America plus Russia equals Fuel of War.

User Rating: 7 | Frontlines: Fuel of War PC
I couldn't start this review without having a flashback of the Call of Duty 4 Modern Warfare experience. It was short, yet extremely enjoyable. I thought „Hey maybe game producers will look back on this and try to capture and emphasize more on the atmosphere and the human behavior during war". It was a hope there, but with this game it's kind of gone for the moment.

Frontlines : Fuel of War is about the oil crisis that will eventually occur in the next half of the 21st century. Nothing that can't be foreseen by any bystander that still has a brain and it hasn't been devoured by the evil brainwaves of president...uuum you know him. I thought that this is a great idea, because we can't even comprehend what oil means to us. It's disappearance...well you can figure it from there on.

Getting back to the game. The only thing that this game succeeds at is the cinematics, concept art and of course the main subject itself. It's ok in graphics and sound. There are some major bug issues when you load a game: texture's not being where they should be, half of the character is reediting H.G.Wells novel, etc. If it was any other engine then an Unreal, i would say „Understandable", but let's be serious about it. I have never thought in my existence as a gamer that a programmer using Unreal engine could make such mistakes.

One thing that FFOW fails at is AI and a little bit at gameplay. The enemies are a little smart when it comes to hiding, but very well dumb asses when you are in front of them and they seem to have short term amnesia, because they will not shoot you. The team AI is even worse. In the last mission i could have used some support from them, but the thing that stood between me and my allies helping me was a ... ladder???. Apparently my teammates refused to go up the ladder and help me defeating the evildoers who drink vodka like water. An issue came in gameplay. I think it's quite far fetched to do a kinda of re-spawn every time you die. It's not Counter Strike...although the bomb looks vaguely familiar. I don't know what determined the designers to implement this concept. It's quite artificial, hence forth the loss of atmosphere, that you are in a war. Another thing that bothered me is that the enemies bullets always hit you and not your teammates. Annoying when your supposedly „stray dogs" have the intelligence of a handicapped 2 year old.


All in all the game is mediocre. It doesn't surpass Crysis in graphix and it certainly doesn't overcome the idea of war from Modern Warfare. One thing that ties FFOW with the latter two is the really short time of actual gaming. I finished it in about 7 hours. Extremely small time for the 12GB of disk space that i used.