Hi All!
Been working on the following XNA game engine for the past 3 years…
See Pics and Videos at my website;
http://www.temporalw...tnuke/Home.aspx
http://www.temporalw...GameEngine.aspx
Contains the following features;
Graphics
- Per-pixel dynamic lighting
- Normal occlusion mapping
- Reflection handling
- Powerful explosions, fire, and smoke particle systems
- Glow post processing effect
- Bloom post processing effect
- Guassian Blur post processing effect
- Powerful Shadow-Engine
World Editing Tools
- Terrain "Height-Tool"
- Terrain "Paint-Tool"
- Terrain "Item-Tool"
- Terrain "Property Tool"
AI Behaviors
- Aligned
- Arrive
- Cohesion
- Flee
- Follow Path
- Obstacle Avoidance
- Offset Pursuit
- Seek
- Turn-To-Face
- Orientation
- Wander
Available RTS Components
- 3-Thread A* Pathfinding engine
- Minimap component
- Statusbar component
- Fog-Of-War component
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