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[QUOTE="ristactionjakso"]You wouldn't buy it then if you don't want it. Same goes with games themselves.I don't even have the game, just hate their practices.What about CAPCOM raping the Street Fighter DLC?
NicAgent
well, there are 2 sources of unwanted money drain in the game industry, and they kind of balance each other. The first is, as you say, DLC, and in particular day 1 DLC. Having day 1 DLC locked on the disk quite frankly is questionable from a legal point of view with regard to consumer rights. It just hasn't been tested in court.
The flip side of this, providing balance, is week 1 trade ins. Week 1 trade ins allow stores to make more profit than from unsold copies and at the same time, week 1 trade ins ride on the coat tails of release day advertising; for which the game stores do not conrtibute a penny.
Both of these things suck and need some sort of resolution.
Good, well reasoned topic. Glad that you mention the "bang for the buck" factor. That matters a lot to me. I still feel that books have the best value for dollars spent but, last time I checked, not everyone loves to read. A great game justifies $60, no problem. However, despite a lot of research and demo playing, I get a great game about one out of every five purchases.
I have had a poor history with DLC. When I have bought it it didn't live up the to price/promise. Not having it has never bothered me. More maps? I don't care. I stink at the current maps. Sell me a "boot camp" DLC that will train me to be better at the multiplayer! More stories? My favorite story games come to a conclusion such that any further storytelling would feel odd. Maybe for some games that could be presented this way, sell the first game as "Vol 1" at a lower price point and then lower the price of the DLC (Vol's 2, 3, 4, ....) as well? Kind of like what is done with a graphic novel series. Might work with some games. I dunno....
I have no issues whatsoever with DLC providing it isn't stuff that's blatantly been ripped from the game in the first place. Where that's been done, or I think that's what's happened, I vote with my wallet and don't buy it **eyes Assassin's Creed 2**.
However, good, well designed DLC can add a lot to an already awesome game - think Fallout 3 and Borderlands.
Basically, I'll buy it if I want it. If I don't want it or get a sense that it's been produced unfairly as above, that company gets no money from me for it. Simple. Development studios are businesses - treat them that way. If you like what they do and how, support them. If you don't, don't.
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