What happened to fps campains??

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KSEfAN420

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#1 KSEfAN420
Member since 2007 • 216 Posts

There soo damn short nowadays... i love playing the story in fps games and i understand that soo much is put into the multiplayer aspects of the games but i buy a 60 buck game for the story more then the multiplayer... even though ill play the multiplayer part of a game way more than the singleplayer... I just hope this trend changes cause i wanna play a fps storyline for more than 7 to 8 hours... anyone else feel the same???

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DJ_Lae

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#2 DJ_Lae
Member since 2002 • 42748 Posts
I don't think the trend will change any time soon, unfortunately - the masses are fine with the Call of Duty model where you get a 5-6 hour campaign and then a bunch of mindless multiplayer to pad out the experience.
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ghotibaggins

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#3 ghotibaggins
Member since 2010 • 25 Posts
Fps games have pretty bad campaigns nowadays- in fact most shooter games do. (Except GoW)
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EvilSelf

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#4 EvilSelf
Member since 2010 • 3619 Posts

I agree with the FPS campaigns being insultingly short these days or lately...The only FPS i have bought in the past several months is Crysis 2 ONLY because it is like 10-12 hours long..

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blahsalt48

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#5 blahsalt48
Member since 2010 • 208 Posts
This is my stance too. If people complain about single player games haveing multiplayer tacked on, how come it is ok to do the oposite?
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redskins26rocs

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#6 redskins26rocs
Member since 2009 • 2674 Posts

alot still have good campaigns for fps like borderlands, fallout(this mainly a wrpg), and bioshock. the fps with more focused multiplayer have really short campaigns

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Armidion

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#7 Armidion
Member since 2011 • 25 Posts

I feel exactly the same way. I'm really not much of a multiplayer fan at all. So when I pick up a game, I'm hoping for good characters and an interesting plot, a very close second to the quality of the basic gameplay imo. I don't mind relatively short campaigns as long as they are engrossing enough to warrant extra playthroughs on harder settings (I liked Crysis, CoD4, Gears). Even if developers considered investing more time and money in their campaigns, I think MP is the biggest selling point for some (if not most or all) of the FPS's out there. I've see some people saying they don't even beat campaign. If their largest demographic will still buy their game even if they are sore about the length of the SP portion, it's probably kind of a 'why bother?' situation.

But who knows, maybe MW3 will have an epic 18-20 hour campaign or something, though I highly doubt it. Plus, when it comes to games with a lot of action (like battlefield type action), it's all pretty fast-paced. If FPS's did have much longer campaigns, the story would need a lot of juice to motivate the player to want to invest enough energy in it to make it through to the end. Which would be nice.

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krashr1

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#8 krashr1
Member since 2004 • 138 Posts
I feel the same way about campaigns in fps. It's bad enough that I'll just put the game on the hardest allowable starting setting, to get some length out of them. With, what seems to be, a fair amount of gamers willingness to skip the campaign all together for the multiplayer, this does not seem to be trend that will be going away anytime soon.
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Agent_Kaliaver

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#9 Agent_Kaliaver
Member since 2004 • 4722 Posts
I would rather only experience the crap that is Call of Duty's campaign for 4-5 hours rather than 7-8. But really it depends what you compare the length to. Sure CoD's single player is far shorter than say Doom or Wolfenstein 3D, but then again they have a story now. And then there are games like Goldeneye for the N64 that were just a pot of random levels. If you didn't watch the movie then you didn't know why you were even doing what you were doing. I just find that in some instances longer stories for a fps usually means they have less story which is not always the case, but as an example lets look at Borderlands to Half-Life 2... Borderlands is far longer, but has either considerably less story or story that means so little it was almost not worth including in the game. Ofc ourse then you have games like Bioshock that are longer and more story focused then something like Call of Duty. But then again I've never bought my shooters for their story. That is not to say I don't love me some Half-Life 2, but the story isn't the reason I keep going back to play it.
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kai_311

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#10 kai_311
Member since 2004 • 444 Posts

I tend to rent these types of games or maybe skipping it and buying it when it's around $10 or less, $60 isn't worth it.

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deactivated-61cf0c4baf12e

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#11 deactivated-61cf0c4baf12e
Member since 2006 • 6013 Posts

alot still have good campaigns for fps like borderlands, fallout(this mainly a wrpg), and bioshock. the fps with more focused multiplayer have really short campaigns

redskins26rocs

Oooooow Borderlands, what a sweet sweet campaign you had, and with such amazing dlsc :)

Loved that game, may give it a second playthrough with a new character.

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LustForSoul

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#12 LustForSoul
Member since 2011 • 6404 Posts
Could you name a an fps game that has a long SP? Because stuff like FO is something different.
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Armidion

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#13 Armidion
Member since 2011 • 25 Posts

Half-Life 2 plus its expansions lasts for a good while. I've also read that Crysis 2 has a few more hours of gameplay than your average fps. Of course, I wouldn't call 9+ hours a huge leap, but its lengthy by comparison, I suppose.

