Full Auto is Just Plain Fun
It will take you about 3 hours to play through every one of the games different racing modes which are elimination (last man out), race, down and back, circuit and point to point. These are in and of themselves all racing modes. The trick is when you throw some guns and heavy metal into the mix and things get hot.
Full Auto is fun. You race, you shoot, things explode and we all go home happy. This game is built just to entertain, and play to men's 2 passions: Cars and guns. If nothing else, Full Auto nails the balance, and its a competent racer that seamlessly incorporates destructive elements without losing the arcade racing touch.
From a basic standpoint, full auto to straight forward. You race and you shoot to stay ahead of the competition. You have a rival who is usually a parallel to you in the race, and your goal is usually to take him out. You get 3 scores: Rival kills, time of completion and above all, wreck damage. For every event you get a score, gold, silver or bronze. From the first to the last race, you will see that despite the fact that gold is harder then silver and silver is harder then bronze, the races are all very easy. In my first 25 races, I had 18 gold medals and 7 silver. Piece of cake. The game is a breeze from start to finish and although there are over 60 events, there are only about 13 different circuits (about 5 events each), each of which can be completed in 30 minutes. Full Auto is short and wont last you forever.
Racing is fairly easy. Most of the AIs unless on master difficulty are very basic. They can gain speed on straightaways but crash into turns and dont always use the shortcuts that are found in the tracks. You shooter them with a variety of weapons from grenades to shotguns to missiles to smoke screens. You get 2 weapons on a car, generally one for frontal assault and one for rear assault, both working together to maintain a safe lead.
The game has one feature that sets it apart from the rest: Unwreck! Instead of restarting when you die or just make mistakes, you can unwreck by pressing the right bumper. This is a great addition that makes the game much less tedious in the longhaul.
Full Auto has about 15 different weapon types and around 30 cars each with several colors that can be unlocked through completing the career mode. There are only 8 tracks total. Full Auto also has a split screen and online mode which is exactly the same as offline but without the convience of unwreck which takes away much of its flair. It offers 50 achievements, that span across wreck points, career completion and xbox live totally 1000 points. Overall, Full Auto has some lasting potential.
In the end, Full Auto isnt the best game ever, but its not trying to be. It wants to be a fun racing/shooting game that can fill up some empty hours with satisfying explosions and big guns, and it executes flawlessly.