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The biggest problem is that it took place in Rapture and it really didn't seem like there was much of a change from how Rapture looked in the first and in Bioshock 2. So it was a big case of been there done that. Also the story lacked a little something in comparison to the first.
Jack.[spoiler] I really didn't like playing as a Big Daddy at the end of the first one, and to play as a Big Daddy that could be killed by a Splicer with a couple of hits was stupid. [/spoiler]
It lacked health/eve upgrades that actually looked like upgrades. Basically all the health/eve upgrades in the second one equaled the first upgrade in the first game.
I really wanted to like Bioshock 2 because I loved Bioshock. But that just wasn't meant to be. I read a bunch of user reviews and reviews before buying it and they all said the same thing--too much like the first. I didn't really know whay to make of that becaue I loved the first game and felt that this might actually be a positive feature. However, after playing the game myself, I realized what they meant. Rapture was no longer mysterious. For some reason, none of the environments in Biopshock 2 felt new to me or even exiting. In fact, most of them felt claustrophobic, tight and linear. Remember that first moment in Bioshock 2 where you're submerged in water? That was a great moment. But they didn't let you do anything with it. There was nowhere to go except the one place that they wanted you to go. There were barely any new plasmids (well, if there were I never really found a use for them beyond a one-off situation) and I found the entire game I was given way more than I needed (I always had a few autohack darts that easily let me into safes). But the one thing that really frustrated me is that after you killed a few big daddy's and were out of items, a big sister came after you. There was something so frustrating predictable about how that happened. I never found the big sister fights to be fun. In fact, if I died at all (which did happen a few times) the respawn would be right there and I would just keep dying and slowly whitling her health down. I found there were a host of other issues as well . . . the fact that you have to get onto the train at the end of every level and watch to load screen instead of watching a train ride through Rapture. The story was pretty terrible and found myself not caring at all. I'm sorry--I had to get some stuff off my chest. As you can tell, I've put a bit of thought into why I found this game frustrating. There's probably more, though. What do you think?orangotangosWhat do I think? Hmmm...well I think that I agree with most of what you said, if not everything. The story did not seem as immersive as the first, I did not care what happened or even how the whole thing ended. The characters I was not impressed with at all, and do you want to know the thing I hated most about the second Bioshock? The fact that Adam is so easy to obtain and how you interact with the little sisters. In the first Bioshock I felt accomplished every time I gathered some more Adam, even felt some excitement. In the second game that feeling was gone, which kinda was the whole point of the original game. Instead gathering Adam felt like such a chore, and it was so boring. I am the type who needs to do everything I can in a game to make my character as strong as it can be. So I had to find every body containing adam with every sister and it sucked. I was just left thinking when is this over with? I realize that Bioshock is a lot to live up to and maybe that is all. If this was a game that had nothing to do with the original Bioshock then I think it would have been much more impressive, but the fact is we were expecting a lot, probably something much more shocking, and it never happened, well that is probably what dissapointed. Its not bad, its just not memorable like the first. By the way I think that they kinda had to make a very narrow path in the water because after all the character was in the Atlantic ocean, so we would just wander in whatever direction forever considering how vast the ocean is. But yeah, that was an incredible moment in the game. It would have been cooler to do something else in the water I suppose.
[QUOTE="orangotangos"]I really wanted to like Bioshock 2 because I loved Bioshock. But that just wasn't meant to be. I read a bunch of user reviews and reviews before buying it and they all said the same thing--too much like the first. I didn't really know whay to make of that becaue I loved the first game and felt that this might actually be a positive feature. However, after playing the game myself, I realized what they meant. Rapture was no longer mysterious. For some reason, none of the environments in Biopshock 2 felt new to me or even exiting. In fact, most of them felt claustrophobic, tight and linear. Remember that first moment in Bioshock 2 where you're submerged in water? That was a great moment. But they didn't let you do anything with it. There was nowhere to go except the one place that they wanted you to go. There were barely any new plasmids (well, if there were I never really found a use for them beyond a one-off situation) and I found the entire game I was given way more than I needed (I always had a few autohack darts that easily let me into safes). But the one thing that really frustrated me is that after you killed a few big daddy's and were out of items, a big sister came after you. There was something so frustrating predictable about how that happened. I never found the big sister fights to be fun. In fact, if I died at all (which did happen a few times) the respawn would be right there and I would just keep dying and slowly whitling her health down. I found there were a host of other issues as well . . . the fact that you have to get onto the train at the end of every level and watch to load screen instead of watching a train ride through Rapture. The story was pretty terrible and found myself not caring at all. I'm sorry--I had to get some stuff off my chest. As you can tell, I've put a bit of thought into why I found this game frustrating. There's probably more, though. What do you think?Vault_MonkeyWhat do I think? Hmmm...well I think that I agree with most of what you said, if not everything. The story did not seem as immersive as the first, I did not care what happened or even how the whole thing ended. The characters I was not impressed with at all, and do you want to know the thing I hated most about the second Bioshock? The fact that Adam is so easy to obtain and how you interact with the little sisters. In the first Bioshock I felt accomplished every time I gathered some more Adam, even felt some excitement. In the second game that feeling was gone, which kinda was the whole point of the original game. Instead gathering Adam felt like such a chore, and it was so boring. I am the type who needs to do everything I can in a game to make my character as strong as it can be. So I had to find every body containing adam with every sister and it sucked. I was just left thinking when is this over with? I realize that Bioshock is a lot to live up to and maybe that is all. If this was a game that had nothing to do with the original Bioshock then I think it would have been much more impressive, but the fact is we were expecting a lot, probably something much more shocking, and it never happened, well that is probably what dissapointed. Its not bad, its just not memorable like the first. By the way I think that they kinda had to make a very narrow path in the water because after all the character was in the Atlantic ocean, so we would just wander in whatever direction forever considering how vast the ocean is. But yeah, that was an incredible moment in the game. It would have been cooler to do something else in the water I suppose. i only wish it was longer and that it didnt have the protecting the little sisters when u choose to adopt them....those things go on for too long.....i also wish in the mutiplayer that everyong didnt have as much health.....having that much health makes it too hard to kill people before they kill u
Hello Everyone, I realize that Bioshock 2 wasn't as good as the first one, or at least that's what almost everyone thought, but what exactly do you think it lacked? I can not pin point it, and I am quite curious what you all think.Vault_Monkey
Nothing really
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