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RealKilla_789

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#14 RealKilla_789
Member since 2007 • 3669 Posts

I totally agree. Campaigns in shooters in general have been kind of lackluster as of recent times. It has to do with the popularity of multiplayer.

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CUDGEdave

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#15 CUDGEdave
Member since 2010 • 2597 Posts

They very short theses days,I wonder if its because of the better technology of games(Like complex graphics.etc) and only having DVD's to cram all this into one disc?

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bessy67

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#16 bessy67
Member since 2007 • 1734 Posts

Shorter compared to what? It's not like any of the classic fps's were that long. Perfect Dark, Goldeneye, Duke Nukem, Doom, Wolfenstein, all of those were really short. If anything, I think that fps campaigns have gotten longer.

It just seems like they've gotten shorter because other genres have gotten longer campaigns, and the genres that are typically longer like RPG's have gotten more mainstream so more people who used to only play shooters are now playing games like Mass Effect and Dragon Age.

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EvilSelf

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#17 EvilSelf
Member since 2010 • 3619 Posts

They very short theses days,I wonder if its because of the better technology of games(Like complex graphics.etc) and only having DVD's to cram all this into one disc?

CUDGEdave

No, the reason why campaigns are crap recently is because single player does not make money. MP is where the money is. For developers (extra maps and useless stuff like that) and for Microsoft (you have to have LIVE after all)...

Sinlge player is harder to make money off because majority of the gamers play it one time and then leave it alone. I am saying the "majority" not all.

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Lanezy

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#18 Lanezy
Member since 2004 • 2438 Posts

Shorter compared to what? It's not like any of the classic fps's were that long. Perfect Dark, Goldeneye, Duke Nukem, Doom, Wolfenstein, all of those were really short. If anything, I think that fps campaigns have gotten longer.

It just seems like they've gotten shorter because other genres have gotten longer campaigns, and the genres that are typically longer like RPG's have gotten more mainstream so more people who used to only play shooters are now playing games like Mass Effect and Dragon Age.

bessy67

I have to agree with this statement.

When thinking about campaign length, I have a hard time remembering when FPSs ever had a lengthy single player. It seems the obvious culprit to a short single player is Call of Duty, but when was the Call of Duty series ever touted as having a long campaign? FPSs typically don't have long campigns, especially with multiplayer at the forefront. You'll have nice exceptions to this like Half-Life, Stalker, BioShock, and Crysis but I don't think anything has really changed.

I think part of the problem is as people age, become more educated about available games, have higher incomes, less time; games just don't hold anyone's attention for as long as they used to when you were younger.

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Armidion

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#19 Armidion
Member since 2011 • 25 Posts

[QUOTE="bessy67"]

Shorter compared to what? It's not like any of the classic fps's were that long. Perfect Dark, Goldeneye, Duke Nukem, Doom, Wolfenstein, all of those were really short. If anything, I think that fps campaigns have gotten longer.

It just seems like they've gotten shorter because other genres have gotten longer campaigns, and the genres that are typically longer like RPG's have gotten more mainstream so more people who used to only play shooters are now playing games like Mass Effect and Dragon Age.

Lanezy

I have to agree with this statement.

When thinking about campaign length, I have a hard time remembering when FPSs ever had a lengthy single player. It seems the obvious culprit to a short single player is Call of Duty, but when was the Call of Duty series ever touted as having a long campaign? FPSs typically don't have long campigns, especially with multiplayer at the forefront. You'll have nice exceptions to this like Half-Life, Stalker, BioShock, and Crysis but I don't think anything has really changed.

I think part of the problem is as people age, become more educated about available games, have higher incomes, less time; games just don't hold anyone's attention for as long as they used to when you were younger.

You both make excellent points. Comparing across genres, we probably feel like we're being cheated out of a lengthier experience, but such comparisons hardly ever reveal anything of much worth. After all, games fall into different categories for a purpose.

But those exceptions you mentioned are precisely the problem. If every FPS skirted the 6 hour mark, then complaints about campaign length probably wouldn't be as prevalent, though gamers would probably still cite long RPG's and wonder as to why their favorite FPS's don't receive the same treatment. But since we have Half-Life, Bioshock, etc., I think that we see the possibilties and wish these were the norm.

In fact, this is probably one of the mechanisms by which many (if not all) genres improve. For example, if an RPG nowadays conducts conversations in a textbox, it frustrates me to no end (though I can't say how others feel about this), whereas, back in the day, I spent hours playing games like Morrowind without any complaints. However, most of the RPG's currently on my shelf wouldn't even dream of such a mechanic. In the same way, I play through Half-Life and then I breeze through CoD, and wish there were something to bridge the gap between the two.

