Music, Puzzle, Shooter and Rythm in one game; a unique experience that have to be experienced.

User Rating: 9.8 | Frequency PS2
Frequency is one of those kinds of games that can’t be put into one genre only. It is part shooter, part rhythm/music, part puzzle and part psychedelic, and it is an absolute must-have if you are even the slightest bit into alternative games.

The entire concept is fairly simple. Each level contains five musical tracks, and as you advance through all of the levels, another difficulty is unlocked. You start, of course, in ‘easy’ followed by ‘advanced’ and finally ‘expert’. The gameplay is very simple as well, though it is harder to explain than actually play through. Each track is a long track where you rotate from one music part to another, trying to activate each part. When you clear a path, that music will be active for the rest of whatever section you might be playing at the moment. When getting multiple parts in a row, your score multiplier will be activated, to the maximum of four. To clear a path, or an instrument-track, you must hit all the orbs on it with a laser-ish beam. The orbs can be either at the left, middle, or right part of the path. You shoot with L1, R1 and R2. Power-ups are activated by the X button.

The graphic is psychedelia at its best, with symmetric, kaleidoscope-like effects and a sort of indescribable beauty. The gameplay-surface is simple and easy navigable, and after 10 to 15 minutes, you feel very accustomed with it. It is though advised not to play this game for longer periods, since the sharp light and the psychedelic effects may give off a slight headache after extended use.

The game have only very few sounds of its own, which is great since it otherwise would interfere with the musical racks playing. Some of the tracks are very catchy, and there is almost something for everyone, from cheesy pop-music to hard heavy-rock. However, I just wished they had spent a little more money on some more popular artists, since some of the tracks are slightly familiar to other artist, whom I won’t mention here. But it works, and as I said, some of the tracks are very catchy.

There is challenge enough in the game for everyone, and even the most hard-core gamer is going to have trouble playing their way through the expert-difficulty.

Frequency is the grandfather of Guitar Heroes, and players of that game will easily understand the game-mechanics, since it is almost the same concept. Frequency is also the father of Amplitude, the first game Harmonix got into the public search-light. Sadly, this meant that Frequency never got even the half the attention Amplitude did.