bit dissapointed sadly its good/great worth playing but I think a bit overated in my opionion but alot have enjoyed it.
Gameplay: Freedom Fighters is fundamentally your standard third-person squad based shooter. You control the main character, and issue one of three commands (follow, attack, and defend) to your squad mates using the number 1-3 keys. The story is told through tongue-in-cheek cut scenes of a television news program, where the results of your exploits are the headlines of the day.
While run-and-gun is the order of business, some strategy must be employed. It is greatly to your benefit to find doors and ladders to allow you a better position when engaging enemies. Since you can only carry one primary weapon and one secondary weapon, plus some grenades and Moltov cocktails thrown into the mix, making the right armament selection is important.
However the very limited selection of weapons (about 8 firearms in all) makes choosing the right arsenal easy. Mission areas are arranged around a central hub (your rebel hide out) in a non linear manner, allowing for a variety of ways to tackle goals ranging from placing explosives to assassinating Soviet leaders.
Each section of the map is divided into one main mission and several sub-missions. Achieving the main mission, usually taking over a Soviet stronghold, will clear that section of map including the sub-missions. If you choose to tackle the sub-missions first, however, you are awarded with charisma points.
Filling your charisma meter will allow you to add one member (maxing out at 12 members) to your squad of rebels. This adds an interesting dynamic to the game, and keeps you motivated to take on the sub-missions rather than just aiming for the main headquarters right away.
What order you choose to achieve the goals in each mission will affect the ease in which you complete other missions. For example, in one mission you need to take out a bridge that is guarded by a Hind gunship. In order to take out the helicopter you can go to a different map location and destroy the helipad there. When you return to the bridge, there will no longer be a helicopter guarding it.
Save points come in the way of manhole covers which must be opened. Once a manhole has been accessed you have the option to either quicksave, or change map locations. Being a big proponent of the "save anytime" school of thought, I found this method a bit annoying.
Luckily the manholes are abundant enough to not require a huge amount of backtracking.
Control is tight and responsive, and lends itself well to the keyboard and mouse combination. Giving commands to your squad mates is as easy as looking a direction and pressing a key, and your team will leap to fulfill your requests.
While your squad mates AI is not terrific (they have a tendency to cut in front of you while you're firing and don't necessarily stay put when you tell them to) friendlies are still smart enough to find cover when fired upon and run from grenades when they land nearby. Enemy AI is realistic and effective.
When under fire, baddies will duck for cover, then send out advance parties to try to flush you out. When available they will man machine gun turrets and lay down heavy fire. Overall enemies provide just the right level of challenge to make things interesting.
Overall I enjoyed Freedom Fighters. The story was engaging enough to keep me interested, while the game play had enough variety to stave off boredom. The charisma meter provides ample motivation for completing sub-missions to gain followers.
It is very thrilling to lead a small army of warriors through the streets of Russian occupied New York spreading wanton destruction wherever you go. Ultimately the game is a little on the shallow side when it comes to mission goals and weapons, but it is fun enough to overlook these shortcomings.
You should totaly buy this game because it rocks hard man, best part is you got to throw bottles of flame to kill the russins and the machine gun which really rocks but to tell the truth a few levels are quite hard and difficult to succed it im still trying and I have played them all quite difficult and few save points really tick me off, its all good tho.
Graphics: Good for its time nothing that special the character models looks cartoony other then that nice effects and overall appeal.
Sound: I really enjoyed the sound effects in FF. All weapons had a distinct firing note, and explosions were loud and satisfying. Ambient noise is present and appropriate to the surroundings, although it could have been a little more comprehensive.
The voice acting is professional, and with the exception of one of your fellow fighters (a horribly acted, god awfully annoying, baseball hat wearing, wanna be hip goon-boy named Phil Bagzton) delivered with skill. Even the Russian accents are serviceable.
During game play enemies speak only in Russian, which adds a certain authenticity to the game. The musical score is impressive as well. With a distinctively Russian influence in parts, and an equally distinctive American influence in others, the variety of music is diverse enough to be appropriate for any situation you may find yourself in.