopt them....those things go on for too long.....i also wish in the mutiplayer that everyong didnt have as much health.....having that much health makes it too hard to kill people before they kill u
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#11 commander-cool
Member since 2007 • 359 Posts

Originality. Gameplay structure and setting were too similar to the firstgame. I enjoyed it though.

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TOC48

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#12 TOC48
Member since 2008 • 637 Posts
I never played but think the original Bioshock is in my top 3 best single player Xbox 360 games of all time easily. I always thought that Amazing single player games should not have a sequel, but this leads to a problem.....I REALLY want a sequel to The darkness. But sometimes things are not meant to be. Ahhhh The Darkness, Such an amazing game.
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#13 Logan1616
Member since 2008 • 3424 Posts
It didn't have the same shock value as the first, seeing as the first was the original and it just sort of popped up and became a surprise hit. Just didn't feel fresh and new to me.
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jarhead1990

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#14 jarhead1990
Member since 2005 • 2079 Posts

Plot falls a little flat.

Collecting ADAM with the little sisters gets boring.

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sharkbiscuit79

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#15 sharkbiscuit79
Member since 2009 • 1142 Posts

Hello Everyone, I realize that Bioshock 2 wasn't as good as the first one, or at least that's what almost everyone thought, but what exactly do you think it lacked? I can not pin point it, and I am quite curious what you all think.Vault_Monkey

Nothing really

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perry933

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#16 perry933
Member since 2007 • 621 Posts

First one was groundbreaking and fresh....2nd was just kind of a retread.....I traded it in quickly

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#17 EvilSelf
Member since 2010 • 3619 Posts

If only Bioshock 2 had a better story with some twists later in the game, it would have been as good as the first one. Gameplay in B2 was better i think, with the ability to use plasmid and weapon at the same time was awesome.

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#18 Divided_We_Fall
Member since 2010 • 195 Posts
Not as tense or atmospheric as the first; Purely because in this game you are a huge mutant/man welded into a diving suit and splicers dont really faze you as much