If you play the game in real-time you wont encounter the turn-based bug where the game wont remember the commands you just gave your superheroes. For me I used the turn-based option a lot, and this was a game-breaker. Very irritating. The level design can be disappointingly claustrophobic -- lots of narrow paths. Or you fight in cities where you can't see between the tall buildings unless you carefully spin the level around in 3D. If you fight in real-time, you will be replaying levels over and over again because you can't see everything that is happening to your heroes. Also a bit irritating. The single player game is very very linear -- you cannot always choose your heroes in the missions either. Basically, the game's interface and some of the game design choices bugged the hell out of me. I ususally like this type of game, but not this time.
This game has such a great concept behind it, I'm not sure how it could have gotten messed up. I suppose the fact that merging fast action with a near-turn-based RPG would be difficult to do, and maybe it was. While the ... Read Full Review
Freedom Force was the first game that got the whole superhero thing right. From the comic-booky style graphics, to the very cool RPG style gameplay and plot, Freedom Force succeeds in pretty much every way. The graphics ... Read Full Review