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It is like the crest in my eye that creeps in at night and does not leave till early morning dumping out and eating cereal will live action cravings of lust and flat lining carnage.sonj
It sure is... but how about that framerate, HUH?
Personally, I thought the game disappointed on just about every level. Speaking as someone who followed the game closely from its announcement, it just doesn't deliver on what it said it would.
The graphics and design are absolutely beautiful, but plagued by glitches, texture pop-in and at times unplayable framerates (not going to get into spoiler territory, but one sequence was like a slideshow)
The much vaunted storyline is really formulaic, and fails to capitalize on what was a really interesting premise. No twists, no turns, just the good guys kicking the bad guys' ass.
The combat is really shaky. AI, controls and a clumsy middle-ground between RPG and Shooter leaves it a jack of all trades and a master of none when it comes to gameplay.
The conversation system, which was described as this cool real-time thing where you actually PLAYED the conversations in real time, is effectively no different to the KOTOR conversation system. The only different is in the graphics, and the occasional opportunity to punch someone to end the sequence. You are still just picking options from a conversation tree. This was perhaps the aspect I found the most disappointing ... on a second playthrough, it becomes even more obvious how weak this feature is... often times when you are presented with multiple dialogue options, they produce the same thing.
So a real missed opportunity IMO.
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