Xbox 3D Game Engine

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melben

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#1 melben
Member since 2003 • 25 Posts

Hi All!

Been working on the following XNA game engine for the past 3 years…

See Pics and Videos at my website;


http://www.temporalw...tnuke/Home.aspx

http://www.temporalw...GameEngine.aspx


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Contains the following features;


Graphics

  • Per-pixel dynamic lighting
  • Normal occlusion mapping
  • Reflection handling
  • Powerful explosions, fire, and smoke particle systems
  • Glow post processing effect
  • Bloom post processing effect
  • Guassian Blur post processing effect
  • Powerful Shadow-Engine



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World Editing Tools


  • Terrain "Height-Tool"
  • Terrain "Paint-Tool"
  • Terrain "Item-Tool"
  • Terrain "Property Tool"


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AI Behaviors

  • Aligned
  • Arrive
  • Cohesion
  • Flee
  • Follow Path
  • Obstacle Avoidance
  • Offset Pursuit
  • Seek
  • Turn-To-Face
  • Orientation
  • Wander



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Available RTS Components


  • 3-Thread A* Pathfinding engine
  • Minimap component
  • Statusbar component
  • Fog-Of-War component
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Ripcurl530

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#2 Ripcurl530
Member since 2007 • 649 Posts
Wow, good work. Do you work professionally building engines? Way to stick with it for so long!
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Gamefreak1296

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#3 Gamefreak1296
Member since 2005 • 1670 Posts

^

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dunl12496

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#4 dunl12496
Member since 2009 • 5710 Posts

^^^ Nice! We don't allow this here, but good work.