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wwervin

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#20 wwervin
Member since 2003 • 10274 Posts
Truth is there's more money to be made in the multiplayer aspect of an FPS so that's where the focus goes. Also, games like CoD and Halo have a huge fanbase when it comes specifically to the multiplayer experience so those people don't mind short single player levels. I think you're barking up the wrong tree here, I don't expect most of these games to change now after they've been successful for so long.
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Lanezy

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#21 Lanezy
Member since 2004 • 2438 Posts

You both make excellent points. Comparing across genres, we probably feel like we're being cheated out of a lengthier experience, but such comparisons hardly ever reveal anything of much worth. After all, games fall into different categories for a purpose.

But those exceptions you mentioned are precisely the problem. If every FPS skirted the 6 hour mark, then complaints about campaign length probably wouldn't be as prevalent, though gamers would probably still cite long RPG's and wonder as to why their favorite FPS's don't receive the same treatment. But since we have Half-Life, Bioshock, etc., I think that we see the possibilties and wish these were the norm.

In fact, this is probably one of the mechanisms by which many (if not all) genres improve. For example, if an RPG nowadays conducts conversations in a textbox, it frustrates me to no end (though I can't say how others feel about this), whereas, back in the day, I spent hours playing games like Morrowind without any complaints. However, most of the RPG's currently on my shelf wouldn't even dream of such a mechanic. In the same way, I play through Half-Life and then I breeze through CoD, and wish there were something to bridge the gap between the two.

Armidion

I get what you're trying to say, but I just don't see how increasing single player length equals improvement. I'm all for longer single player campaigns, don't get me wrong, but the experience has to be compelling throughout and most games fail at this. I don't see single player campaigns getting any lengthier in the future, especially considering that most people have yet to finish or even touch the single player in Call of Duty.

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#22 Outlaw-KDogg
Member since 2009 • 45 Posts
Yh I definitely feel you on this one and everybody else how doesnt like the fact that most modern shooters (was about to write modern warfare lol, what irony) are really short campaign wise. But in my opinion the action and suspense and adrenaline makes up for it, although it is, what you can call, an "insult" for people who dont own xbox live having to spend 60 bucks or more on the game. Just my opinion.
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Armidion

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#23 Armidion
Member since 2011 • 25 Posts

[QUOTE="Armidion"]

You both make excellent points. Comparing across genres, we probably feel like we're being cheated out of a lengthier experience, but such comparisons hardly ever reveal anything of much worth. After all, games fall into different categories for a purpose.

But those exceptions you mentioned are precisely the problem. If every FPS skirted the 6 hour mark, then complaints about campaign length probably wouldn't be as prevalent, though gamers would probably still cite long RPG's and wonder as to why their favorite FPS's don't receive the same treatment. But since we have Half-Life, Bioshock, etc., I think that we see the possibilties and wish these were the norm.

In fact, this is probably one of the mechanisms by which many (if not all) genres improve. For example, if an RPG nowadays conducts conversations in a textbox, it frustrates me to no end (though I can't say how others feel about this), whereas, back in the day, I spent hours playing games like Morrowind without any complaints. However, most of the RPG's currently on my shelf wouldn't even dream of such a mechanic. In the same way, I play through Half-Life and then I breeze through CoD, and wish there were something to bridge the gap between the two.

Lanezy

I get what you're trying to say, but I just don't see how increasing single player length equals improvement. I'm all for longer single player campaigns, don't get me wrong, but the experience has to be compelling throughout and most games fail at this. I don't see single player campaigns getting any lengthier in the future, especially considering that most people have yet to finish or even touch the single player in Call of Duty.

I think that you're right on all accounts. When I say "bridge the gap", I mean it on multiple levels. There are some FPS's that I wouldn't want to play any longer than 5-6 hours, even if the mechanics are stellar.

But war and the ensuing political intrigue ought to be more than enough to fuel a good 15+ hour game, considering it's made for such great entertainment in other mediums in the past. I don't think the length alone would improve it, but a great story and a tight script would probably result in a fairly long playthrough. There are exceptions, of course, but the balance between length and substance is a subjective topic.

Ah, well, like you said, the length will most likely remain the same, and the third installment in the modern warfare series will probably clock in around 8 hours. You know what would solve this? If they made another Half-Life and bundled the SP portion of MW3 or Black Ops (or both) with it for the regular $60, or an extra $10 tops. Or did that with Bioshock Infinite. Then no one would feel cheated.

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Anthrizacks

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#24 Anthrizacks
Member since 2010 • 157 Posts
Nothing "happened" to them. Long FPS campaigns have always been rare.
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jsh020

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#25 jsh020
Member since 2010 • 1168 Posts

terrible game sliek cod 4/ battlefeild 2 get phenominal reviews and devs start to think they can have a half @ssed 2 hour campaign and still sell, and sadly they do, thank god duke nukems gonna be at the elast 16 hours